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 PostPosted: 06 Jun, 2008 
 

Joined: 30 Jan, 2008
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you are not supposed to hit "extract here" or drag the contents of the compressed file out. You are supposed to download the two files and extract both the files into folders of the same name as the archive. for example.

Supremilated_ATWMedia_20_007.zip

extracts to the folder

Supremilated_ATWMedia_20_007

which you place into your mods folder. The same is done with the actual mod half of the package. Hope this helps.

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 PostPosted: 06 Jun, 2008 
 

Joined: 05 Oct, 2007
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no. you are not supposed to extract the files... AT ALL!

leave them in *.zips and shove them into;

Code:
%USERPROFILE%\My Documents\My Games\Gas Powered... you get the drift


enjoy.

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Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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 PostPosted: 07 Jun, 2008 
 

Joined: 08 Feb, 2008
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Cheers.


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 PostPosted: 07 Jun, 2008 
 

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no prob.

it's just something we have to deal with when introducing it to new players. it'll be fixed up for the release (when it eventually comes around), as it's just easy to handle the betas like this.

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Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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 PostPosted: 07 Jun, 2008 
 

Joined: 30 Jan, 2008
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BulletMagnet wrote:
no. you are not supposed to extract the files... AT ALL!

leave them in *.zips and shove them into;

Code:
%USERPROFILE%\My Documents\My Games\Gas Powered... you get the drift


enjoy.


Whoh! They work if left in the zip file?! Cool! You learn something new everyday. I've been unpacking them into a folder with the same name for no reason then.

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 PostPosted: 07 Jun, 2008 
 

Joined: 04 Jul, 2007
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Don't know if this has been brought up, but it just happened to me:

When I selected the "teleport beacon" with a cybran T3 engineer, the game immediately crashed with the typical error message "Forged Alliance.exe has encountered an error and needs to close."

Is this a know issue, or was I unlucky?

I was also using the GAZ's UI, terrain deform, and TA music mods.

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 PostPosted: 07 Jun, 2008 
 

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i think you're unlucky. i just sandboxed myself a Paragon then a Cyb. T3 Eng. and started building a Beacon - which it happily started building.

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Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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 PostPosted: 24 Jun, 2008 
 
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Joined: 16 Jun, 2008
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Wanted to say for anyone (and everyone's) benefit....

This is an exceptional mod! It is magificient. You guys have been busy - there has clearly been alot of thought and work put into this.

I could not begin to list all the changes big and small found in this mod, but here are a few:

-subs have different speeds (surfaced and dived) Just like the real thing!

-subs now pack more "punch" (a nice tradeoff - move slower underwater and are more lethal)

-naval units has been totally re-worked
-ships move like ships (varying speeds etc)

-cool "extras" with veternacy bonus
-regen rates / levels
-range
-health

-ACUs have different upgrade paths
-upgrading tech eng suites is more involved now

-air units are totally re-worked
-no longer does air superority guarantee an "automatic" win
-air units have concept of "ammunition"

-difference in build rates of T1 eng
-differences in building factories
-upgrading MEX is different
-basically these three differences change the way the game "feels"
-need to protect mexes more
-need to think more about where and when to build factories

In short, these guys have done a great job. Obviously a far-sighted project - a labour of love. I would encourage everyone to try it out. They are open to suggestions too! Great work guys.. Gold Medal of Honour 8)

If you need any help let me know...

Cheers.


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 PostPosted: 18 Aug, 2008 
 

Joined: 31 Mar, 2008
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any updates?


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 PostPosted: 22 Sep, 2008 
 
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Oh I just put my hands back on an error report I wanted to post much earlier for your information.

This concernes Supremilated ATW media_104

Code:
Loading module '/mods/supremilatedatwmedia_104/upgradeinterface.lua'

Unable to find file /mods/supremilatedatwmedia_104/upgradeinterface.lua
stack traceback:
        [C]: in function `doscript'
        [C]: in function `pcall'
        ...ommander/gamedata/mohodata.scd/lua/system/import.lua(48): in function `import'
        ...ommander/gamedata/mohodata.scd/lua/system/import.lua(37): in function `import'
        ... commander/gamedata/lua.scd/lua/ui/game/gamemain.lua(516): in main chunk
        [C]: in function `doscript'
        [C]: in function `pcall'
        ...ommander/gamedata/mohodata.scd/lua/system/import.lua(48): in function `import'
        ...ommander/gamedata/mohodata.scd/lua/system/import.lua(37): in function `import'
        ...supreme commander/gamedata/lua.scd/lua/ui/uimain.lua(89): in function <...supreme commander/gamedata/lua.scd/lua/ui/uimain.lua:86>
...ommander/gamedata/mohodata.scd/lua/system/import.lua(37): Error importing '/mods/supremilatedatwmedia_104/upgradeinterface.lua'
stack traceback:
        [C]: in function `error'
        ...ommander/gamedata/mohodata.scd/lua/system/import.lua(52): in function `import'
        ...ommander/gamedata/mohodata.scd/lua/system/import.lua(37): in function `import'
        ... commander/gamedata/lua.scd/lua/ui/game/gamemain.lua(516): in main chunk
        [C]: in function `doscript'
        [C]: in function `pcall'
        ...ommander/gamedata/mohodata.scd/lua/system/import.lua(48): in function `import'
        ...ommander/gamedata/mohodata.scd/lua/system/import.lua(37): in function `import'
        ...supreme commander/gamedata/lua.scd/lua/ui/uimain.lua(89): in function <...supreme commander/gamedata/lua.scd/lua/ui/uimain.lua:86>


Code:
Error running '/lua/ui/uimain.lua:StartGameUI': ...ommander/gamedata/mohodata.scd/lua/system/import.lua(37): Error importing '/lua/ui/game/gamemain.lua'
stack traceback:
   [C]: in function `error'
   ...ommander/gamedata/mohodata.scd/lua/system/import.lua(52): in function `import'
   ...ommander/gamedata/mohodata.scd/lua/system/import.lua(37): in function `import'
   ...supreme commander/gamedata/lua.scd/lua/ui/uimain.lua(89): in function <...supreme commander/gamedata/lua.scd/lua/ui/uimain.lua:86>


May be you're already working on this problem ?

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 PostPosted: 22 Sep, 2008 
 

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aye. i think there were problems with a misnamed media pack a while ago. which beta is this for?

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Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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 PostPosted: 23 Sep, 2008 
 
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BulletMagnet wrote:
aye. i think there were problems with a misnamed media pack a while ago. which beta is this for?

I guess it's now rather old... :?

EDIT: it IS really (a few monthes) old ! Sorry for the delay. :oops:

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 PostPosted: 23 Oct, 2008 
 

Joined: 28 Feb, 2007
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Anybody want a game of ATW?

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 PostPosted: 31 Oct, 2008 
 

Joined: 03 Jun, 2007
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Is this mod still active at all? Is there any plan to finish from the beta to the final project? Just wondering, this is a great mod, really enjoy it! :)


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 PostPosted: 31 Oct, 2008 
 

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i think it's dead for the most part, i have a fixed version for the Cybran Stealth bug if you like (damn, personal stealth off the bat is so OP).

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Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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 PostPosted: 31 Oct, 2008 
 

Joined: 03 Jun, 2007
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That's too bad :( I pulled down the latest from your web site (2.0 beta 19). Is there a newer version than that?


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 PostPosted: 31 Oct, 2008 
 

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yeah, b19 is the last official beta. i have a b19f (which i made specifically with the aforementioned fix) on my computer, but alas i'm not actually a dev; just a fanboy with scripting skills.

if you want the fix, i can email it to you.

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Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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 PostPosted: 31 Oct, 2008 
 

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That would be great! :) I've sent you a PM with my email address to send the file(s) to.

Thanks :)


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 PostPosted: 31 Oct, 2008 
 
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Well that kinda sucks. I was looking forward to this mod being finished. Are there still any problems with the Beta or is it pretty much complete?

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 PostPosted: 31 Oct, 2008 
 

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it was for the most-part complete. there was about two bugs or so, but IRL is such a b**** and both dev's had to leave.

i might have a chat to them in a few weeks (i've got final exams coming up) to see if they don't mind me fixing the last bugs and slapping a 1.00 on it.

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Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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 PostPosted: 31 Oct, 2008 
 

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That would be great...would appreciate it! :)


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 PostPosted: 31 Oct, 2008 
 
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BulletMagnet wrote:
it was for the most-part complete. there was about two bugs or so, but IRL is such a b**** and both dev's had to leave.

i might have a chat to them in a few weeks (i've got final exams coming up) to see if they don't mind me fixing the last bugs and slapping a 1.00 on it.


If you do you will be a God amung men. 8)

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 PostPosted: 19 Nov, 2008 
 
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The links were not updated in the first post.
I visited the Supremilated site and even there, I found a little bit of mess.

The 2 download links show up 2 different version !
ATW_setup110 in the mini-menu and ATW_setup120 through the bigger link that's below the mini-menu. :?

Finaly, I found updated links that pointed me to parts of Supremilated website that I was NOT able to reach through its own download section ! :shock:

:arrow: Supremilated_AfterTheWar_20_019.zip

:arrow: Supremilated_ATWMedia_20_007.zip

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 PostPosted: 19 Nov, 2008 
 
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I believe both paws and recon aren't among us anymore so you might want to send them a pm so they get an email about the new message.

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 PostPosted: 19 Nov, 2008 
 
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Heh.. we're still around, just not actively anymore.

I do still watch for PMs & such from this board, so if you have any questions feel free to ask. Basically life changes, and we've been focusing elsewhere for quite some time now.

Your best bet is grab the files from the bleeding edge on our forums - that's the most up to date always.

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