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 PostPosted: 07 Jun, 2009 
 
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first map ive made for supcom, used that very helpful tutorial by AngryZealot. Good job. I've mapped a lot for another rts before, the editors had some similarities

here's a screen

http://s60.photobucket.com/albums/h27/SamVimes_1/?action=view&current=Namnlst-1-7.jpg

anyway since its my first map i would aprreciate any criticism. I mainly rushed past decalling, only putting some here and some there so the ground feels a little empty here and there. I plan to correct that somehow XD

yeah how do you get the mexes to actually build on the mass spots?, are there some kind of grid where you can build units?

http://www.yousendit.com/transfer.php?action=check_download&ufid=UmNLQ3R5VnNqY29LSkE9PQ&key=f0e29a181588aad3fc7e8fe36b0ff8b2cbecf81c&bid=MnFnY05vNHZLVlZMWEE9PQ

have fun, and dont forget to tell me what needs to be improved

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 PostPosted: 07 Jun, 2009 
 
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I like the layout. There is a snap to grid option that works great for mex and hydro spots. There's also hazard's marker editor.

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 PostPosted: 08 Jun, 2009 
 
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I already have placed all the AI markers the map needs, so if you are interested please reply and I can send it to you. No more problem with AI building on mass points.

Here are two screen shot of a game with two sorian rush AI, no winner both died, as you will notice. I was surprised I have never seen 2 AI commanders die on any map, I placed markers on. :D

Image

Image

Sorry both are of their exploding end.


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 PostPosted: 08 Jun, 2009 
 
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mocafrost wrote:
I like the layout. There is a snap to grid option that works great for mex and hydro spots. There's also hazard's marker editor.


sounds like the solution. I look around for that

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I already have placed all the AI markers the map needs, so if you are interested please reply and I can send it to you. No more problem with AI building on mass points.


sure :) send away, on a newer version ive placed markes too, but i dunno if placed them right :? so i'd like to compare

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 PostPosted: 08 Jun, 2009 
 
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Vimes is random I sent you a PM, once you have done what is needed please let me know.


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 PostPosted: 08 Jun, 2009 
 
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thanks, :D thats some markers ineed. Are there a tutorial on how to place them (and i cant even find some of the ones youve placed)

also my civilian buildings look weird, not the PDs or pgens only the civilian prison buildings all white and stuff

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 PostPosted: 08 Jun, 2009 
 
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Vimes is random wrote:
thanks, :D thats some markers ineed. Are there a tutorial on how to place them (and i cant even find some of the ones youve placed)

also my civilian buildings look weird, not the PDs or pgens only the civilian prison buildings all white and stuff



No not really. The best way to learn is to look through GPGs maps, and try to follow their example. Though even some of those maps are not correctly layed out when looking at the markers.

As for those two buildings, yes they look strange. Use the Civilian structures, not those building. You could also change the lighting, if you are not sure of how let me know, and I will do it for you. :D


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 PostPosted: 08 Jun, 2009 
 
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Dragon Fly wrote:
The best way to learn is to look through my maps which support AI, and try to follow my example.

Fixed 8)

To the OP: I will play a game on your map once it is final.

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 PostPosted: 08 Jun, 2009 
 
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Dragon Fly wrote:
You could also change the lighting, if you are not sure of how let me know, and I will do it for you. :D


the world lighting? or what do you mean, ive already changed the world lighting

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 PostPosted: 08 Jun, 2009 
 
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Looks great so far, nice layout. Also, the lighting looks great to me, I wouldnt change it.

I dont know if you have an extra strata layer available, but the repitition of the grass texture is fairly obvious. I know you said you are still going to work on decals and stuff so I m sure you will make it all pretty. :)

Also, one of the hydros cannot be built on.

Image

All in all nice work. I ll be back to play the final for sure, and will encourage my friends and clan to play it with me aswell.


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 PostPosted: 08 Jun, 2009 
 
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cheers

and i tested it with one of my budds and he experienced a weird problem

http://s60.photobucket.com/albums/h27/SamVimes_1/?action=view&current=vimes01.jpg it was the same in the opposite corner. He treid to restart the map later in skirmish and it was the same... i dunno it was not the same version as is uploaded here but this one newr version

have this happened to anyone?.... maybe the version is just corrupted though im not sure. havnt done any extensive testing

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 PostPosted: 08 Jun, 2009 
 
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It happened before to others. I haven't had this problem with one of my maps so far. If he disables the World Border this problem should go away.

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 PostPosted: 08 Jun, 2009 
 
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Vimes is random wrote:
cheers

and i tested it with one of my budds and he experienced a weird problem

http://s60.photobucket.com/albums/h27/SamVimes_1/?action=view&current=vimes01.jpg it was the same in the opposite corner. He treid to restart the map later in skirmish and it was the same... i dunno it was not the same version as is uploaded here but this one newr version

have this happened to anyone?.... maybe the version is just corrupted though im not sure. havnt done any extensive testing


It's happened to me from time to time. Do you have photoshop? The curve feature in photoshop can fix it. Basically, you have to lighten the raw file so the overall height of your map is above the world border parts that are showing through. It's a trial and error process.

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 PostPosted: 22 Oct, 2009 
 

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What happened to this map? The dl's are gone.

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 PostPosted: 22 Oct, 2009 
 
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time've expired i think, i could reupload em i think, with some minor changes i made...

but not right now :)

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