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lodestar
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Posted: 26 May, 2009
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Joined: 05 Jan, 2008 Posts: 8
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Hi everyone, I've updated the Graduated Game mod so it works with Forged Alliance v1.5.3599
You can grab it here: http://www.box.net/shared/pk548m1071
I couldn't get the UI to work so maybe someone else can help fix that?
Is there a reference for all LUA Classes, Variables and Objects in SupComFA somewhere?
Fixed all 3 of your Necro Posts, made this its own topic and linked back to the oringianl Mod thread. Make sure you read the RULES so this doesn't happen Again - Mike
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DeadMG
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Posted: 26 May, 2009
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Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
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Hah, there's not a chance any global reference for objects, vars and classes, such a list would crash your browser trying to load it. If you have a specific problem, ask in mod dev support.
_________________ I'm watchin you!
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lodestar
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Posted: 26 May, 2009
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Joined: 05 Jan, 2008 Posts: 8
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Mike/OrangeKnight: Thanks Mike!
DeadMG: Maybe I didn't ask my question correctly. What I asked for is a reference page for the available LUA Classes, Variables, etc in Supreme Commander. Something like the Java API doc ( http://java.sun.com/j2se/1.5.0/docs/api/) for Java or MSDN for the Windows SDK.
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Exavier Macbeth
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Posted: 26 May, 2009
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Joined: 16 Feb, 2007 Posts: 2839 Location: Phoenix, Arizona, USA
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Something like this?
http://supcom.wikia.com/wiki/LUADOC_1.5.3596
Only one i know of for code reference specific to SupCom/FA only.
EDIT: at the time of posting this link it seems the websites formatting is screwed... at least for me.
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lodestar
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Posted: 26 May, 2009
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Joined: 05 Jan, 2008 Posts: 8
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Exavier Macbeth: Yes, something like that, only more complete  Thanks though, it's better than nothing.
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Surray
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Posted: 29 May, 2009
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Joined: 26 May, 2007 Posts: 19
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thanks for updating the mod, lodestar.
any progress on the UI yet?
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lodestar
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Posted: 29 May, 2009
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Joined: 05 Jan, 2008 Posts: 8
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Surray: Nope, no progress. I think the UI system has changed a bit since SupCom and it's time consuming to try and figure out how it all works by reading LUA-files.. a reference documentation would make it SO much simpler.. If someone feels they have a grip on the UI in FA, please pitch in!
Otherwise I suppose looking at the phantom mod or any other mod that adds UI elements would be a good start, I don't have the time to do it right now though..
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Surray
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Posted: 04 Jun, 2009
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Joined: 26 May, 2007 Posts: 19
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I encountered some weird things while using this mod and after some testing I found that only air units count for this mod.. you can fight all day long using ground units and never tech up, but get some air units and off you go.
Any ideas?
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DeadMG
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Posted: 04 Jun, 2009
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Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
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lodestar wrote: Exavier Macbeth: Yes, something like that, only more complete  Thanks though, it's better than nothing.
Because with Lua, you can add and remove data members at will, you could never have a list of all vars, because it's not fixed and would change between instances of a unit and time of a single instance. Whereas, IIRC, in Java and all C family languages, you could only change pre-existing variables, so you could list them all. Pretty much the same for objects.
What you want does not exist. Even in that LUADOC, it's an incomplete list, every Lua-defined function isn't in there, and some plain don't work or don't work properly, or are too poorly documented to work, even with experimenting.
The best way to go is just to run into a problem, and ask the modding community in mod dev support. Between us, we know a solution, if there is one.
_________________ I'm watchin you!
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lodestar
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Posted: 04 Jun, 2009
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Joined: 05 Jan, 2008 Posts: 8
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Surray: I've fixed that now, it turns out only air units where being counted in the original version of the mod. Now all units count.
I've created a google code project for the mod if someone wants to contribute. The latest version is available here: http://code.google.com/p/graduatedgame/downloads/list
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