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asdrubaelvect
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Posted: 28 Nov, 2008
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Joined: 09 Sep, 2007 Posts: 860
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Last edited by asdrubaelvect on 29 Nov, 2008, edited 1 time in total.
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asdrubaelvect
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Posted: 29 Nov, 2008
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Joined: 09 Sep, 2007 Posts: 860
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Soft Realse is on the vault  if you wan't epic Tech 1 and 2 battles download it
Quote: ################################################################################ ################################################################################ SOFT Experimentals Wars
What is Soft Experimentals Wars :
A copy of Experimentals Wars but with a change on the experience of game play, indeed i played only a couple of games on average/large maps, I have noticed that there were only a few little attacks in T1 and t2 for the simple one and good reason that Ia also quickly will switch to tech2. To try to solve this problem I increased the costs of each tech upgrade by 2.5 for the factories and the mass extractors. In the theory (except if turtled voluntary) from now on, the players will be able to launch out an epic combat using both tech1 and tech2.
Mods version 1.6 available in The vault (files) just make a research by author and type “asdrubaelvect” in research. (or with experimentals wars in keyword) ################################################################################ ################################################################################
Last edited by asdrubaelvect on 30 Nov, 2008, edited 1 time in total.
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asdrubaelvect
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Posted: 30 Nov, 2008
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Joined: 09 Sep, 2007 Posts: 860
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someone played with the soft version ?
Is it good or must i cancel the next Soft Experimentals Wars relaese ?.
Thks 
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Manimal
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Posted: 30 Nov, 2008
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Joined: 11 Apr, 2007 Posts: 1915
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asdrubaelvect wrote: Soft Realse is on the vault  if you wan't epic Tech 1 and 2 battles download it  Quote: ################################################################################ ################################################################################ SOFT Experimentals Wars
What is Soft Experimentals Wars :
A copy of Experimentals Wars but with a change on the experience of game play, indeed i played only a couple of games on average/large maps, I have noticed that there were only a few little attacks in T1 and t2 for the simple one and good reason that Ca also quickly will switch to tech2. To try to solve this problem I increased the costs of each tech upgrade by 2.5 for the factories and the mass extractors. In the theory (except if turtled voluntary) from now on, the players will be able to launch out an epic combat using both tech1 and tech2.
Mods version 1.6 available in The vault (files) just make a research by author and type “asdrubaelvect” in research. (or with experimentals wars in keyword) ################################################################################ ################################################################################
Smells like Google or BabLefish Translator...
Here is a slightly better translation :
Code: SOFT Experimentals Wars
What is "Soft Experimentals Wars" :
This is Experimentals Wars but with a different gameplay. I played a couple of games on average/large maps only and I have noticed that there were only a few little T1 and T2 attacks because it'll (the AI ?) switch quickly to Tech 2.
To try and solve this problem, I increased the costs of each tech upgrade by 2.5 for the factories and the mass extractors. Theoriticaly from now on, the players will be able to launch out an epic combat by using both Tech 1 and Tech 2 (except if turtled voluntarily).
Mods version 1.6 available in The Vault (files) just make a research by author and type “asdrubaelvect” in search edit box. (or even with the keywords "experimentals" + "wars")
_________________ Console Plus - Solo A.C.U. - Experimental Wars
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asdrubaelvect
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Posted: 01 Dec, 2008
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Joined: 09 Sep, 2007 Posts: 860
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thks mani
If anyone have any suggestion write it here plze
The mod attained the 450 downloads
Really thanks all 
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Buggi
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Posted: 01 Dec, 2008
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Joined: 13 Jul, 2008 Posts: 344
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regabond
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Posted: 01 Dec, 2008
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Joined: 19 Mar, 2007 Posts: 2453
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I like the idea and looks of this mod, but there's just one thing. These are supposed to be spaceships right or just massive airships? Because all the top mounted cannons make it sorta hard for realistic ground bombardment. Personally, I think the models would look better with less emphasis on UP and DOWN of the ships. With all the guns being on the up or top end of the ships. I'd think there should just be guns bristling out of the bottom, sides, front, back, everywhere.
Nice work on the mod so far.
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w00t
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Posted: 01 Dec, 2008
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Joined: 15 Feb, 2008 Posts: 121
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Will give it a go
Is the Cybran T1 exp ship fixed now?
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asdrubaelvect
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Posted: 02 Dec, 2008
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Joined: 09 Sep, 2007 Posts: 860
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w00t wrote: Will give it a go Is the Cybran T1 exp ship fixed now?
we tried all races on Soft Experimentals Wars we did not notice any probleme with it.
Only uef spaceships tech1 are " over " powered ... but just need an anti spaceships defense to destroy it
Play with Soft Experimentals Wars  i think it is the best for my mod
http://files.filefront.com/SoftExperime ... einfo.html
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w00t
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Posted: 02 Dec, 2008
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Joined: 15 Feb, 2008 Posts: 121
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I find it is just useless for hitting moving targets, even slow ones it can't hit the vast majority of the time. The rockets are too slow and don't track so they hit where the unit just was rather than will be. Unless this was intended, but I think it could be vastly improved imho.
Especially when you compare it to the UEF cleaner, there is just no comparison that the Cybran unit falls far behind. Maybe if the velocity was increased or a tracking system was implemented?
Also what about Sorian AI support? I'll keep bugging you until you give us an answer. 
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asdrubaelvect
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Posted: 02 Dec, 2008
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Joined: 09 Sep, 2007 Posts: 860
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w00t wrote: I find it is just useless for hitting moving targets, even slow ones it can't hit the vast majority of the time. The rockets are too slow and don't track so they hit where the unit just was rather than will be. Unless this was intended, but I think it could be vastly improved imho. Especially when you compare it to the UEF cleaner, there is just no comparison that the Cybran unit falls far behind. Maybe if the velocity was increased or a tracking system was implemented? Also what about Sorian AI support? I'll keep bugging you until you give us an answer. 
I did not modify the Cybran spaceships, but i will modify this problem on a next relaese 
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Buggi
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Posted: 02 Dec, 2008
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Joined: 13 Jul, 2008 Posts: 344
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asdrubaelvect
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Posted: 02 Dec, 2008
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Joined: 09 Sep, 2007 Posts: 860
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Buggi wrote: w00t wrote: Also what about Sorian AI support? This is a VERY important question you need to answer asdru....
i think Forged Alliance is not interressant vs the AI ...
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ALEXANDERTHEGREAT
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Posted: 02 Dec, 2008
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Joined: 04 Jul, 2008 Posts: 33 Location: realm of dreams (NO YOU CANNOTTT BE RULER III AM RULER!!!
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awsome mod!!!!
One thing the huge guns on the spaceships kinda dont fit.
it looks a little worong. Make the guns smaller.
it would be better actually if teh guns were unseen because tat would make the ships look better.
Just an idea
_________________ YES I PLAY TF2 DONT JUDJE ME and sasha!!!!!!
WE make good team!!!
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Burnstreet
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Posted: 03 Dec, 2008
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Joined: 16 Nov, 2008 Posts: 10
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asdrubaelvect wrote: Buggi wrote: w00t wrote: Also what about Sorian AI support? This is a VERY important question you need to answer asdru.... i think Forged Alliance is not interressant vs the AI ...
you schreibst denglisch?
FA is much more interesting against humans, you're right. But unfortunately not all are able to play via GPG or LAN, and some just like big battles with SAIxes. So it would be very nice if you could add the AI support, it's not hard I heard.
I am going to test your mod tonight with some friends.
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ALEXANDERTHEGREAT
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Posted: 04 Dec, 2008
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Joined: 04 Jul, 2008 Posts: 33 Location: realm of dreams (NO YOU CANNOTTT BE RULER III AM RULER!!!
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HO WTO POST [img] i know that i am anoob for not knowin
[/img][/url]
_________________ YES I PLAY TF2 DONT JUDJE ME and sasha!!!!!!
WE make good team!!!
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Holybeast
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Posted: 04 Dec, 2008
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Joined: 09 Nov, 2008 Posts: 38
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Hey idk if this was ever mentioned but un the Game when ur building a Land Factory and upgrading it to tech 3 certain units from other mods are removed or pushed somehwere out idk but this only happens on the Cybran lol Idk

_________________
A Union is a the First step for Peace yet its still in War with Nations that wont Accept it?
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asdrubaelvect
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Posted: 05 Dec, 2008
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Joined: 09 Sep, 2007 Posts: 860
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somes screenshots to annouce the beginning of the 1.7 release.
All the nexts relaese will not be avalaibles
Only the 1.9 relaese will be avalaible for all.
1.7 = 1 New experimental unit tech 1 ( for each race )
1.8 = 1 or 2 news units ( for each race )
1.9 = 1 New experimental unit tech 1 ( for each race )
now the screen
  
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OrangeKnight
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Posted: 05 Dec, 2008
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Joined: 02 Mar, 2007 Posts: 9003 Location: Ninja Editing Your Post from a Canadian IPhone
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Not an insult or nothing, just a question, but Why would you use the Striker for a model like that? Why not somthing with with more parts and higher resolution textures like the Fatboy or Pillar?
Mike
_________________ God of Models - Moderator BlackOps Team Twitter
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asdrubaelvect
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Posted: 05 Dec, 2008
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Joined: 09 Sep, 2007 Posts: 860
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OrangeKnight wrote: Not an insult or nothing, just a question, but Why would you use the Striker for a model like that? Why not somthing with with more parts and higher resolution textures like the Fatboy or Pillar?
Mike
i m not sure but i think the resolution texture decrease the game fps .
And ... I have another project for pillar.
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ALEXANDERTHEGREAT
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Posted: 05 Dec, 2008
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Joined: 04 Jul, 2008 Posts: 33 Location: realm of dreams (NO YOU CANNOTTT BE RULER III AM RULER!!!
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can this mod or any other cause a computer to crash or the original game to completely stop working?
My freind says mods caused his computer to crash. 
_________________ YES I PLAY TF2 DONT JUDJE ME and sasha!!!!!!
WE make good team!!!
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asdrubaelvect
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Posted: 05 Dec, 2008
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Joined: 09 Sep, 2007 Posts: 860
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ALEXANDERTHEGREAT wrote: can this mod or any other cause a computer to crash or the original game to completely stop working? My freind says mods caused his computer to crash. 
Experimentals Wars is fully compatible with the vault, it install on a specific folder  this folder is separate of the game folder. If you had any problemes with the mod you can delete it without damage for the game folder
Mods folder is ( the vault mods install directory ) : " C:\Documents and Settings\'user'\My documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods '
or
Second mods folder ( if the vault doesn t work correctly, you will need create Mods folder ) : " C:\Program Files\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\Mods "
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asdrubaelvect
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Posted: 06 Dec, 2008
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Joined: 09 Sep, 2007 Posts: 860
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Somes news screen about the UEF Tech 1 Experimentale Mobile Fortress.
More details than the precedent unit .
  
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Manimal
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Posted: 07 Dec, 2008
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Joined: 11 Apr, 2007 Posts: 1915
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