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totaly crazy
Poll runs till 11 Sep, 2051
wooha 9%  9%  [ 12 ]
wooha 9%  9%  [ 12 ]
wooha 9%  9%  [ 12 ]
wooha 9%  9%  [ 12 ]
wooha 9%  9%  [ 12 ]
wooha 9%  9%  [ 12 ]
wooha 9%  9%  [ 12 ]
wooha 9%  9%  [ 12 ]
2 3%  3%  [ 4 ]
2 3%  3%  [ 4 ]
2 3%  3%  [ 4 ]
2 3%  3%  [ 4 ]
2 3%  3%  [ 4 ]
2 3%  3%  [ 4 ]
2 3%  3%  [ 4 ]
2 3%  3%  [ 4 ]
3 9%  9%  [ 12 ]
Total votes : 140
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 PostPosted: 22 Nov, 2008 
 
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I pissed my pants, when I saw what those transports were carrying! xD
Crazy!

also don't you think the turn-rate of those Cybran Assault Bots(their tail-weapon) is a little too high..?


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 PostPosted: 22 Nov, 2008 
 
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A new experimental unit for the cybran :)


Screen :

Image


Video :

http://www.vimeo.com/2314482


:D


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 PostPosted: 22 Nov, 2008 
 
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Cooooool!

How effective are those against the seraphim supernukes?

And can they be used against anything else but nukes?

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 PostPosted: 22 Nov, 2008 
 
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Mazrix wrote:
Cooooool!

How effective are those against the seraphim supernukes?



Yes.
edit :
screen : Image

Mazrix wrote:
And can they be used against anything else but nukes ?



only against the nukes :)


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 PostPosted: 22 Nov, 2008 
 
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HighFlyer15 wrote:
I pissed my pants, when I saw what those transports were carrying! xD
Crazy!

also don't you think the turn-rate of those Cybran Assault Bots(their tail-weapon) is a little too high..?


:lol: yes :) all video are from the work relaese :)


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 PostPosted: 22 Nov, 2008 
 
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That's a little OP! Those seem to basically make the cybran un-nukable.

I do like the Scorpion bots though, very cool. And damn the shaking camera. >_<

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 PostPosted: 22 Nov, 2008 
 
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Buggi wrote:
That's a little OP! Those seem to basically make the cybran un-nukable.


:) un nukable is not un invincible. Just defensive :)


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 PostPosted: 22 Nov, 2008 
 
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Aeon new technologie video :

http://www.vimeo.com/2316705


edit : on the final relaese this units will launch EMP missiles :)

edit :

The scrennshots :

ImageImageImageImage
ImageImage


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 PostPosted: 22 Nov, 2008 
 
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effing awesome!!

EMP... *ponders* what's that do? It isn't stun, right? Does it just cancel out shields? Will it be long range?

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 PostPosted: 23 Nov, 2008 
 

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Love the mod so far, can't wait for the next release. But I have 2 suggestions though.

I have noticed though that the EFOF Cleaner seems to be way overpowered, at least IMHO it gets a little too ridiculous. It can pretty much take on anything by itself, including entire bases.

Also the Cybran ship seems to be completely the opposite and pretty much is no where near equal to the uef cleaner. The most of the rockets can't hit even slow moving targets, and even then the damage is way too low when they do hit.

But again this is just my opinion and what I've experienced.

:D


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 PostPosted: 23 Nov, 2008 
 
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EMP = stun 20 seconds :) for tech 1 / 2 / 3 units :) ( actualy not for the tech 4 )

w00t wrote:
Love the mod so far, can't wait for the next release. But I have 2 suggestions though.

I have noticed though that the EFOF Cleaner seems to be way overpowered, at least IMHO it gets a little too ridiculous. It can pretty much take on anything by itself, including entire bases.

Also the Cybran ship seems to be completely the opposite and pretty much is no where near equal to the uef cleaner. The most of the rockets can't hit even slow moving targets, and even then the damage is way too low when they do hit.

But again this is just my opinion and what I've experienced.

:D


ok i noticed that :) i ll correct this balance probleme for the next relaese thks :)


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 PostPosted: 23 Nov, 2008 
 
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Today, a new experimentals defensive aeon structure.

Image
Image
Image

It will be the most powerfull defense structure of the game. Land To Air weapons + Land To Land weapons and perhaps an heavy shield :)

But ... verry expensive structure :)


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 PostPosted: 23 Nov, 2008 
 
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Holy crap!!

Should give it anti-nuke abilities too, to round off it's mega-ness.

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 PostPosted: 23 Nov, 2008 
 
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I have never seen anyone mod like you asdrubaelvect, why do you have to leave???? :(

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 PostPosted: 24 Nov, 2008 
 
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Ion wrote:
I have never seen anyone mod like you asdrubaelvect, why do you have to leave???? :(

??? i am not leave

edit : i think i "understanded" you, i leave sup com FA because ... :x there are not enough people and no enough mod's players.
I stop the forged alliance moding but i will finish Experimentals Wars before.
( And ... my english is too bad :lol: )


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 PostPosted: 24 Nov, 2008 
 
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The aeon's assault subs com !

ImageImageImage


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 PostPosted: 24 Nov, 2008 
 
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Tech 3 seraphime's defense tower.
ImageImageImageImageImage


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 PostPosted: 24 Nov, 2008 
 
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By finishing Expironmental Wars, do you mean add all the units like Expironmental Spaceships Wars? zi think that would be great, cause taht needed some battleships, corvets and crusiers for the space area.

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 PostPosted: 24 Nov, 2008 
 
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Ion wrote:
By finishing Expironmental Wars, do you mean add all the units like Expironmental Spaceships Wars? zi think that would be great, cause taht needed some battleships, corvets and crusiers for the space area.


On the final realese ( V4 ) there will be 1 spaceships by tech :)

V1 : tech 1 spaceships and tech 2 anti spaceships defense
V1.5 : others units
V2 : Tech 2 spaceships
V2.5 : others units
V3 : Tech 3 Spaceships and tech 3 anti spaceships defense
V3.5 : others units
V4 ( final ) : Tech 4 spaceships.


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 PostPosted: 24 Nov, 2008 
 
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Are the T1, T2, T3 and such spaceships always going to remain as buildable only by the engineer of their level? I personally can't see the logic in that.

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 PostPosted: 24 Nov, 2008 
 
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Mazrix wrote:
Are the T1, T2, T3 and such spaceships always going to remain as buildable only by the engineer of their level? I personally can't see the logic in that.


i will try to correct this probleme for the 1.5 relaese :)



Somes seraphime's units screens

seraphimes assault sub commander :

ImageImage


Seraphime's mobile nuke launcher ( medium/small radius )

ImageImage


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 PostPosted: 24 Nov, 2008 
 
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can you merge this mod with your infinite wars mod, so they're compatible and people get all the awesomeness with one download?

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 PostPosted: 24 Nov, 2008 
 
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Buggi wrote:
can you merge this mod with your infinite wars mod, so they're compatible and people get all the awesomeness with one download?


peharps for the experimentals wars v2 or v2.5 but not for the V1.5.

Infinite wars need some corrections.

Infinite wars is not compatible with experimentals wars 1.5 :/

Somes units on Experimentals Wars V1.5 are from Infinite Wars.


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 PostPosted: 24 Nov, 2008 
 
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asdrubaelvect wrote:
Buggi wrote:
can you merge this mod with your infinite wars mod, so they're compatible and people get all the awesomeness with one download?


peharps for the experimentals wars v2 or v2.5 but not for the V1.5.

Infinite wars need some corrections.

Infinite wars is not compatible with experimentals wars 1.5 :/

Somes units on Experimentals Wars V1.5 are from Infinite Wars.

Somebody thought like me that it would be cool to merge the mods.
If you're not convinced to do so, then make a poll just to be sure.

What's cool that I like so much in modding FA, is tha ability to duplicate units by simple altering very few things.
This is a way to get "cloned" units altogether within the same mod.

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 PostPosted: 24 Nov, 2008 
 
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okay, if you have some infinite wars units in this mod, you really SHOULD merge them.

Making conflicting mods is not a smart way to get your mods used. If you won't merge them for the next release, than I for one will wait until they are merged.

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