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seiya
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Posted: 02 Jun, 2008
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Joined: 15 Feb, 2007 Posts: 1304 Location: Soon to be Montana again
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All mods can be found at http://supcom.theworldsofseiya.com/Mods available:Units Anubis - MonkeyLord laser PD Annihilator - High power pulse laser Abyss - Electrified ball of death MinimodsA minimod is a mod that changes only one very small part of the game. They are like mutators from TA. These are for theory/balacing purposes and for when you want something different. SlowDown - Decreases build speed by half and increases cost by twice. Makes units cost the same per second, but take twice as long to build. For when you want a slower less hectic game. RangedDefenses - TA had defenses that were superior to units in all ways. This takes the big missing component for defenses and gives it back to them, range. A Tier 1 rush is basically impossible now unless you do it enmasse. Or to put it another way, one T1 artillery unit will not kill your entire defensive line. Overkill - Makes all units fire 5X as many projectiles as normal. This includes missiles, nukes, and everything that isnt a beam weapon. There is some extra inaccuracy introduced to spread out the projectiles a bit. Very CPU intensive in big fights. All Units - Allows all factions to build all other faction's units and buildings. Transport Abuse - Allows units to fire from a transport and shields to function. Warning, can be balance breaking. Weird unitsA collection of the odd things I make from time to time. Holy Flame - A bunch of Aeons in a Czar went to Mexico, drank the water, got diarrhea and got drunk on Tequila. Now they stagger across the battlefield leaving quite the mess in their wake. Beta unitsOnion Shield - It is a layered shield. Bouncing beams - A beta for an entity that allows beams to be bounced to new targets.
_________________ Seiya - 魂死神 - Tamashi Shinigami - The Destroyer of Souls
My mods
http://forums.gaspowered.com/viewtopic.php?t=29294
Last edited by seiya on 20 Aug, 2010, edited 28 times in total.
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Lt_hawkeye
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Posted: 02 Jun, 2008
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Joined: 26 Mar, 2007 Posts: 5080 Location: California, United States
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filefront
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mangriff
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Posted: 02 Jun, 2008
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Joined: 11 May, 2007 Posts: 435
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agreed, it's free, and really fast.
_________________ Veni Vidi Vici
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Legion Darrath
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Posted: 02 Jun, 2008
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Joined: 23 Feb, 2007 Posts: 8753 Location: Belgium
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if its less than 8 mb, feel free to mail it to me and I'll put it on my site 
_________________
 Global Moderator and creator of LabWars
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KrimsonStorm
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Posted: 02 Jun, 2008
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Joined: 09 May, 2007 Posts: 3064 Location: New York, USA
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mediafire is good
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Ertwyu
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Posted: 02 Jun, 2008
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Joined: 01 Mar, 2007 Posts: 6038 Location: Long Island, New York
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seiya
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Posted: 02 Jun, 2008
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Joined: 15 Feb, 2007 Posts: 1304 Location: Soon to be Montana again
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Well I went with Mediafire for the time being. What is your website Legion? I didnt even know you had one.
Lets see, whats new:
The Anubis is basically only updated to FA. I still like how it works and it does it well. It is setup to go after higher tier units first.
The Annihilator should HOPEFULLY work equally for all. I ran into one bug where it will not hit T1 engineers. They are too short.... Anyways, it gets a buff to damage and projectile speed, plus it has a new priority setup so it should hit T3 and T2 before going after anything else. This should make it a good compliment to their existing toys.
The Abyss got a massive overhaul. The old version did what I wanted, and did it how I wanted, but I was never happy. So I gave it the death orb projectile. I never wanted to give it to the Aeon (its supposed to be Cybran), but what can you do. And if you think it doesnt hit hard enough, keep in mind that it can hit planes in its area of effect.
Let me know what you think and what changes you want. If you want new models, well your going to have to make them since I suck at modeling.
_________________ Seiya - 魂死神 - Tamashi Shinigami - The Destroyer of Souls
My mods
http://forums.gaspowered.com/viewtopic.php?t=29294
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seiya
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Posted: 02 Jun, 2008
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Joined: 15 Feb, 2007 Posts: 1304 Location: Soon to be Montana again
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So I am going to throw some theory stuff out there also. What is this? It is small mods that change how the game works to see if they make the game better. We are starting with Slow Down. It doubles all build times and build costs. This has the net effect of making the cost per second the same, but take twice as long to build. Once again, let us know what you think.
_________________ Seiya - 魂死神 - Tamashi Shinigami - The Destroyer of Souls
My mods
http://forums.gaspowered.com/viewtopic.php?t=29294
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Legion Darrath
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Posted: 03 Jun, 2008
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Joined: 23 Feb, 2007 Posts: 8753 Location: Belgium
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LuckyNV
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Posted: 04 Jun, 2008
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Joined: 03 Mar, 2007 Posts: 44
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Seiya, does the Aeon T3 PD actually work? I couldn't hurt T1-T2 units, the projectile just dissipated in the air, it would most likely miss T3 units and just about hit a Colossus in the head.
Not yet tried the other factions.
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seiya
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Posted: 04 Jun, 2008
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Joined: 15 Feb, 2007 Posts: 1304 Location: Soon to be Montana again
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Actually, it doesnt need to hit something to hurt it. It "shoots" nearby enemies as it flies through the air. In the current version, it is a little hard to see, but I have a newer version that makes it a lot easier. Just zoom in on where it is firing and you should see streamers coming off the the projectile and hitting units as it flies by.
_________________ Seiya - 魂死神 - Tamashi Shinigami - The Destroyer of Souls
My mods
http://forums.gaspowered.com/viewtopic.php?t=29294
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seiya
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Posted: 26 Dec, 2008
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Joined: 15 Feb, 2007 Posts: 1304 Location: Soon to be Montana again
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Gilbot-X
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Posted: 26 Dec, 2008
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Joined: 13 May, 2007 Posts: 442 Location: Birmingham, UK
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Quote: We are starting with Slow Down. It doubles all build times and build costs. This has the net effect of making the cost per second the same, but take twice as long to build. Once again, let us know what you think.
Interesting idea. I think it will allow players more time to spend on micro-managing attacks, because the economy will need less frequent checking. Not everyone will prefer that, but it will be an interesting option for some. Adding a simple function call to the ModBlueprints function in /lua/system/Blueprints.lua should do the trick nicely in 20 lines of code or less.
_________________ Download my Mod Pack for Forged Alliance at RTSCommunity.com
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Ertwyu
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Posted: 26 Dec, 2008
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Joined: 01 Mar, 2007 Posts: 6038 Location: Long Island, New York
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seiya
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Posted: 27 Dec, 2008
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Joined: 15 Feb, 2007 Posts: 1304 Location: Soon to be Montana again
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I actually did slow down before my last disappearance. But it seems mediafire deleted all of my files. Oh well. I have my own webspace again so hosting isnt an issue. That said, time to go looking through what I was working on and relearn lua since I havent touched it in 8 months. Giving up on Heroes since TotalVeterancy does it just fine. Next project is to get my electric snake weapon working I think.
_________________ Seiya - 魂死神 - Tamashi Shinigami - The Destroyer of Souls
My mods
http://forums.gaspowered.com/viewtopic.php?t=29294
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Lt_hawkeye
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Posted: 27 Dec, 2008
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Joined: 26 Mar, 2007 Posts: 5080 Location: California, United States
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Electric Snake weapon o.O, welcome back
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seiya
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Posted: 28 Dec, 2008
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Joined: 15 Feb, 2007 Posts: 1304 Location: Soon to be Montana again
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Added a new mini-mod. It makes your static defenses have 1.5X their normal range. Artillery cannot fire at this range though due to how the physics for high arc projectiles work, aka, I need to increase their speed. I could fix it, but for now I think it works as a really minor limit.
_________________ Seiya - 魂死神 - Tamashi Shinigami - The Destroyer of Souls
My mods
http://forums.gaspowered.com/viewtopic.php?t=29294
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seiya
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Posted: 17 Jan, 2009
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Joined: 15 Feb, 2007 Posts: 1304 Location: Soon to be Montana again
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BulletMagnet
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Posted: 17 Jan, 2009
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Joined: 05 Oct, 2007 Posts: 16452 Location: camping near the biggest power-up
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seiya wrote: Added a new mini-mod. It makes your static defenses have 1.5X their normal range. Artillery cannot fire at this range though due to how the physics for high arc projectiles work, aka, I need to increase their speed. I could fix it, but for now I think it works as a really minor limit.
if you want, take the code from Claustrophobia.
it should re-calculate the velocities, and minimum range so the arty works flawlessly for any given range.
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OrangeKnight
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Posted: 18 Jan, 2009
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Joined: 02 Mar, 2007 Posts: 9008 Location: Ninja Editing Your Post from a Canadian IPhone
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Spooky
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Posted: 20 Jan, 2009
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Joined: 15 Feb, 2007 Posts: 9775 Location: Austria
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seiya
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Posted: 20 Feb, 2009
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Joined: 15 Feb, 2007 Posts: 1304 Location: Soon to be Montana again
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Well, I had a harddrive crash and when I went to reinstall FA, I found the disk was scratched all to hell somehow. Until further notice, all my work is on hold until I can get a new copy. And yes, THQ will replace disks, but they require an original receipt, which I do not have anymore. So unless someone has a good idea how to get a replacement disk, I cant do anything until I get the money up for a new copy.
Note: I am a college student, money is tight right now.
_________________ Seiya - 魂死神 - Tamashi Shinigami - The Destroyer of Souls
My mods
http://forums.gaspowered.com/viewtopic.php?t=29294
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Exavier Macbeth
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Posted: 20 Feb, 2009
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Joined: 16 Feb, 2007 Posts: 2839 Location: Phoenix, Arizona, USA
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seiya wrote: Well, I had a harddrive crash and when I went to reinstall FA, I found the disk was scratched all to hell somehow. Until further notice, all my work is on hold until I can get a new copy. And yes, THQ will replace disks, but they require an original receipt, which I do not have anymore. So unless someone has a good idea how to get a replacement disk, I cant do anything until I get the money up for a new copy.
Note: I am a college student, money is tight right now.
Ouch that sux.
Might be a good idea next time to make a backup of your disk to your hard drive. Technically its not illegal as long as you own the original (even if scratched) and you don't distribute the image. I actually do this with all my games simply so I don't have to worry bout bad disks.
Granted it probobly wouldn't help in a Hard Drive crash unless you have multiple drive 
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Thygrrr
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Posted: 20 Feb, 2009
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Joined: 15 Feb, 2007 Posts: 2737 Location: Germany
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mangriff wrote: agreed, it's free, and really fast.
It is usually very slow for me.
_________________ Forged Alliance Forever The Community Driven Supreme Commander Lobby - public beta!
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BulletMagnet
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Posted: 20 Feb, 2009
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Joined: 05 Oct, 2007 Posts: 16452 Location: camping near the biggest power-up
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if you still have the key, just torrent the image and install with your key.
not that using your key to install matters at all; your legit. key is still associated with your GPGNet account, and that's what lets you online.
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