Login  Register
 



Post new topicReply to topic Go to page Previous  1, 2, 3, 4, 5, 6  Next
 
Author Message
 PostPosted: 26 Oct, 2008 
 
Forum Scout
Forum Scout
User avatar

Joined: 18 Feb, 2007
Posts: 493
Location: Gone
Offline
I still haven't fixed the shield crash but I did learn that if you turn the shield off before saving it won't crash. This means i can probably just toggle the shields before and after saving them to workaround the bug.

_________________
I have left the community. To adopt one of my mods (Advanced Coop, Multiplayer Save, Advanced AI) or tools (Advanced Utils, Mod System Patch, Mod Installer) please PM me or visit http://warriorhut.org/forged_alliance


Top
 Profile  
 PostPosted: 28 Oct, 2008 
 

Joined: 16 Oct, 2007
Posts: 70
Offline
(Shield Crash) Yeah, that is what I had wondered. Toggling it would be the easiest workaround, unless the save feature requires everyone to be paused, in which case I don't know that you'd actually be able to toggle the shields.

If the "save" button in the mod worked to 1) toggle shields, 2) pause the game 3) go to save screen 4) unpause when complete 5) then untoggle, then it would work.

(AI substitution) I understand what you are saying. I had hypothesized that while you could swap in an AI that way, it probably wouldn't be effective.

(Save after crash but before disconnect) If the mod could be written to send the sim message but not require confirmation of acceptance before continuing, then I would think it would work. Since from your explanation it appears that only the host of the re-game actually requires the save file, and that could just be one of the folks who didn't crash.

I gotta say, this is the most exciting mod for my buddies and me, it has really brought us back to the game. The prospect of actually finishing a large map with lots of players is a dream come true. We're slower players than the competitive group, and I don't think we've ever actually finished a game that went longer than 2 hours. Someone will have a disconnect, or a driver error or something. The ability to resurrect the investment of time and keep going will be priceless. Thank you for the work you are doing.


Top
 Profile  
 PostPosted: 28 Oct, 2008 
 
Forum Scout
Forum Scout
User avatar

Joined: 18 Feb, 2007
Posts: 493
Location: Gone
Offline
Neruz figured out that the shield crash is due to trying to load a blueprint for the shield collision entity. If i filter them out before saving the entity list then i dont need to toggle shields (they'll be recreated when the unit is loaded anyway)

At the moment save doesn't require pausing so i'm considering adding an autosave. This may be easier than trying to recover a crash (especially if some action in the game data caused the crash). Autosave every 5 minutes should be ok as the save is pretty quick. Saving only on the host might work too but as someone said this is less flexible if the host loses the game (or the host is the one that crashes).

_________________
I have left the community. To adopt one of my mods (Advanced Coop, Multiplayer Save, Advanced AI) or tools (Advanced Utils, Mod System Patch, Mod Installer) please PM me or visit http://warriorhut.org/forged_alliance


Top
 Profile  
 PostPosted: 28 Oct, 2008 
 

Joined: 16 Oct, 2007
Posts: 70
Offline
Rock On. An autosave is a great idea, and yes, across all players gives the greatest amount of flexibility.

Are there any other issues testers have uncovered? I haven't been able to test it anymore yet.


Top
 Profile  
 PostPosted: 29 Oct, 2008 
 
User avatar

Joined: 22 Feb, 2007
Posts: 110
Offline
Keep up the good work! I am going to tell my everyone I know that this work is in progress! :D


Top
 Profile  
 PostPosted: 01 Nov, 2008 
 

Joined: 16 Oct, 2007
Posts: 70
Offline
Does V2 have the sheild fix in it? It crashed in testing this weekend.


Top
 Profile  
 PostPosted: 01 Nov, 2008 
 
Forum Scout
Forum Scout
User avatar

Joined: 18 Feb, 2007
Posts: 493
Location: Gone
Offline
no v2 has the bug. I'll be doing a v3 this weekend

_________________
I have left the community. To adopt one of my mods (Advanced Coop, Multiplayer Save, Advanced AI) or tools (Advanced Utils, Mod System Patch, Mod Installer) please PM me or visit http://warriorhut.org/forged_alliance


Top
 Profile  
 PostPosted: 03 Nov, 2008 
 
User avatar

Joined: 14 Feb, 2007
Posts: 163
Location: Melbourne, Australia
Offline
spliff wrote:
no v2 has the bug. I'll be doing a v3 this weekend



:shock: You are my hero.

I'll test this when you release v3


Top
 Profile  
 PostPosted: 06 Nov, 2008 
 
User avatar

Joined: 22 Feb, 2007
Posts: 110
Offline
Any Updates?


Top
 Profile  
 PostPosted: 12 Nov, 2008 
 

Joined: 16 Feb, 2007
Posts: 458
Offline
Is this still on your list of things to do, Spliff?

Or have you been distracted by SupCom 2? :P

_________________
Image

http://www.inventor-link.com/home.htm Linked without permission, oh noes!!!oneoneone


Top
 Profile  
 PostPosted: 12 Nov, 2008 
 

Joined: 05 Oct, 2007
Posts: 16426
Location: camping near the biggest power-up
Offline
my dear pboddy, you need to remember that spliff has moved on from these parts.

_________________
Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


Top
 Profile  
 PostPosted: 12 Nov, 2008 
 
User avatar

Joined: 29 Feb, 2008
Posts: 568
Offline
Did anyone ever volunteer to take care of this thing?

_________________
[URL=http://www.fa-ladder.com/index.php?link=55&playerid=1102861][IMG]http://www.fa-ladder.com/sig/s/1102861.png[/IMG][/URL][url=http://forums.gaspowered.com/viewtopic.php?p=472140]Check out my Replay Analyzer, FAChart[/url]


Top
 Profile  
 PostPosted: 12 Nov, 2008 
 

Joined: 16 Oct, 2007
Posts: 70
Offline
Yes, but he was talking as if he would finish version 3 (without the shield crash) before he left. He said he would have it ready 2 weekends ago. I've been waiting on pins and needles to test it with my friends.


Top
 Profile  
 PostPosted: 12 Nov, 2008 
 

Joined: 06 Nov, 2007
Posts: 1178
Offline
Be nice of him to release it in a workable state before heading out, but it should be fairly clear that he has no obligation to do so.
Besides, he's done so much for us already, and I'm sure another talented coder will pick this up eventually.

_________________
Image


Top
 Profile  
 PostPosted: 14 Nov, 2008 
 

Joined: 16 Oct, 2007
Posts: 70
Offline
No, he has no obligation. It is hard though, being so excited about the one thing you and your friends have always wanted for the game, only to have it seemingly disappear with no explanation.

Did he find out it just wouldn't work? Is he still working on it, but got busy with work...? It would be nice to know what happened, instead of hanging in limbo.

In any case, it is wonderful that he gave it a shot, and gave us a hope.


Top
 Profile  
 PostPosted: 14 Nov, 2008 
 
User avatar

Joined: 11 Apr, 2007
Posts: 1915
Offline
BulletMagnet wrote:
my dear pboddy, you need to remember that spliff has moved on from these parts.
hath995 wrote:
Did anyone ever volunteer to take care of this thing?


For now, I'm currently working on another project.
But I'll take a look at spliff's mod and then see what I can bring it.

_________________
Console Plus - Solo A.C.U. - Experimental Wars Image


Top
 Profile  
 PostPosted: 18 Nov, 2008 
 
Forum Scout
Forum Scout
User avatar

Joined: 23 Feb, 2007
Posts: 8749
Location: Belgium
Offline
Manimal wrote:
BulletMagnet wrote:
my dear pboddy, you need to remember that spliff has moved on from these parts.
hath995 wrote:
Did anyone ever volunteer to take care of this thing?


For now, I'm currently working on another project.
But I'll take a look at spliff's mod and then see what I can bring it.


I kinda volunteered but uhm well after seeing the code... no thanks XD

_________________
Image
Global Moderator and creator of LabWars


Top
 Profile  
 PostPosted: 18 Nov, 2008 
 

Joined: 16 Oct, 2007
Posts: 70
Offline
Whaddya mean? Was it too complex? Good? Bad?


Top
 Profile  
 PostPosted: 18 Nov, 2008 
 
Forum Scout
Forum Scout
User avatar

Joined: 02 Mar, 2007
Posts: 8995
Location: Ninja Editing Your Post from a Canadian IPhone
Offline
Nah, LD is just llllaaaaaaazzzzzzyyyyyyyy.

Extremely llllaaaaaaazzzzzzyyyyyyyy!

Mike

_________________
God of Models - Moderator
BlackOps Team Twitter

Image


Top
 Profile  
 PostPosted: 19 Nov, 2008 
 
Forum Scout
Forum Scout
User avatar

Joined: 23 Feb, 2007
Posts: 8749
Location: Belgium
Offline
Its more complex than the average crap I make XD

_________________
Image
Global Moderator and creator of LabWars


Top
 Profile  
 PostPosted: 19 Nov, 2008 
 

Joined: 16 Oct, 2007
Posts: 70
Offline
Looks to me like you need something to fill all your free time. (Points to the entire list of threads with LD as the last post)

Not to mention the fact that this is a mod previously said to be impossible to create. Think of the glory if you were to finish it off.


Top
 Profile  
 PostPosted: 05 Dec, 2008 
 

Joined: 16 Oct, 2007
Posts: 70
Offline
Anybody had a chance to work on this?


Top
 Profile  
 PostPosted: 05 Dec, 2008 
 
User avatar

Joined: 11 Apr, 2007
Posts: 1915
Offline
Gryphyn wrote:
Anybody had a chance to work on this?

I've been really busy ... I'll take a look at it soon.

_________________
Console Plus - Solo A.C.U. - Experimental Wars Image


Top
 Profile  
 PostPosted: 06 Dec, 2008 
 

Joined: 16 Oct, 2007
Posts: 70
Offline
Cool. I'm not pushing, not being a jerk, but was just wondering. My friends as me about it all the time.

Good luck with it, if you do get a chance to look at it. You've got a lot of folks rootin' for you.


Top
 Profile  
 PostPosted: 24 Jan, 2009 
 

Joined: 16 Oct, 2007
Posts: 70
Offline
Anyone had a chance to look at this?


Top
 Profile  
Display posts from previous:  Sort by  
Post new topic Reply to topic Go to page Previous  1, 2, 3, 4, 5, 6  Next



Quick Tools

Search for:
Jump to:  
cron

© 2002-2010 Gas Powered Games Corp. All Rights Reserved. Gas Powered Games is the exclusive trademark of Gas Powered Games Corp.
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
 
Home| Games | Company | News & Press | Support
  Terms of Use   |    Copyright Information   |    Privacy Policy