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Moonshine Fox
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Posted: 29 Mar, 2009
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Joined: 19 Mar, 2009 Posts: 192
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Confirming that with NO mods whatsoever, the T3 Air Factory has a broken UI. (I even removed my AI mods and the Instant Menu mod)
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FunkOff
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Posted: 29 Mar, 2009
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Joined: 26 Feb, 2007 Posts: 7295
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Moonshine Fox wrote: The experimental Stealth+Cloak field clearly states that everything "within it's operational radius" will be cloaked and stealthed. However, that operational radius is invisble, or larger than Four Leaf Clover (which is the stage I tested it on).
All the super weapons have unlimited area of effect. This is why you cannot see their range circle... it's larger than the biggest map. Quote: Also, did you change the Mantises very much? It seems it takes two mantises forever to kill a single T1 MEx. Are they significantly weaker, or did you buff MExes? In addition, the artillery+mantis+scout combination is ridiculously powerful in early T1. The enemy will be stunned out of range and whittled down by mantises without much of a counter
Mantises have slight decrease in DPS (about 12%), and mex have different health. Aeon mex has less, uef mex has more.
The medusa is a stun weapon, does some damage too, but costs as much as 2 tanks.
_________________ Faction Diversity Mod
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Moonshine Fox
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Posted: 29 Mar, 2009
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Joined: 19 Mar, 2009 Posts: 192
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ZOMG! Okay, they really ARE awesome these ultimate weapons. O.o And yes, of course I forgot to look at the medusa prize. They are really useful, so it makes sense that the enemy can produce two tanks for the price of one medusa. Thanks for the headsup!
Love the mod so far, it's brilliant. Only thing that bugs me is the T3 Cybran air fact. Any chance you have found the issue?
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FunkOff
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Posted: 29 Mar, 2009
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Joined: 26 Feb, 2007 Posts: 7295
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No, but I haven't looked at it carefully. I thought a UI mod was causing it, but I'll look into it some more.
_________________ Faction Diversity Mod
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Moonshine Fox
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Posted: 29 Mar, 2009
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Joined: 19 Mar, 2009 Posts: 192
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FunkOff wrote: No, but I haven't looked at it carefully. I thought a UI mod was causing it, but I'll look into it some more. Much appreciated. I can confirm no mods were in effect when I tested it. I deactivated all mods, then deleted all mod folders and .scd files from both the game folder and the My Games folder. FA was completely clean, save for your mod.
Shame really, I love the new cybran  I appreciate the work you've done on this, and are still doing. Brilliant!
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Joubarbe
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Posted: 29 Mar, 2009
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Joined: 17 Mar, 2007 Posts: 39
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Oh sorry, I read somewhere that Sorian AI was compatible.
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Moonshine Fox
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Posted: 29 Mar, 2009
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Joined: 19 Mar, 2009 Posts: 192
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Joubarbe wrote: Oh sorry, I read somewhere that Sorian AI was compatible.
Keep your eyes on this thread. I'm testing how the AIs are behaving with this mod. Duncanes does...ok, but certainly not good enough to be playable. Will be testing Sorian next.
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meredith
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Posted: 01 Apr, 2009
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Joined: 04 Feb, 2008 Posts: 583
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hey I'm back and I love to say that I can continue to host your mod YAYA and I'd love to keep going being your primary host thanks.
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Moonshine Fox
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Posted: 03 Apr, 2009
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Joined: 19 Mar, 2009 Posts: 192
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Slight issue, I can't find any effective TMD for Cybran unless you are up to QG, which really isn't fast enough to avoid getting sniped early on. Is there an alternative I am missing?
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BulletMagnet
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Posted: 03 Apr, 2009
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Joined: 05 Oct, 2007 Posts: 16423 Location: camping near the biggest power-up
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attack the TML?
_________________
Nephylim wrote: But, an FA army in an FA environment just looks... right. Does anyone know how to use air transports? I cant get them to pick up troops.
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Moonshine Fox
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Posted: 03 Apr, 2009
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Joined: 19 Mar, 2009 Posts: 192
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BulletMagnet wrote: attack the TML? ^^ Excellent suggestion of course, but still, any defence would be welcome 
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Moonshine Fox
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Posted: 05 Apr, 2009
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Joined: 19 Mar, 2009 Posts: 192
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Right, another issue:
It looks like you are using global overrides on item descriptions, which breaks tooltips from other mods. I'm trying to use BlackOps Upgraded Commanders in conjunction with this, and it doesn't show any tooltips when Faction Diversity is activated.
Anything you could look into for the next version FO?
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FunkOff
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Posted: 05 Apr, 2009
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Joined: 26 Feb, 2007 Posts: 7295
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Moonshine Fox wrote: BulletMagnet wrote: attack the TML? ^^ Excellent suggestion of course, but still, any defence would be welcome 
The T3 airborne TMD for cybran.
Also, v7 is on my list of things to do, but there's really not a whole lot of interest in it, atm.
_________________ Faction Diversity Mod
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Moonshine Fox
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Posted: 05 Apr, 2009
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Joined: 19 Mar, 2009 Posts: 192
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FunkOff wrote: ...Also, v7 is on my list of things to do, but there's really not a whole lot of interest in it, atm. Understandable, yet my question remains, would it be possible to change descriptions so that they do not overwrite other mods (hooked) descriptions?
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FunkOff
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Posted: 05 Apr, 2009
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Joined: 26 Feb, 2007 Posts: 7295
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Moonshine Fox wrote: FunkOff wrote: ...Also, v7 is on my list of things to do, but there's really not a whole lot of interest in it, atm. Understandable, yet my question remains, would it be possible to change descriptions so that they do not overwrite other mods (hooked) descriptions?
It absolutely can be done.
_________________ Faction Diversity Mod
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Moonshine Fox
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Posted: 05 Apr, 2009
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Joined: 19 Mar, 2009 Posts: 192
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You're doing that just to annoy me, aren't you? ^^ Anyways, whenever v7 gets released, keep it in mind. I'll see if I can hack it together for meself atm 
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Moonshine Fox
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Posted: 24 Apr, 2009
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Joined: 19 Mar, 2009 Posts: 192
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After having played this a lot, it seems that Seraphim is ridiculously overpowered (or I just kick *** compared to my buddy). I seem to be able to dish out enough tanks to just level his. And since my interceptors whoop his, I have no trouble gaining air superiority and thus denying him intel (no radar for Aeon) and can just run him over.
Is he doing something really bad, or are Seraphim just a tad OP?
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FunkOff
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Posted: 31 Aug, 2009
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Joined: 26 Feb, 2007 Posts: 7295
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Moonshine Fox wrote: Is he doing something really bad, or are Seraphim just a tad OP?
Possibly a mix of both. I don't have enough beta testers to have a rigid assessment of balance.
_________________ Faction Diversity Mod
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Blackphoenix
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Posted: 16 Nov, 2009
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Joined: 06 May, 2009 Posts: 11
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I'm game! I'll help test!
I love the work you've done so far, please keep it up!
_________________ Specs:
Windows 7 RC 64bit
AMD X4 920 @ 3.5ghz
8gb OCZ Reaper HPC DDR2-800(900)
1x Intel 80gb SSD
HIS 4870 ICEQ4+ 1024mb PCIe (800/4200)
Asus 24" LCD (1920x1080)
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Raiden2
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Posted: 16 Nov, 2009
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Joined: 27 Aug, 2008 Posts: 6408
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Is funkoff even still supporting this mod?
_________________ I am the biggest idiot ever!!!
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