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DeadMG
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Posted: 08 Apr, 2010
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Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
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I make Restorers, I upgrade my factory, I attack with my Auroras, assuming that their map representation is accurate.
_________________ I'm watchin you!
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Mazrix
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Posted: 08 Apr, 2010
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Joined: 01 Aug, 2007 Posts: 5399 Location: Shitting in the wishing well!
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Oooh... boy...
I will: Continue ML Continue upgrade (I rolled a ONE... a ******* OONEEE!) Send my scouting troops to attack those Aeon land facs I discovered
Open encrypted channel: "Heeeyyy Reegabooond! My name is Will.... *Cough* Mazrix."
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Last edited by Mazrix on 08 Apr, 2010, edited 1 time in total.
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DeadMG
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Posted: 08 Apr, 2010
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Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
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Maz, don't piss me off or it's GC time for you.
_________________ I'm watchin you!
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Mazrix
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Posted: 08 Apr, 2010
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Joined: 01 Aug, 2007 Posts: 5399 Location: Shitting in the wishing well!
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DeadMG wrote: Maz, don't piss me off or it's GC time for you. Aren't you already attacking me with your GC?
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regabond
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Posted: 08 Apr, 2010
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Joined: 19 Mar, 2007 Posts: 2453
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You missed my ACU regen.
Remaining land forces run towards Dead's GC to assist it. Build up my eco. Capture remaining structures on island.
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spuddyt
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Posted: 08 Apr, 2010
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Joined: 22 Jun, 2008 Posts: 4668 Location: Just... Don't look behind you.
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Plasma_Wolf wrote: spuddyt wrote: Oh bawls. Destroy regabond's factories capture regabond's economy w/ACU Regabond's economy in his own base is dead. You blew it up by yourself. Silly me, Tell me - Can I start a new economy in rega's base then? Or maybe just outside where it isn't a warzone? If so: destroy rega's factories Build new economy Attempt to repair ythotha
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shadowstorm11
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Posted: 08 Apr, 2010
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Joined: 03 Dec, 2008 Posts: 239 Location: Australia
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I will: Build the hydrocarbon which is next to my ACU Build an air factory No army action
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Plasma_Wolf
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Posted: 09 Apr, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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DeadMG wrote: I make Restorers, I upgrade my factory, I attack with my Auroras, assuming that their map representation is accurate. With two Ahwassas and four ACUs? I accidentally let the layer of the previous turn on in photoshop when I merged the stuff. It'll be updated. You lost your auroras two turns ago.
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DeadMG
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Posted: 09 Apr, 2010
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Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
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Mazrix wrote: DeadMG wrote: Maz, don't piss me off or it's GC time for you. Aren't you already attacking me with your GC? Not right now. Gonna E this post with my new actions since the Auroras don't exist. Economy: Make Restorers Economy: Upgrade teh other air factory Army: Attack Mazrix with GC Free: Teleport ACU to my base Now I am. Go away.
_________________ I'm watchin you!
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Plasma_Wolf
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Posted: 09 Apr, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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Your air factory is already upgraded to T3, so you won't have to do that for the other air factory either.
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DeadMG
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Posted: 09 Apr, 2010
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Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
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Oh. In that case, I make Restorers, I make Restorers, army/free as before.
_________________ I'm watchin you!
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Plasma_Wolf
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Posted: 10 Apr, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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DeadMG wrote: Oh. In that case, I make Restorers, I make Restorers, army/free as before. Stilll teleport the ACU back to your base? Oh, I misread. The Seraphim map has been updated. I have added two free actions (previous page). regabond wrote: You missed my ACU regen. Fixed 
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Plasma_Wolf
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Posted: 10 Apr, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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Now we're just waiting for Wolfinator. spuddyt wrote: Plasma_Wolf wrote: spuddyt wrote: Oh bawls. Destroy regabond's factories capture regabond's economy w/ACU Regabond's economy in his own base is dead. You blew it up by yourself. Silly me, Tell me - Can I start a new economy in rega's base then? Or maybe just outside where it isn't a warzone? If so: destroy rega's factories Build new economy Attempt to repair ythotha There's no possibility to build an economy without the mass points. The mass points are yours as soon as you've got units there and regabond has lost all of his structures. So the SMD and the radar tower have to be blown up first.
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DeadMG
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Posted: 10 Apr, 2010
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Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
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Yes.
Economy: Make Restorers Economy: Make Restorers Army: Attack Mazrix with GC Free: Teleport ACU to my base
_________________ I'm watchin you!
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WNxWolfinator
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Posted: 11 Apr, 2010
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Joined: 05 May, 2008 Posts: 7769 Location: Backstabbing the bastard no-scoping the camper
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I rebuild my eco I rebuild the hydro I attempt to build the battleship again
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Plasma_Wolf
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Posted: 11 Apr, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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Turn 46 Rolls
Mazrix rolls a 6 (+1) on the ML and he is at 14/35. He rolls a 3 (+1) on the other upgrade and that is at 11/12 now.
The scouting units roll a 4 on attacking the newly discovered air factory and damage it to 80% health.
WNxWolfinator rolls a 5 on rebuilding the economy. He gets two levels.
He rolls a 1 (+2) on rebuilding the hydro and gets that as well.
He wants to build another B-Ship, but can’t because he already spent two turns on economy.
Spuddyt rolls a 6 (+3) with his Ythota and he destroys the damaged factory and destroys another one. Regabond has got one factory left.
regabond rolls a 3 on building up his economy and it grows by one level.
He rolls a 2 on capturing and that has no effect.
Free action: the small land army moves out.
DeadMG rolls a 1 and a 3 on building restorers. He gets a +2 on both actions, so it’s a 3 and a 5, which give him 6 Restorers in total. (Restorers have a +1 attack on attacking enemy air but do slightly less damage against ground units than normal T3 gunships).
The GC continues firing and rolls a 5 (+2,-1) and it blows the shield generator and both of the PD up.
Counter-Attack The PD roll a 2 and do nothing while they die.
Free action: The ACU teleports back into the base.
Plasma_Wolf rolls a 4 (+2) on scouting with the spy planes that have to go to the west. He rolls a 2 (+2) on scouting with the planes that must go north. They all reveal some land.
He rolls a 1 (+4) on building more strategic bombers. He gets 3 of them.
Free actions: the strategic bombers and ASFs in the base move to the group near Mazrix’ base. The torpedo bombers go back to the base.
shadowstorm11 rolls a 3 on building the hydro plant. He gets it. He also rolls a 3 on building the air factory. He also gets that.
Combat results Mazrix loses the last part of his outpost
Status Mazrix Economy: T3, weak + T2, very large, 4 hydrocarbons Army: 3 renegades+ 10 ints. 5 Medusa artillery. 5 (XV base) + 11 (old base) ASFs. ACU: ?? ???/32 000 HP, T3, Cloak, underwater near XV’s old base. Factories: T1 air factory. Location: one base at the green field, one at the beach. Pending: T1 air -> T2 air (11/12). ML (14/35).
WNXWolfinator Economy: T3, large, 3 hydrocarbon plants. Army: 1 sub, 6 T3 subhunters and one B-ship. 8 Strategic bombers, 9 ASFs. 1 spy plane. Ahwassa ACU: 11 500 HP, regen upgrade, south of his first base. Factories: T3 naval Location: Base is at his primary island Pending:
Spuddyt: Economy: T3, weak, 1 hydrocarbon plant Army: 5 Fobos at the base. 3 air scouts. 6 T2 flak. Ythota 53 000 HP. 5 T1 frigates. ACU: 11 500 HP, regen upgrade lv1, in the water Factories: T2 naval. Location: Base is on an island. Pending: -
regabond Economy: T3, normal. Army: 2 harbingers. 5 Aurora’s (base) . Anti-missile. ACU: 4550 HP, 22 350 SP, Sensor upgrade, T2 engineering suite. On Spuddyt’s island Factories: 3*T1 land at the same place. Location: Base is at the beach Pending: -
DeadMG: Economy: T3, huge, 3 hydrocarbons Army: 3 air scouts. GC 76500/100K HP. 6 Restores. ACU: 14000 HP, teleport upgrade, T3 suite, on a beach Factories: 2*T3 Air. Location: Something on the beach, something else elsewhere on the beach Pending:
Plasma_Wolf: Economy: T3, huge, 3 hydrocarbon plants Army: 4 mongoose. 2 Torpedo bombers+3 StratBombers (Base). 10 StratBombers+3 T3 Gunships+17 ASFs (Mazrix’ base). 2 Groups of 10 Spy planes (DeadMG’s territory). Anti-missile. 1 Nuke. ACU: 12 000 HP, Adv RAS, in the base Factories: T2 land, T3 air, SML Pending:
shadowstorm11: Economy: T3, large. Army: Anti-missile. 15 T2 flak. Fatboy 12 500 HP 20 000 SP. ACU: 15 250 HP, 20 250 SP, Construction arm T2, gun upgrade. In the water. Factories: - Location: Base is at a wide beach, a T2 radar near the hydrocarbon plant, with a stealth generator. Pending: -
Bonuses: Mazrix: Hydros: +1 (T3/T2) +3 (T1) WNxWolfinator: Hydros: +1 (T3/T2), +2 (T1) Spuddyt: Empty mexes: +1 when expanding economy size +2 next turn regabond: Hydro: +1 (T1) Base Stealthed DeadMG: Huge: +1 3 Hydros: +1 (T3/T2) +3 (T1) Plasma_Wolf: Adv RAS: +2 Huge: +1 3 Hydros: +1 (T3/T2) +3 (T1) shadowstorm11: Radar effect around his base. Hydro: +1 (T1)
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Plasma_Wolf
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Posted: 11 Apr, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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Maps:Cybran:  Seraphim:  Aeon:  UEF: 
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Last edited by Plasma_Wolf on 11 Apr, 2010, edited 1 time in total.
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Plasma_Wolf
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Posted: 11 Apr, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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I will:
Nuke DeadMG's stationary AA guns. (I would also have done that if you hadn't teleported your ACU back) Attack DeadMG's GC with my air force I have there Upgrade my Land Factory
Free actions: My ASFs will join the air force so they're ready to fight if they have to. My strategic bombers of the previous turn will go to join that air force as well.
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DeadMG
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Posted: 11 Apr, 2010
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Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
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Free: Teleport my ACU back to it's previous position. Move my Restorers to back up my GC. My GC walks towards Mazrix's base.
Economy: Make more Restorers Make more Restorers
I think we need to start beating up these UEF guys.. they've had it far too easy!
_________________ I'm watchin you!
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Mazrix
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Posted: 11 Apr, 2010
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Joined: 01 Aug, 2007 Posts: 5399 Location: Shitting in the wishing well!
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I will: Continue ML and Air fac Air scouting group scouts east
Free: XV's land remnants approach GC
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shadowstorm11
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Posted: 11 Apr, 2010
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Joined: 03 Dec, 2008 Posts: 239 Location: Australia
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DeadMG please no... I barely survived the SR  I will: Upgrade my air factory Build my economy up where ever it is possible ( near my radar tower ) No army action I have a question, How will I know there is an enemy unit within range of my Fatboy?
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Plasma_Wolf
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Posted: 12 Apr, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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shadowstorm11 wrote: I have a question, How will I know there is an enemy unit within range of my Fatboy? It's got a similar range as the B-Ships, units with less range will do no counter-attack against it unless they are close enough. To determine what close enough means is'nt very easy, but you can just give the order and then we'll see what happens.
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spuddyt
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Posted: 14 Apr, 2010
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Joined: 22 Jun, 2008 Posts: 4668 Location: Just... Don't look behind you.
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My ACu attacks the SMD My ythotha attacks the final factory I can't do anything economic I believe.
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WNxWolfinator
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Posted: 15 Apr, 2010
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Joined: 05 May, 2008 Posts: 7769 Location: Backstabbing the bastard no-scoping the camper
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I expand my eco once more I bomb Regabonds base with my ahwassa I build another T3 battleship
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Plasma_Wolf
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Posted: 16 Apr, 2010
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Joined: 08 Sep, 2007 Posts: 6497 Location: In an RTD!!!
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I've done the actions and now we're just waiting for regabond. Has anyone seen posts by him lately?
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