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Vimes is random
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Posted: 07 Jun, 2009
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Joined: 30 Jun, 2007 Posts: 1872 Location: Sweden
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mocafrost
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Posted: 07 Jun, 2009
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Joined: 16 Feb, 2007 Posts: 1392 Location: on the move
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I like the layout. There is a snap to grid option that works great for mex and hydro spots. There's also hazard's marker editor.
_________________
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Dragon Fly
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Posted: 08 Jun, 2009
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Joined: 21 Feb, 2007 Posts: 559
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I already have placed all the AI markers the map needs, so if you are interested please reply and I can send it to you. No more problem with AI building on mass points.
Here are two screen shot of a game with two sorian rush AI, no winner both died, as you will notice. I was surprised I have never seen 2 AI commanders die on any map, I placed markers on.
Sorry both are of their exploding end.
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Vimes is random
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Posted: 08 Jun, 2009
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Joined: 30 Jun, 2007 Posts: 1872 Location: Sweden
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mocafrost wrote: I like the layout. There is a snap to grid option that works great for mex and hydro spots. There's also hazard's marker editor. sounds like the solution. I look around for that Quote: I already have placed all the AI markers the map needs, so if you are interested please reply and I can send it to you. No more problem with AI building on mass points.
sure  send away, on a newer version ive placed markes too, but i dunno if placed them right  so i'd like to compare
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 im forever in debt to bullet, I'm his slave for all eternity
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Dragon Fly
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Posted: 08 Jun, 2009
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Joined: 21 Feb, 2007 Posts: 559
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Vimes is random I sent you a PM, once you have done what is needed please let me know.
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Vimes is random
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Posted: 08 Jun, 2009
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Joined: 30 Jun, 2007 Posts: 1872 Location: Sweden
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thanks,  thats some markers ineed. Are there a tutorial on how to place them (and i cant even find some of the ones youve placed)
also my civilian buildings look weird, not the PDs or pgens only the civilian prison buildings all white and stuff
_________________
 im forever in debt to bullet, I'm his slave for all eternity
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Dragon Fly
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Posted: 08 Jun, 2009
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Joined: 21 Feb, 2007 Posts: 559
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Vimes is random wrote: thanks,  thats some markers ineed. Are there a tutorial on how to place them (and i cant even find some of the ones youve placed) also my civilian buildings look weird, not the PDs or pgens only the civilian prison buildings all white and stuff
No not really. The best way to learn is to look through GPGs maps, and try to follow their example. Though even some of those maps are not correctly layed out when looking at the markers.
As for those two buildings, yes they look strange. Use the Civilian structures, not those building. You could also change the lighting, if you are not sure of how let me know, and I will do it for you. 
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Paceydre
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Posted: 08 Jun, 2009
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Joined: 11 Sep, 2008 Posts: 244 Location: Noord Brabant, The Netherlands
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Dragon Fly wrote: The best way to learn is to look through my maps which support AI, and try to follow my example.
Fixed
To the OP: I will play a game on your map once it is final.
_________________ Maps: WinterPlanet FA - ForestPlanet FA
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Vimes is random
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Posted: 08 Jun, 2009
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Joined: 30 Jun, 2007 Posts: 1872 Location: Sweden
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Dragon Fly wrote: You could also change the lighting, if you are not sure of how let me know, and I will do it for you. 
the world lighting? or what do you mean, ive already changed the world lighting
_________________
 im forever in debt to bullet, I'm his slave for all eternity
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electro2
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Posted: 08 Jun, 2009
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Joined: 16 Jan, 2008 Posts: 317
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Looks great so far, nice layout. Also, the lighting looks great to me, I wouldnt change it.
I dont know if you have an extra strata layer available, but the repitition of the grass texture is fairly obvious. I know you said you are still going to work on decals and stuff so I m sure you will make it all pretty.
Also, one of the hydros cannot be built on.
All in all nice work. I ll be back to play the final for sure, and will encourage my friends and clan to play it with me aswell.
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Vimes is random
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Posted: 08 Jun, 2009
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Joined: 30 Jun, 2007 Posts: 1872 Location: Sweden
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cheers
and i tested it with one of my budds and he experienced a weird problem
http://s60.photobucket.com/albums/h27/SamVimes_1/?action=view¤t=vimes01.jpg it was the same in the opposite corner. He treid to restart the map later in skirmish and it was the same... i dunno it was not the same version as is uploaded here but this one newr version
have this happened to anyone?.... maybe the version is just corrupted though im not sure. havnt done any extensive testing
_________________
 im forever in debt to bullet, I'm his slave for all eternity
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Paceydre
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Posted: 08 Jun, 2009
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Joined: 11 Sep, 2008 Posts: 244 Location: Noord Brabant, The Netherlands
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It happened before to others. I haven't had this problem with one of my maps so far. If he disables the World Border this problem should go away.
_________________ Maps: WinterPlanet FA - ForestPlanet FA
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mocafrost
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Posted: 08 Jun, 2009
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Joined: 16 Feb, 2007 Posts: 1392 Location: on the move
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Vimes is random wrote: cheers and i tested it with one of my budds and he experienced a weird problem http://s60.photobucket.com/albums/h27/SamVimes_1/?action=view¤t=vimes01.jpg it was the same in the opposite corner. He treid to restart the map later in skirmish and it was the same... i dunno it was not the same version as is uploaded here but this one newr version have this happened to anyone?.... maybe the version is just corrupted though im not sure. havnt done any extensive testing
It's happened to me from time to time. Do you have photoshop? The curve feature in photoshop can fix it. Basically, you have to lighten the raw file so the overall height of your map is above the world border parts that are showing through. It's a trial and error process.
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SoupCorm
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Posted: 22 Oct, 2009
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Joined: 30 Sep, 2009 Posts: 27
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What happened to this map? The dl's are gone.
_________________ If you get robots to do the job for you, then fight each other, prepare to be taken over by them.
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Vimes is random
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Posted: 22 Oct, 2009
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Joined: 30 Jun, 2007 Posts: 1872 Location: Sweden
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time've expired i think, i could reupload em i think, with some minor changes i made...
but not right now 
_________________
 im forever in debt to bullet, I'm his slave for all eternity
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