Now here is the list and description of all the units in the game that have been added.
UEF:
UEF T1 Long Range Tank - AvengerThe main role of the Avenger tank is to hunt other Tanks with it's powerful Gauss cannon. Deploying in a Defensive Posture allows it to react quicker to approaching enemies.
UEF T1 Light Air Staging FailityA new smaller structure designed to help support T1 air forces during constant battles where getting to T2 is too risky.
UEF T2 Flame Tank - InfernoThe Inferno uses a pair of Flamethrowers to burn the UEF's enemies to a crisp, however its fuel tank can be easily ruptured by weapons fire resulting in a violent explosion.
UEF T2 Rapid Fire Howitzer - HellstormBuilt to Complement the Klink Hammer between its salvoes. To boost the rate of fire the Hellstorm required large dumps of power to properlly cool the 3 barrels between shots.
UEF T2 Anti-Teleport Tower - PreventerCreates and amplifies the effects of Quantum Wakes, preventing enemies from teleporting units within the affected area.
UEF T3 Battlestation - Juggernaut MKIIIAs the name suggests, Juggernauts are hard to stop, they pack on more armor than a Percival, and pack a hell of a punch between it's Railgun, Dual Plasma Gattling Turret, Missiles and Defender Beam Turret. Its Quick to engage with its high top speed but slow to maneuver due to its low acceleration.
UEF T3 Mobile Anti Air - CougarThe Cougar is armed with dual high precision AA Gatling cannons, capable of hitting even the faster high-end planes.
UEF T3 Artillery Support Bot - Rapier MKIIUsing a non-standard 4 Legged design the Rapier is capable of firing it's dual Napalm Artillery cannons on the move. Also Come equiped with 2 smaller arm cannons for targets that get too close.
UEF T3 Mega StorageCombining Mass and Energy storage to help reduce base sprawl and boosts available resources.
UEF T3 Anti-Teleport Tower - PreventerCreates and amplifies the effects of Quantum Wakes, preventing enemies from teleporting units within the affected area.
UEF T3 Amphibious Air Staging FacilityThe Amphibious Staging Facility is used as a front line repair/refuel station for both air and naval units. Comes equiped with 8 Kennel Drones,Flak and Torpedoe turrets and an Area Bubble Shield.
UEF T4 Armored Assault Bot - Goliath MKIIThe Goliath MKII is one of the newest UEF war machines, armed with a pair of Heavy Flame Projectors, High Altitude Kinetic-Kill Missiles, Large Beam Array and 3 AA Drones that latch onto it's back. Covered in Armor head to toe, it required an Upgrade to a large scale Fusion reactor, which combined with the Fuel for the Flame Projectors, results in a large fireball
if defeated.
UEF T4 Floating Fortress - CitadelThis Floating Fortress houses one of the deadliest weapons the UEF has to offer, along with its considerable AA and four dual barreled cannons it also has 6 shielded Repair/Refuel pads on the upper deck.
UEF T4 Dreadnought - Conquest ClassThe Conquest Class Dreadnought carries 3 Advanced Anti-matter cannons which results in a small thermonuclear explosion. The Bismark also has 8 Dual Barrel Gauss cannons and 8 Light AA Railguns. Excellent for Shore Bombardment and adequet against smaller vessels.
Cybran:
Cybran T1 Random Bot - HydraWhen built the Hydra will activate one of its many weapon systems to use in combat, from the Beam Emmiter, Pulse Laser, RPGs and Flame Projector.
Cybran T1 Air Staging FacilityLow end repair pad, quick to build for early refuel and repair.
Cybran T2 Ambush Bot - Scorpion MKIIThe Scorpion is able to become invisible to both Radar and Visual Sensors when standing still, allowing it to ambush unsuspecting enemy formations.
Cybran T2 Hailfire Artillery Turret - SquallWorking to complement the famous TML-4, the Squall is build with 6 seperate Overclocked Missile Fabricators to speed up the Rate of Fire at the expense of a large Power Drain.
Cybran T2 Anti-Teleport Tower - MistCreates and amplifies the effects of Quantum Wakes, preventing enemies from teleporting units within the affected area.
Cybran T3 Rocket Artillery Bot - Hailfire MKIIMedium Range Artillery Unit. The Hailfire fires a slavo of rockets at the target which detonate in a Low Yield EMP Blast stunning enemy units.
Cybran T3 Transport - VanisherThe Vanisher is the Cybran's Tier 3 transport, equipped with Cloak Field Generators, it can become very useful to a clever Commander.
Cybran T3 Escort Battlecruiser - ReaperThe Reaper serves as an escort and a battlecriuser, capable of fighting every type of enemy.
T3 Mobile Anti-Air Bot - BouncerAdvanced Mobile Anti-Air unit. Utilizing a crude but effective target painter the Bouncer can lead its missile salvo even to the fastest advanced aircraft. It can also use its missiles as anti-ground rockets without guidance.
Cybran T3 Attack Sub - Leviathan MKIIHeavy attack sub. Armed with the latest and most advanced torpedoes from the Cybran Navy. Uses twin bolters when surfaced and come equipped with a Torpedo Redirection System.
Cybran T3 EMP Defense Turret - ManticoreFire a bolt of lightning at the enemy unit causing a charge to build up and then explode shutting down and damaging surrounding units.
Cybran T3 Cloak Generator - ShadowThe Shadow creates an energy field around it and bends light to make it and anyting else close by invisible visual sensors.
Cybran Mega StorageCombining Mass and Energy storage to help reduce base sprawl and boosts available resources.
Cybran T3 Anti-Teleport Tower - ShroudCreates and amplifies the effects of Quantum Wakes, preventing enemies from teleporting units within the affected area.
Cybran Amphibious Air Staging FacilityThe Advanced Air Staging Yard is used as a front line repair/refuel station for both air and naval units. Comes equipped with Flak, Torpedoes and Radar/Sonar Stealth and a Cloak field.
Cybran Ultra Heavy Assault Bot - Basilisk MKIIThe Basilisk MKII is the ultimate in mobile weapon platforms, Armed Dual Electron Photon Cannons, Quad EMP Disruption Cannons, a Pair of Electron Bolters, Cluster Missiles and Beam Missiles. Switching to Artillery Mode deploys the famed Plasma Artillery and Viper Missile Launchers at the cost of mobility. Futhur more the MKII is equiped with Extensive NanoBot Hives to rapidly repair even the most extensive of damage in record time.
Cybran Assault Transport - Gargantuan MKIIExperimental Transport able to ferry large amounts of units across the battle field, carries several weapon systems and stealth to protect itself and its cargo.
Cybran T4 Dreadnought - Seadragon MKIIPride of the Cybran Navy, the Seadragon Class Dreadnought is armed with 2 X Class Rail Cannons, several deck cannons, AA, and torpedoes. Enemies shake in fear at the sight of this vessel.
Aeon:
Aeon T1 Sniper Bot - RequiemThis tiny unit must deploy to fire its long range low powered sniper bolt, even though its power is nothing compared to the advanced sniper unit masses of these units can be deadly to lone commanders.
Aeon T1 Air Staging FacilityLow end repair pad, quick to build for early refuel and repair.
Aeon T2 Tank - ZealotA middle of the road unit, the Zealot can be easily produced and deployed to the front lines making it an excelent support/assault unit in any ground force.
Aeon T2 Energy MortarBuilt to complement Miasma Artiilery Emplacement, the Archangel Fires a 4 shot burst to supress enemy units.
Aeon T2 Upgraded HydrocarbonThe T2 Hydrocarbon Taps into the natural Energy Resources found within the planet to a much higher level than the T1 Hydrocarbon.
Aeon T2 Anti-Teleport Tower - Quantum Wake GeneratorCreates and amplifies the effects of Quantum Wakes, preventing enemies from teleporting units within the affected area.
Aeon T3 Assault Tank - Wraith MKIIIcon Needs UpdateThe Wraith follows along the same design theme as the Aurora, Featuring Long Range weaponry, the scale of the weponry results in a low top speed, but the Hover Technology it is far more manuverable than woul dbe expected. The larger size also allowed the incorperation of short ranged Quantum Cannons fro close in targets.
Aeon T3 Mobile Anti-Air - RedeemerAdvanced Mobile Anti-Air unit. The Redeemer carries safely inside its covers a modified anti-air variant of the powerful Serpentine missile.
Aeon T3 Teleporting Transport - IlluminateThe Illuminate can ferry large amounts of units across the battlefield. This special transport makes up for is lack of armor with a teleportation device.
Aeon T3 Point Defence - AriaIcon Needs Update-WIP-
Aeon T3 Tactical Missile Launcher - PurifierThe Purifier fires a Tactical Missle that splits above the target area showering it with explosives.
Aeon T3 Tactical Missile Defence - PurgerLong range Anti-Missle defense. Long range but slow rate of fire.
Aeon T3 Anti-Teleport Tower - Quantum Wake GeneratorCreates and amplifies the effects of Quantum Wakes, preventing enemies from teleporting units within the affected area.
Aeon T3 Advanced Air Staging FacilityThe Advanced Air Staging Yard is used as a front line repair/refuel station for both air and naval units. Comes equipped with a new AA defense, Torpedoes, and can build aircraft.
T4 Sniper Bot - InquisitorExperimental Sniper unit, fires a very large beam that causes a buildup of energy at the target point, the energy is then detonated causing an explosion which destroys the target area.
T4 Assualt Tank - Genesis-WIP-
Artemis Control Center:T4 Satelite StationHouses and Launches the deadly Artemis Satelite, if the station is destroyed then the satelite comes crashing to the ground.
Seraphim:T1Ilhaas: T1 Meatshield BotThe Ilhaas sends out signals which force enemy units to think it is a dangerous target, this makes the unit draw enemy fire while its allies fire back.
Tier 1 Air Staging:T1 Air Staging buildingLow end repair pad, quick to build for early refuel and repair.
T2 Zthuzene:T2 Bombarment shipThis unit was built for the sole purpose of bombarding fortified bases where the Cruiser or Destroyer proved to be ineffective. Its slow turret speed makes it less effective at hitting fast mobile targets, allowing faster ships to close in and engage.
Naval Mine:T2 Naval MineFloats on the water's surface and detonates when enemy naval vessels pass by causing a small quantum storm that damages units that get to close.
T3 Ilthysathuum:T3 Lambda Bot After seeing the usefulness of Siege Assault bots, the seraphim attempted their own design, incorporating a Dual Tau Cannon, TMD and a Lambda Field generator the Ha-alsheen Yya is a very deadly weapon.
Uyanah:T3 Mobile Anti-airAdvanced Mobile Multipurpose unit. Using an uncontained power generator core the Uyanah can unleash powerful and swift lightning strikes at aerial targets. It can also generate a secondary flux to a grounded target.
Vulthatha-Ioz:T3 GunshipArmed with high yield missiles and a pair of shield disruptors the Niishlyoo can take on large groups of enemies and break through even the toughest shields with ease.
Vishathal-Atah:T3 TransportThe Vishathal-Atah is an advanced transport with weak armor it makes up for this with its large carrying capacity, a limited Lambda Field System and its speed.
Ithaluthe-Esel:T3 Heavy FrigateHeavy Assault & Advanced Sensor Frigate, this unit is heavily armed for naval combat; armed with 3 Shie-eih Auto-Cannons, 2 Ultrachromatic Beam Generators, 2 Losaare AA Autocannons, and an Unstable Phason Generator. It also has Radar, Sonar, and Omni sensors and is capable of submerging itself underwater.
Haazthue-Uhthena:T3 Anti-Teleport TowerCreates and amplifies the effects of Quantum Wakes, preventing enemies from teleporting units within the affected area.
Iathuum-Hovathu:T3 Air Staging BuildingThe Advanced Air Staging Yard is used as a front line repair/refuel station for both air and naval units. It has a shield to protect the aircraft while refueling and launches repair and defense drones to help defend itself, also has torpedoes and torpedo defenses.
T4 Hovatha-Hauthu:T4 DreadnoughtHigh end naval unit. Armed with 3 heavy Quarnon Cannons, 4 anti-vessel beams and 4 AA Artillery cannon, as well as a building suite located in the aft of the ship; this beast made its appearance shortly after the Cybran and UEF coalition forces unleashed the Bismarck and Seadragon against the seraphim. This vessel holds 2 experimental canons, that when impact is capable of summoning Energy Being similar to the one made by the Ythotha, though considerably weaker.
Uttaus-Athellu: T4 Lambda/Point DefenceThe Lambda Field Generator is a device that can generate a field to repel enemy fire. This structure also acts as a Tier 4 Point Defense armed with a devastating two Quantum Storm Cannons.
Haasioz-Iya:T4 Quantom GateThis Quantum Rift Archway can stabilize a rift to the Quantum realm. Once this is done a Seraphim Commander can summon an endless amount of reinforcements from the other realm, however the rift takes a considerable amount of energy to maintain stability.