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FuryoftheStars
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Posted: 16 Dec, 2009
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Joined: 20 Apr, 2007 Posts: 1524 Location: VT, USA
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BM and Mithy:
As you guys shoot things back and forth on trying to mod that, bear in mind that it is possible in some instances for the transports to be lower/higher in the air when it is destroyed. Ex: Lower when it is landing or just finishing coming up over a cliff edge, higher when shooting out over a cliff edge. So the units should take less/more damage based on some factor of the last altitude figure of the transport when it was destroyed (if this figure is even accessible).
If you guys were already considering it then I apologize and you can ignore me. 
_________________ Nuke/Shield Collide Mod topic thread My Mods
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BulletMagnet
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Posted: 16 Dec, 2009
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Joined: 05 Oct, 2007 Posts: 16449 Location: camping near the biggest power-up
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already considered. XP
_________________
Nephylim wrote: But, an FA army in an FA environment just looks... right. Does anyone know how to use air transports? I cant get them to pick up troops.
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Mithy
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Posted: 16 Dec, 2009
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Joined: 19 Jul, 2009 Posts: 2972
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It's easy enough to check height above the terrain at the time of detachment, so yeah. The question is, what factor do you use to balance 'size-based' damage? Collision size? Mass cost?
The latter might actually work the best. It'd insure that tougher units like AABs and assault tanks take comparatively more damage, despite their relative visual similarity in size to things like T2 bots or even T1 tanks.
Or you could just take a percentage of HP. v0v
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DeadMG
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Posted: 16 Dec, 2009
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Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
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I personally would be in favour of a percent reduction, within a range. Perhaps a scaling from (e.g.) 10%-20%, where 10% is 0 distance and 20% is like, the height of an ASF, and above.
_________________ I'm watchin you!
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Mithy
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Posted: 16 Dec, 2009
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Joined: 19 Jul, 2009 Posts: 2972
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Still, it might be amusing and good gameplay to have more fragile, expensive units like T3 mobile arty explode on impact, where T1 tanks and such land with minimal damage.
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Mr Pinguin
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Posted: 16 Dec, 2009
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Joined: 30 Aug, 2009 Posts: 2538
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Mithy wrote: Still, it might be amusing and good gameplay to have more fragile, expensive units like T3 mobile arty explode on impact, where T1 tanks and such land with minimal damage.
Yes Yes.. exceptions for hover tanks too please.  They can just turn up the juice and save themselves before impact.. right?
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BulletMagnet
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Posted: 16 Dec, 2009
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Joined: 05 Oct, 2007 Posts: 16449 Location: camping near the biggest power-up
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Mr Pinguin wrote: Yes Yes.. exceptions for hover tanks too please. :D They can just turn up the juice and save themselves before impact.. right?
might make the Aeon a wee bit OP. then again, the Aurora might need it because of it's fragility.
_________________
Nephylim wrote: But, an FA army in an FA environment just looks... right. Does anyone know how to use air transports? I cant get them to pick up troops.
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spuddyt
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Posted: 17 Dec, 2009
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Joined: 22 Jun, 2008 Posts: 4675 Location: Just... Don't look behind you.
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More importantly, fobo drops.
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BulletMagnet
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Posted: 17 Dec, 2009
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Joined: 05 Oct, 2007 Posts: 16449 Location: camping near the biggest power-up
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more importantly; i have just used an SCU + transport to create a rather expensive, shield piercing, bomber.
_________________
Nephylim wrote: But, an FA army in an FA environment just looks... right. Does anyone know how to use air transports? I cant get them to pick up troops.
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spuddyt
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Posted: 17 Dec, 2009
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Joined: 22 Jun, 2008 Posts: 4675 Location: Just... Don't look behind you.
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That would surely be too expensive for anything except nuke defense and gameenders though, if a fobo drop were to be made possible even if the transport is destroyed in the air, that would have.... Unpleasent consequences
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BulletMagnet
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Posted: 17 Dec, 2009
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Joined: 05 Oct, 2007 Posts: 16449 Location: camping near the biggest power-up
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probably a safe bet that Fobo's will die. they'll take a 100 damage hit on top of fall-damage, because the transport crashes with them.
_________________
Nephylim wrote: But, an FA army in an FA environment just looks... right. Does anyone know how to use air transports? I cant get them to pick up troops.
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