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Spooky
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Posted: 20 Apr, 2009
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Joined: 15 Feb, 2007 Posts: 9775 Location: Austria
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PheonixIV
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Posted: 20 Apr, 2009
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Joined: 08 Mar, 2007 Posts: 9771 Location: In a non-euclidian space between the walls.
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BOTA:99
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Posted: 20 Apr, 2009
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Joined: 15 Feb, 2007 Posts: 6749 Location: Ponyville
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Lemme know if you get a reply 
_________________
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Col. Jessep
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Posted: 20 Apr, 2009
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Joined: 08 Aug, 2007 Posts: 3597 Location: Aachen, Germany
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Spooky wrote: I hate you. Die in hell. This!
I just spend another hour going through my firewall logs to see what connections go where and if I can probably do something about it. Nope, ping is fine and steady to cvp2.stardock.com. Tests without firewall: same story. Well at least I have time to try out all Demigods, skills and items in peace... *sigh*
_________________ Find out more about Monday Night Combat: http://www.uberent.com/
 My maps: http://scu.insidesupcom.de/Col_Jessep/
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Vid-szhite
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Posted: 21 Apr, 2009
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Joined: 09 Mar, 2007 Posts: 8914 Location: In Soviet Russia, computer owns you!
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Spooky wrote: I hate you. Die in hell.
_________________ I was the first to hit over 9000 before the purge deleted all my spam, damn it.
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Spooky
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Posted: 01 May, 2009
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Joined: 15 Feb, 2007 Posts: 9775 Location: Austria
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Dear NAT facilitator,
today, I wiresharked you. I saw UDP packets coming from me to you. I even saw packets coming back from you and I thought, oooh, how nice! But then I looked at the ImpulseReactor.log (which I didn't notice before) and what must my sad eyes see? Quote: [05-02-2009 01:39:02 015] CVP: ResetTimeToRefreshLogin [05-02-2009 01:39:03 218] CVPIsAppUpdateRequired Installed version: 1.00.055 Latest version: 1.00.055 (server 1, beta 0) [05-02-2009 01:39:04 781] CVP: ResetTimeToRefreshLogin [05-02-2009 01:39:19 640] CVP: JoinGame 330710 [05-02-2009 01:39:26 578] CVP: JoinGame 330760 [05-02-2009 01:39:27 156] CVPMultiplayerEngine: NAT punchthrough is enabled. [05-02-2009 01:39:27 156] CVPMultiplayerEngine::SetupNATPunchthrough() [05-02-2009 01:39:27 156] CVPMultiplayerEngine: setting up NAT Punchthrough Client [05-02-2009 01:39:27 156] CVPMultiplayerEngine: Attaching NAT Punchthrough plugin [05-02-2009 01:39:27 156] CVPMultiplayerEngine starting as database client [05-02-2009 01:39:27 156] client starting with 1 socket descriptors. [05-02-2009 01:39:27 171] CVPShowConnectionMiniWindow [05-02-2009 01:39:27 578] Message received by CVPMultiplayerEngine: ID_CONNECTION_REQUEST_ACCEPTED from 209.124.63.249:6000 [05-02-2009 01:39:27 578] Connected to facilitator at 209.124.63.249:6000. My External: 78.142.*.*:6250
[05-02-2009 01:39:39 281] CVP: Refresh Login called [05-02-2009 01:39:57 625] Message received by CVPMultiplayerEngine: ID_CONNECTION_LOST from 209.124.63.249:6000 [05-02-2009 01:39:58 640] CVPShowConnectionMiniWindow [05-02-2009 01:40:02 921] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000 [05-02-2009 01:40:07 203] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000 [05-02-2009 01:40:09 593] CVP: Refresh Login called [05-02-2009 01:40:11 375] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000 [05-02-2009 01:40:15 531] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000 [05-02-2009 01:40:15 625] CMultiplayerEngine::Shutdown for CVPMultiplayerEngine. Send Disconnect notification: 1, Restart: 0
So you actually let me connect for a short time, but then let me lose the connection to you again?
HOW RUDE!
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Spooky
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Posted: 11 May, 2009
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Joined: 15 Feb, 2007 Posts: 9775 Location: Austria
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It's aaall good now  .
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Spooky
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Posted: 14 May, 2009
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Joined: 15 Feb, 2007 Posts: 9775 Location: Austria
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After today's patch, the NAT facilitator does not like me again. Bitch.
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Techubus
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Posted: 14 May, 2009
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Joined: 20 Mar, 2007 Posts: 1884
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Spooky wrote: It's aaall good now  .
You should know better than to taunt Murphy's Law 
_________________
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PheonixIV
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Posted: 14 May, 2009
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Joined: 08 Mar, 2007 Posts: 9771 Location: In a non-euclidian space between the walls.
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Col. Jessep
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Posted: 15 May, 2009
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Joined: 08 Aug, 2007 Posts: 3597 Location: Aachen, Germany
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Hogo
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Posted: 17 May, 2009
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Joined: 09 Apr, 2007 Posts: 340
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I get into game every game, Unbairable lag =/ Boring eh? This games really trying my patience.
_________________ I7 Core 920 @2.67 | NVIDIA GeForce GTX 670 | 16GB DDR3 1600MHz Dual Channel | Samsung 820 SSD 120GB | 3TB HDD Storage |HAF 932 Case | Asus P6T Mobo | Razer Anansi | Razer Naga Molten
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Swieb
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Posted: 30 May, 2009
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Joined: 16 Feb, 2007 Posts: 387 Location: Underneath a rock, somewhere in the Netherlands
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Apparently, if you happen to have a xDSL connection, you're shafted. I've been trying to connect to people for a whole week now, but I've never seen a lobby so far. And yes, my ports are forwarded.
I just hope the coming patch resolves this issue.
_________________ Proud fan of DeadMG!
My latest fan-fic: A Treatise on the Mating Habits of the Armored Command Unit
...
Why are you looking at me like that?
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JWest
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Posted: 30 May, 2009
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Joined: 03 Jun, 2007 Posts: 1956 Location: Alive in the Superunknown
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Hogo wrote: I get into game every game, Unbairable lag =/ Boring eh? This games really trying my patience.
I know, the lag really ruins a lot of the games for me.
_________________ "People who boast about their I.Q. are losers."
- Stephen Hawking
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Spooky
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Posted: 11 Jun, 2009
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Joined: 15 Feb, 2007 Posts: 9775 Location: Austria
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Freude, schöner Götterfunken Tochter aus Elysium, Wir betreten feuertrunken, Himmlische, dein Heiligthum! Deine Zauber binden wieder Was die Mode streng getheilt; Alle Menschen werden Brüder, Wo dein sanfter Flügel weilt.
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