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HighFlyer15
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Posted: 22 Nov, 2008
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Joined: 16 Feb, 2007 Posts: 2166 Location: Denmark
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I pissed my pants, when I saw what those transports were carrying! xD
Crazy!
also don't you think the turn-rate of those Cybran Assault Bots(their tail-weapon) is a little too high..?
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Mazrix
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Posted: 22 Nov, 2008
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Joined: 01 Aug, 2007 Posts: 5399 Location: Shitting in the wishing well!
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Cooooool!
How effective are those against the seraphim supernukes?
And can they be used against anything else but nukes?
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asdrubaelvect
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Posted: 22 Nov, 2008
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Joined: 09 Sep, 2007 Posts: 860
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Mazrix wrote: Cooooool!
How effective are those against the seraphim supernukes? Yes. edit : screen :  Mazrix wrote: And can they be used against anything else but nukes ?
only against the nukes 
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asdrubaelvect
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Posted: 22 Nov, 2008
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Joined: 09 Sep, 2007 Posts: 860
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HighFlyer15 wrote: I pissed my pants, when I saw what those transports were carrying! xD Crazy!
also don't you think the turn-rate of those Cybran Assault Bots(their tail-weapon) is a little too high..?
 yes  all video are from the work relaese 
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Buggi
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Posted: 22 Nov, 2008
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Joined: 13 Jul, 2008 Posts: 344
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asdrubaelvect
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Posted: 22 Nov, 2008
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Joined: 09 Sep, 2007 Posts: 860
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Buggi wrote: That's a little OP! Those seem to basically make the cybran un-nukable.
 un nukable is not un invincible. Just defensive 
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Buggi
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Posted: 22 Nov, 2008
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Joined: 13 Jul, 2008 Posts: 344
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w00t
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Posted: 23 Nov, 2008
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Joined: 15 Feb, 2008 Posts: 121
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Love the mod so far, can't wait for the next release. But I have 2 suggestions though.
I have noticed though that the EFOF Cleaner seems to be way overpowered, at least IMHO it gets a little too ridiculous. It can pretty much take on anything by itself, including entire bases.
Also the Cybran ship seems to be completely the opposite and pretty much is no where near equal to the uef cleaner. The most of the rockets can't hit even slow moving targets, and even then the damage is way too low when they do hit.
But again this is just my opinion and what I've experienced.

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asdrubaelvect
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Posted: 23 Nov, 2008
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Joined: 09 Sep, 2007 Posts: 860
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EMP = stun 20 seconds  for tech 1 / 2 / 3 units  ( actualy not for the tech 4 )
w00t wrote: Love the mod so far, can't wait for the next release. But I have 2 suggestions though. I have noticed though that the EFOF Cleaner seems to be way overpowered, at least IMHO it gets a little too ridiculous. It can pretty much take on anything by itself, including entire bases. Also the Cybran ship seems to be completely the opposite and pretty much is no where near equal to the uef cleaner. The most of the rockets can't hit even slow moving targets, and even then the damage is way too low when they do hit. But again this is just my opinion and what I've experienced. 
ok i noticed that  i ll correct this balance probleme for the next relaese thks 
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Buggi
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Posted: 23 Nov, 2008
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Joined: 13 Jul, 2008 Posts: 344
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Ion
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Posted: 23 Nov, 2008
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Joined: 09 Nov, 2008 Posts: 215 Location: New Earth
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I have never seen anyone mod like you asdrubaelvect, why do you have to leave???? 
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asdrubaelvect
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Posted: 24 Nov, 2008
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Joined: 09 Sep, 2007 Posts: 860
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Ion wrote: I have never seen anyone mod like you asdrubaelvect, why do you have to leave???? 
??? i am not leave
edit : i think i "understanded" you, i leave sup com FA because ...  there are not enough people and no enough mod's players.
I stop the forged alliance moding but i will finish Experimentals Wars before.
( And ... my english is too bad  )
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Ion
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Posted: 24 Nov, 2008
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Joined: 09 Nov, 2008 Posts: 215 Location: New Earth
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By finishing Expironmental Wars, do you mean add all the units like Expironmental Spaceships Wars? zi think that would be great, cause taht needed some battleships, corvets and crusiers for the space area.
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asdrubaelvect
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Posted: 24 Nov, 2008
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Joined: 09 Sep, 2007 Posts: 860
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Ion wrote: By finishing Expironmental Wars, do you mean add all the units like Expironmental Spaceships Wars? zi think that would be great, cause taht needed some battleships, corvets and crusiers for the space area.
On the final realese ( V4 ) there will be 1 spaceships by tech
V1 : tech 1 spaceships and tech 2 anti spaceships defense
V1.5 : others units
V2 : Tech 2 spaceships
V2.5 : others units
V3 : Tech 3 Spaceships and tech 3 anti spaceships defense
V3.5 : others units
V4 ( final ) : Tech 4 spaceships.
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Mazrix
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Posted: 24 Nov, 2008
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Joined: 01 Aug, 2007 Posts: 5399 Location: Shitting in the wishing well!
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Are the T1, T2, T3 and such spaceships always going to remain as buildable only by the engineer of their level? I personally can't see the logic in that.
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asdrubaelvect
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Posted: 24 Nov, 2008
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Joined: 09 Sep, 2007 Posts: 860
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Mazrix wrote: Are the T1, T2, T3 and such spaceships always going to remain as buildable only by the engineer of their level? I personally can't see the logic in that.
i will try to correct this probleme for the 1.5 relaese
Somes seraphime's units screens
seraphimes assault sub commander :

Seraphime's mobile nuke launcher ( medium/small radius )
 
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Buggi
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Posted: 24 Nov, 2008
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Joined: 13 Jul, 2008 Posts: 344
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asdrubaelvect
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Posted: 24 Nov, 2008
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Joined: 09 Sep, 2007 Posts: 860
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Buggi wrote: can you merge this mod with your infinite wars mod, so they're compatible and people get all the awesomeness with one download?
peharps for the experimentals wars v2 or v2.5 but not for the V1.5.
Infinite wars need some corrections.
Infinite wars is not compatible with experimentals wars 1.5 :/
Somes units on Experimentals Wars V1.5 are from Infinite Wars.
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Manimal
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Posted: 24 Nov, 2008
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Joined: 11 Apr, 2007 Posts: 1915
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asdrubaelvect wrote: Buggi wrote: can you merge this mod with your infinite wars mod, so they're compatible and people get all the awesomeness with one download? peharps for the experimentals wars v2 or v2.5 but not for the V1.5. Infinite wars need some corrections. Infinite wars is not compatible with experimentals wars 1.5 :/ Somes units on Experimentals Wars V1.5 are from Infinite Wars.
Somebody thought like me that it would be cool to merge the mods.
If you're not convinced to do so, then make a poll just to be sure.
What's cool that I like so much in modding FA, is tha ability to duplicate units by simple altering very few things.
This is a way to get "cloned" units altogether within the same mod.
_________________ Console Plus - Solo A.C.U. - Experimental Wars
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Buggi
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Posted: 24 Nov, 2008
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Joined: 13 Jul, 2008 Posts: 344
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