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spliff
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Posted: 26 Oct, 2008
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Joined: 18 Feb, 2007 Posts: 493 Location: Gone
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I still haven't fixed the shield crash but I did learn that if you turn the shield off before saving it won't crash. This means i can probably just toggle the shields before and after saving them to workaround the bug.
_________________ I have left the community. To adopt one of my mods (Advanced Coop, Multiplayer Save, Advanced AI) or tools (Advanced Utils, Mod System Patch, Mod Installer) please PM me or visit http://warriorhut.org/forged_alliance
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Gryphyn
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Posted: 28 Oct, 2008
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Joined: 16 Oct, 2007 Posts: 70
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(Shield Crash) Yeah, that is what I had wondered. Toggling it would be the easiest workaround, unless the save feature requires everyone to be paused, in which case I don't know that you'd actually be able to toggle the shields.
If the "save" button in the mod worked to 1) toggle shields, 2) pause the game 3) go to save screen 4) unpause when complete 5) then untoggle, then it would work.
(AI substitution) I understand what you are saying. I had hypothesized that while you could swap in an AI that way, it probably wouldn't be effective.
(Save after crash but before disconnect) If the mod could be written to send the sim message but not require confirmation of acceptance before continuing, then I would think it would work. Since from your explanation it appears that only the host of the re-game actually requires the save file, and that could just be one of the folks who didn't crash.
I gotta say, this is the most exciting mod for my buddies and me, it has really brought us back to the game. The prospect of actually finishing a large map with lots of players is a dream come true. We're slower players than the competitive group, and I don't think we've ever actually finished a game that went longer than 2 hours. Someone will have a disconnect, or a driver error or something. The ability to resurrect the investment of time and keep going will be priceless. Thank you for the work you are doing.
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spliff
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Posted: 28 Oct, 2008
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Joined: 18 Feb, 2007 Posts: 493 Location: Gone
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Neruz figured out that the shield crash is due to trying to load a blueprint for the shield collision entity. If i filter them out before saving the entity list then i dont need to toggle shields (they'll be recreated when the unit is loaded anyway)
At the moment save doesn't require pausing so i'm considering adding an autosave. This may be easier than trying to recover a crash (especially if some action in the game data caused the crash). Autosave every 5 minutes should be ok as the save is pretty quick. Saving only on the host might work too but as someone said this is less flexible if the host loses the game (or the host is the one that crashes).
_________________ I have left the community. To adopt one of my mods (Advanced Coop, Multiplayer Save, Advanced AI) or tools (Advanced Utils, Mod System Patch, Mod Installer) please PM me or visit http://warriorhut.org/forged_alliance
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Gryphyn
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Posted: 28 Oct, 2008
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Joined: 16 Oct, 2007 Posts: 70
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Rock On. An autosave is a great idea, and yes, across all players gives the greatest amount of flexibility.
Are there any other issues testers have uncovered? I haven't been able to test it anymore yet.
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GrandMasterMind
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Posted: 29 Oct, 2008
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Joined: 22 Feb, 2007 Posts: 110
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Keep up the good work! I am going to tell my everyone I know that this work is in progress! 
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Gryphyn
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Posted: 01 Nov, 2008
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Joined: 16 Oct, 2007 Posts: 70
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Does V2 have the sheild fix in it? It crashed in testing this weekend.
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spliff
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Posted: 01 Nov, 2008
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Joined: 18 Feb, 2007 Posts: 493 Location: Gone
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no v2 has the bug. I'll be doing a v3 this weekend
_________________ I have left the community. To adopt one of my mods (Advanced Coop, Multiplayer Save, Advanced AI) or tools (Advanced Utils, Mod System Patch, Mod Installer) please PM me or visit http://warriorhut.org/forged_alliance
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Kasper
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Posted: 03 Nov, 2008
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Joined: 14 Feb, 2007 Posts: 163 Location: Melbourne, Australia
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spliff wrote: no v2 has the bug. I'll be doing a v3 this weekend
 You are my hero.
I'll test this when you release v3
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pdboddy
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Posted: 12 Nov, 2008
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Joined: 16 Feb, 2007 Posts: 458
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Is this still on your list of things to do, Spliff?
Or have you been distracted by SupCom 2? 
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http://www.inventor-link.com/home.htm Linked without permission, oh noes!!!oneoneone
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BulletMagnet
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Posted: 12 Nov, 2008
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Joined: 05 Oct, 2007 Posts: 16426 Location: camping near the biggest power-up
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my dear pboddy, you need to remember that spliff has moved on from these parts.
_________________
Nephylim wrote: But, an FA army in an FA environment just looks... right. Does anyone know how to use air transports? I cant get them to pick up troops.
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hath995
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Posted: 12 Nov, 2008
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Joined: 29 Feb, 2008 Posts: 568
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Did anyone ever volunteer to take care of this thing?
_________________ [URL=http://www.fa-ladder.com/index.php?link=55&playerid=1102861][IMG]http://www.fa-ladder.com/sig/s/1102861.png[/IMG][/URL][url=http://forums.gaspowered.com/viewtopic.php?p=472140]Check out my Replay Analyzer, FAChart[/url]
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Gryphyn
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Posted: 12 Nov, 2008
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Joined: 16 Oct, 2007 Posts: 70
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Yes, but he was talking as if he would finish version 3 (without the shield crash) before he left. He said he would have it ready 2 weekends ago. I've been waiting on pins and needles to test it with my friends.
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CerusVI
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Posted: 12 Nov, 2008
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Joined: 06 Nov, 2007 Posts: 1178
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Be nice of him to release it in a workable state before heading out, but it should be fairly clear that he has no obligation to do so.
Besides, he's done so much for us already, and I'm sure another talented coder will pick this up eventually.
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Gryphyn
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Posted: 14 Nov, 2008
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Joined: 16 Oct, 2007 Posts: 70
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No, he has no obligation. It is hard though, being so excited about the one thing you and your friends have always wanted for the game, only to have it seemingly disappear with no explanation.
Did he find out it just wouldn't work? Is he still working on it, but got busy with work...? It would be nice to know what happened, instead of hanging in limbo.
In any case, it is wonderful that he gave it a shot, and gave us a hope.
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Manimal
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Posted: 14 Nov, 2008
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Joined: 11 Apr, 2007 Posts: 1915
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BulletMagnet wrote: my dear pboddy, you need to remember that spliff has moved on from these parts. hath995 wrote: Did anyone ever volunteer to take care of this thing?
For now, I'm currently working on another project.
But I'll take a look at spliff's mod and then see what I can bring it.
_________________ Console Plus - Solo A.C.U. - Experimental Wars
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Legion Darrath
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Posted: 18 Nov, 2008
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Joined: 23 Feb, 2007 Posts: 8749 Location: Belgium
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Manimal wrote: BulletMagnet wrote: my dear pboddy, you need to remember that spliff has moved on from these parts. hath995 wrote: Did anyone ever volunteer to take care of this thing? For now, I'm currently working on another project. But I'll take a look at spliff's mod and then see what I can bring it.
I kinda volunteered but uhm well after seeing the code... no thanks XD
_________________
 Global Moderator and creator of LabWars
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Gryphyn
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Posted: 18 Nov, 2008
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Joined: 16 Oct, 2007 Posts: 70
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Whaddya mean? Was it too complex? Good? Bad?
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OrangeKnight
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Posted: 18 Nov, 2008
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Joined: 02 Mar, 2007 Posts: 8995 Location: Ninja Editing Your Post from a Canadian IPhone
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Nah, LD is just llllaaaaaaazzzzzzyyyyyyyy.
Extremely llllaaaaaaazzzzzzyyyyyyyy!
Mike
_________________ God of Models - Moderator BlackOps Team Twitter
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Legion Darrath
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Posted: 19 Nov, 2008
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Joined: 23 Feb, 2007 Posts: 8749 Location: Belgium
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Gryphyn
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Posted: 19 Nov, 2008
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Joined: 16 Oct, 2007 Posts: 70
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Looks to me like you need something to fill all your free time. (Points to the entire list of threads with LD as the last post)
Not to mention the fact that this is a mod previously said to be impossible to create. Think of the glory if you were to finish it off.
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Gryphyn
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Posted: 05 Dec, 2008
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Joined: 16 Oct, 2007 Posts: 70
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Anybody had a chance to work on this?
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Manimal
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Posted: 05 Dec, 2008
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Joined: 11 Apr, 2007 Posts: 1915
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Gryphyn
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Posted: 06 Dec, 2008
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Joined: 16 Oct, 2007 Posts: 70
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Cool. I'm not pushing, not being a jerk, but was just wondering. My friends as me about it all the time.
Good luck with it, if you do get a chance to look at it. You've got a lot of folks rootin' for you.
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Gryphyn
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Posted: 24 Jan, 2009
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Joined: 16 Oct, 2007 Posts: 70
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Anyone had a chance to look at this?
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