Login  Register
 



Post new topicReply to topic Go to page Previous  1 ... 43, 44, 45, 46, 47, 48, 49  Next
 
Author Message
 PostPosted: 08 Apr, 2010 
 
User avatar

Joined: 15 Feb, 2007
Posts: 20036
Location: Presumably, at the time of posting, his computer.
Offline
I make Restorers, I upgrade my factory, I attack with my Auroras, assuming that their map representation is accurate.

_________________
I'm watchin you!
Image


Top
 Profile  
 PostPosted: 08 Apr, 2010 
 
User avatar

Joined: 01 Aug, 2007
Posts: 5399
Location: Shitting in the wishing well!
Offline
Oooh... boy...

I will:
Continue ML
Continue upgrade (I rolled a ONE... a ******* OONEEE!)
Send my scouting troops to attack those Aeon land facs I discovered








Open encrypted channel:
"Heeeyyy Reegabooond! My name is Will.... *Cough* Mazrix."

_________________
Image


Last edited by Mazrix on 08 Apr, 2010, edited 1 time in total.

Top
 Profile  
 PostPosted: 08 Apr, 2010 
 
User avatar

Joined: 15 Feb, 2007
Posts: 20036
Location: Presumably, at the time of posting, his computer.
Offline
Maz, don't piss me off or it's GC time for you.

_________________
I'm watchin you!
Image


Top
 Profile  
 PostPosted: 08 Apr, 2010 
 
User avatar

Joined: 01 Aug, 2007
Posts: 5399
Location: Shitting in the wishing well!
Offline
DeadMG wrote:
Maz, don't piss me off or it's GC time for you.

Aren't you already attacking me with your GC?

_________________
Image


Top
 Profile  
 PostPosted: 08 Apr, 2010 
 
User avatar

Joined: 19 Mar, 2007
Posts: 2453
Offline
You missed my ACU regen.

Remaining land forces run towards Dead's GC to assist it.
Build up my eco.
Capture remaining structures on island.


Top
 Profile  
 PostPosted: 08 Apr, 2010 
 
User avatar

Joined: 22 Jun, 2008
Posts: 4669
Location: Just... Don't look behind you.
Offline
Plasma_Wolf wrote:
spuddyt wrote:
Oh bawls.
Destroy regabond's factories
capture regabond's economy w/ACU


Regabond's economy in his own base is dead. You blew it up by yourself.


Silly me, Tell me - Can I start a new economy in rega's base then? Or maybe just outside where it isn't a warzone?
If so: destroy rega's factories
Build new economy
Attempt to repair ythotha


Top
 Profile  
 PostPosted: 08 Apr, 2010 
 
User avatar

Joined: 03 Dec, 2008
Posts: 239
Location: Australia
Offline
I will:
Build the hydrocarbon which is next to my ACU
Build an air factory
No army action


Top
 Profile  
 PostPosted: 09 Apr, 2010 
 
User avatar

Joined: 08 Sep, 2007
Posts: 6497
Location: In an RTD!!!
Offline
DeadMG wrote:
I make Restorers, I upgrade my factory, I attack with my Auroras, assuming that their map representation is accurate.


With two Ahwassas and four ACUs? I accidentally let the layer of the previous turn on in photoshop when I merged the stuff. It'll be updated.

You lost your auroras two turns ago.

_________________
Image


Top
 Profile  
 PostPosted: 09 Apr, 2010 
 
User avatar

Joined: 15 Feb, 2007
Posts: 20036
Location: Presumably, at the time of posting, his computer.
Offline
Mazrix wrote:
DeadMG wrote:
Maz, don't piss me off or it's GC time for you.

Aren't you already attacking me with your GC?


Not right now. Gonna E this post with my new actions since the Auroras don't exist.

Economy: Make Restorers
Economy: Upgrade teh other air factory
Army: Attack Mazrix with GC
Free: Teleport ACU to my base

Now I am. Go away.

_________________
I'm watchin you!
Image


Top
 Profile  
 PostPosted: 09 Apr, 2010 
 
User avatar

Joined: 08 Sep, 2007
Posts: 6497
Location: In an RTD!!!
Offline
Your air factory is already upgraded to T3, so you won't have to do that for the other air factory either.

_________________
Image


Top
 Profile  
 PostPosted: 09 Apr, 2010 
 
User avatar

Joined: 15 Feb, 2007
Posts: 20036
Location: Presumably, at the time of posting, his computer.
Offline
Oh. In that case, I make Restorers, I make Restorers, army/free as before.

_________________
I'm watchin you!
Image


Top
 Profile  
 PostPosted: 10 Apr, 2010 
 
User avatar

Joined: 08 Sep, 2007
Posts: 6497
Location: In an RTD!!!
Offline
DeadMG wrote:
Oh. In that case, I make Restorers, I make Restorers, army/free as before.

Stilll teleport the ACU back to your base?

Oh, I misread. The Seraphim map has been updated. I have added two free actions (previous page).

regabond wrote:
You missed my ACU regen.


Fixed ;)

_________________
Image


Top
 Profile  
 PostPosted: 10 Apr, 2010 
 
User avatar

Joined: 08 Sep, 2007
Posts: 6497
Location: In an RTD!!!
Offline
Now we're just waiting for Wolfinator.

spuddyt wrote:
Plasma_Wolf wrote:
spuddyt wrote:
Oh bawls.
Destroy regabond's factories
capture regabond's economy w/ACU


Regabond's economy in his own base is dead. You blew it up by yourself.


Silly me, Tell me - Can I start a new economy in rega's base then? Or maybe just outside where it isn't a warzone?
If so: destroy rega's factories
Build new economy
Attempt to repair ythotha


There's no possibility to build an economy without the mass points. The mass points are yours as soon as you've got units there and regabond has lost all of his structures. So the SMD and the radar tower have to be blown up first.

_________________
Image


Top
 Profile  
 PostPosted: 10 Apr, 2010 
 
User avatar

Joined: 15 Feb, 2007
Posts: 20036
Location: Presumably, at the time of posting, his computer.
Offline
Yes.

Economy: Make Restorers
Economy: Make Restorers
Army: Attack Mazrix with GC
Free: Teleport ACU to my base

_________________
I'm watchin you!
Image


Top
 Profile  
 PostPosted: 11 Apr, 2010 
 
User avatar

Joined: 05 May, 2008
Posts: 7769
Location: Backstabbing the bastard no-scoping the camper
Offline
I rebuild my eco
I rebuild the hydro
I attempt to build the battleship again

_________________
Image


Top
 Profile  
 PostPosted: 11 Apr, 2010 
 
User avatar

Joined: 08 Sep, 2007
Posts: 6497
Location: In an RTD!!!
Offline
Turn 46
Rolls

Mazrix rolls a 6 (+1) on the ML and he is at 14/35. He rolls a 3 (+1) on the other upgrade and that is at 11/12 now.

The scouting units roll a 4 on attacking the newly discovered air factory and damage it to 80% health.

WNxWolfinator rolls a 5 on rebuilding the economy. He gets two levels.

He rolls a 1 (+2) on rebuilding the hydro and gets that as well.

He wants to build another B-Ship, but can’t because he already spent two turns on economy.

Spuddyt rolls a 6 (+3) with his Ythota and he destroys the damaged factory and destroys another one. Regabond has got one factory left.

regabond rolls a 3 on building up his economy and it grows by one level.

He rolls a 2 on capturing and that has no effect.

Free action: the small land army moves out.

DeadMG rolls a 1 and a 3 on building restorers. He gets a +2 on both actions, so it’s a 3 and a 5, which give him 6 Restorers in total. (Restorers have a +1 attack on attacking enemy air but do slightly less damage against ground units than normal T3 gunships).

The GC continues firing and rolls a 5 (+2,-1) and it blows the shield generator and both of the PD up.

Counter-Attack The PD roll a 2 and do nothing while they die.

Free action: The ACU teleports back into the base.

Plasma_Wolf rolls a 4 (+2) on scouting with the spy planes that have to go to the west. He rolls a 2 (+2) on scouting with the planes that must go north. They all reveal some land.

He rolls a 1 (+4) on building more strategic bombers. He gets 3 of them.

Free actions: the strategic bombers and ASFs in the base move to the group near Mazrix’ base. The torpedo bombers go back to the base.

shadowstorm11 rolls a 3 on building the hydro plant. He gets it. He also rolls a 3 on building the air factory. He also gets that.

Combat results
Mazrix loses the last part of his outpost

Status
Mazrix
Economy: T3, weak + T2, very large, 4 hydrocarbons
Army: 3 renegades+ 10 ints. 5 Medusa artillery. 5 (XV base) + 11 (old base) ASFs.
ACU: ?? ???/32 000 HP, T3, Cloak, underwater near XV’s old base.
Factories: T1 air factory.
Location: one base at the green field, one at the beach.
Pending: T1 air -> T2 air (11/12). ML (14/35).

WNXWolfinator
Economy: T3, large, 3 hydrocarbon plants.
Army: 1 sub, 6 T3 subhunters and one B-ship. 8 Strategic bombers, 9 ASFs. 1 spy plane. Ahwassa
ACU: 11 500 HP, regen upgrade, south of his first base.
Factories: T3 naval
Location: Base is at his primary island
Pending:

Spuddyt:
Economy: T3, weak, 1 hydrocarbon plant
Army: 5 Fobos at the base. 3 air scouts. 6 T2 flak. Ythota 53 000 HP. 5 T1 frigates.
ACU: 11 500 HP, regen upgrade lv1, in the water
Factories: T2 naval.
Location: Base is on an island.
Pending: -

regabond
Economy: T3, normal.
Army: 2 harbingers. 5 Aurora’s (base) . Anti-missile.
ACU: 4550 HP, 22 350 SP, Sensor upgrade, T2 engineering suite. On Spuddyt’s island
Factories: 3*T1 land at the same place.
Location: Base is at the beach
Pending: -

DeadMG:
Economy: T3, huge, 3 hydrocarbons
Army: 3 air scouts. GC 76500/100K HP. 6 Restores.
ACU: 14000 HP, teleport upgrade, T3 suite, on a beach
Factories: 2*T3 Air.
Location: Something on the beach, something else elsewhere on the beach
Pending:

Plasma_Wolf:
Economy: T3, huge, 3 hydrocarbon plants
Army: 4 mongoose. 2 Torpedo bombers+3 StratBombers (Base). 10 StratBombers+3 T3 Gunships+17 ASFs (Mazrix’ base). 2 Groups of 10 Spy planes (DeadMG’s territory). Anti-missile. 1 Nuke.
ACU: 12 000 HP, Adv RAS, in the base
Factories: T2 land, T3 air, SML
Pending:

shadowstorm11:
Economy: T3, large.
Army: Anti-missile. 15 T2 flak. Fatboy 12 500 HP 20 000 SP.
ACU: 15 250 HP, 20 250 SP, Construction arm T2, gun upgrade. In the water.
Factories: -
Location: Base is at a wide beach, a T2 radar near the hydrocarbon plant, with a stealth generator.
Pending: -

Bonuses:
Mazrix:
Hydros: +1 (T3/T2) +3 (T1)
WNxWolfinator:
Hydros: +1 (T3/T2), +2 (T1)
Spuddyt:
Empty mexes: +1 when expanding economy size
+2 next turn
regabond:
Hydro: +1 (T1)
Base Stealthed
DeadMG:
Huge: +1
3 Hydros: +1 (T3/T2) +3 (T1)
Plasma_Wolf:
Adv RAS: +2
Huge: +1
3 Hydros: +1 (T3/T2) +3 (T1)
shadowstorm11:
Radar effect around his base.
Hydro: +1 (T1)

_________________
Image


Top
 Profile  
 PostPosted: 11 Apr, 2010 
 
User avatar

Joined: 08 Sep, 2007
Posts: 6497
Location: In an RTD!!!
Offline
Maps:

Cybran:
Image

Seraphim:
Image

Aeon:
Image

UEF:
Image

_________________
Image


Last edited by Plasma_Wolf on 11 Apr, 2010, edited 1 time in total.

Top
 Profile  
 PostPosted: 11 Apr, 2010 
 
User avatar

Joined: 08 Sep, 2007
Posts: 6497
Location: In an RTD!!!
Offline
I will:

Nuke DeadMG's stationary AA guns. (I would also have done that if you hadn't teleported your ACU back)
Attack DeadMG's GC with my air force I have there
Upgrade my Land Factory


Free actions: My ASFs will join the air force so they're ready to fight if they have to.
My strategic bombers of the previous turn will go to join that air force as well.

_________________
Image


Top
 Profile  
 PostPosted: 11 Apr, 2010 
 
User avatar

Joined: 15 Feb, 2007
Posts: 20036
Location: Presumably, at the time of posting, his computer.
Offline
Free:
Teleport my ACU back to it's previous position.
Move my Restorers to back up my GC.
My GC walks towards Mazrix's base.

Economy:
Make more Restorers
Make more Restorers

I think we need to start beating up these UEF guys.. they've had it far too easy!

_________________
I'm watchin you!
Image


Top
 Profile  
 PostPosted: 11 Apr, 2010 
 
User avatar

Joined: 01 Aug, 2007
Posts: 5399
Location: Shitting in the wishing well!
Offline
I will:
Continue ML and Air fac
Air scouting group scouts east


Free: XV's land remnants approach GC

_________________
Image


Top
 Profile  
 PostPosted: 11 Apr, 2010 
 
User avatar

Joined: 03 Dec, 2008
Posts: 239
Location: Australia
Offline
DeadMG please no... I barely survived the SR :P

I will:
Upgrade my air factory
Build my economy up where ever it is possible ( near my radar tower )
No army action

I have a question, How will I know there is an enemy unit within range of my Fatboy?


Top
 Profile  
 PostPosted: 12 Apr, 2010 
 
User avatar

Joined: 08 Sep, 2007
Posts: 6497
Location: In an RTD!!!
Offline
shadowstorm11 wrote:
I have a question, How will I know there is an enemy unit within range of my Fatboy?


It's got a similar range as the B-Ships, units with less range will do no counter-attack against it unless they are close enough. To determine what close enough means is'nt very easy, but you can just give the order and then we'll see what happens.

_________________
Image


Top
 Profile  
 PostPosted: 14 Apr, 2010 
 
User avatar

Joined: 22 Jun, 2008
Posts: 4669
Location: Just... Don't look behind you.
Offline
My ACu attacks the SMD
My ythotha attacks the final factory
I can't do anything economic I believe.


Top
 Profile  
 PostPosted: 15 Apr, 2010 
 
User avatar

Joined: 05 May, 2008
Posts: 7769
Location: Backstabbing the bastard no-scoping the camper
Offline
I expand my eco once more
I bomb Regabonds base with my ahwassa
I build another T3 battleship

_________________
Image


Top
 Profile  
 PostPosted: 16 Apr, 2010 
 
User avatar

Joined: 08 Sep, 2007
Posts: 6497
Location: In an RTD!!!
Offline
I've done the actions and now we're just waiting for regabond. Has anyone seen posts by him lately?

_________________
Image


Top
 Profile  
Display posts from previous:  Sort by  
Post new topic Reply to topic Go to page Previous  1 ... 43, 44, 45, 46, 47, 48, 49  Next



Quick Tools

Search for:
Jump to:  

© 2002-2010 Gas Powered Games Corp. All Rights Reserved. Gas Powered Games is the exclusive trademark of Gas Powered Games Corp.
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
 
Home| Games | Company | News & Press | Support
  Terms of Use   |    Copyright Information   |    Privacy Policy