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Legion Darrath
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Posted: 07 Aug, 2008
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Joined: 23 Feb, 2007 Posts: 8748 Location: Belgium
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 Description and changelog: Code: All faction's ACUs will only be able to build Land facs, Air facs, Pgens and mexes. All faction's Engineers can do the same but can also build Hydro's and Radars. Each faction's Land fac will be able to build Labs, scouts, AA and engineers. Each faction's Air fac will be able to build Inties and Transports. Added Transports with prebuild cargo Nerfed acu damage to 50 (100 for uef with gun upgrade) Nerfed aeon range upgrade Added mass storage Added in a torp bomber Nerfed acu nuke to 2k
V9: Removed most of the new units (only GG's with prebuilt labs remain) Mobile AA can no longer fire from transport. ACU's can now fire at air units with their main weapon, Overcharge is unchanged. (might change later depending on feedback)
Code: To install: Extract the LabWars.rar to your mods folder. Default XP path: C:\Documents and Settings\%USERNAME%\My Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods Now Available: V9Also available in the vault. LABWARS MAP!MirrorAlso available in the vault. LABWARS AINo mirrors Drop all the included scd files in your gamedata directory. CAUTION: THIS AI MAY CAUSE CONFLICTS WITH THE SORIAN AI Special thanks to Manimal, BulletMagnet, Hawkeye and OrangeKnight. Even specialer thanks to AxDude for the basic idea.  Special thanks to Plasma_Wolf for the map! Special thanks to Duncane for the AI! Thanks to all the beta testers! Thanks to all the fans for the support!
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 Global Moderator and creator of LabWars
Last edited by Legion Darrath on 24 Aug, 2010, edited 24 times in total.
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AxDude
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Posted: 07 Aug, 2008
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Joined: 07 Feb, 2008 Posts: 13
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You the man.
Now, time to epic GG ^^
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BulletMagnet
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Posted: 07 Aug, 2008
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Joined: 05 Oct, 2007 Posts: 16425 Location: camping near the biggest power-up
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hehehehe, who wants a game or two of this?
i really want to play this for the LOL factor.
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Nephylim wrote: But, an FA army in an FA environment just looks... right. Does anyone know how to use air transports? I cant get them to pick up troops.
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Legion Darrath
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Posted: 07 Aug, 2008
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Joined: 23 Feb, 2007 Posts: 8748 Location: Belgium
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Its the thing I was trying to get to work and I just solved it in a very different way XD
_________________
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Optimus Prime
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Posted: 07 Aug, 2008
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Joined: 15 Feb, 2007 Posts: 1363 Location: Germany
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Lewa2321
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Posted: 07 Aug, 2008
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Joined: 06 Jan, 2008 Posts: 1608 Location: Asskickington. Population: Me.
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I can't seem to d/l it from the link >.<
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Obviously_Not_Toot wrote: and stop quoting me in your sigs you fucking faggots.
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BulletMagnet
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Posted: 07 Aug, 2008
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Joined: 05 Oct, 2007 Posts: 16425 Location: camping near the biggest power-up
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Lewa2321 wrote: I can't seem to d/l it from the link >.<
heh, me too. it's 4.8MB and counting...
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Nephylim wrote: But, an FA army in an FA environment just looks... right. Does anyone know how to use air transports? I cant get them to pick up troops.
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Legion Darrath
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Posted: 07 Aug, 2008
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Joined: 23 Feb, 2007 Posts: 8748 Location: Belgium
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its 16mb
the vault version is 45 mb.
I'll remove the models included in the next release >.>
_________________
 Global Moderator and creator of LabWars
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Legion Darrath
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Posted: 07 Aug, 2008
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Joined: 23 Feb, 2007 Posts: 8748 Location: Belgium
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Optimus Prime wrote: you can make sera not playable if you change the factions.lua. Just replace the sera lines with for example uef or so. But dont remove sera, this will produce a bug.
hmmm good idea for version 2
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 Global Moderator and creator of LabWars
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Lt_hawkeye
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Posted: 07 Aug, 2008
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Joined: 26 Mar, 2007 Posts: 5075 Location: California, United States
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wow, this might actually be a good and fun mod LD, good job.
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Legion Darrath
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Posted: 07 Aug, 2008
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Joined: 23 Feb, 2007 Posts: 8748 Location: Belgium
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Awesome
I already received word from TCC that if this becomes a success, I get a banner ^^
So download it!
_________________
 Global Moderator and creator of LabWars
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Pet0sh
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Posted: 07 Aug, 2008
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Joined: 15 Feb, 2007 Posts: 1200 Location: Behind your monitor
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Link doesn't work for me either.
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Legion Darrath
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Posted: 07 Aug, 2008
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Joined: 23 Feb, 2007 Posts: 8748 Location: Belgium
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ZombieJesus
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Posted: 07 Aug, 2008
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Joined: 08 Jun, 2007 Posts: 541 Location: Germany
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btw: how about you to modify that T1 scout bot to make it an adequate T1 bot to concur with the other bots?
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Lt_hawkeye
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Posted: 07 Aug, 2008
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Joined: 26 Mar, 2007 Posts: 5075 Location: California, United States
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i say you should just go ahead and add serphim support to this mod, easy fix to allow the selen to have a turret and shoot from trans, or you dont have to give it a turret, i mean it can shoot while moving, but only in about a 40 degree arc in front of it.
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Legion Darrath
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Posted: 07 Aug, 2008
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Joined: 23 Feb, 2007 Posts: 8748 Location: Belgium
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Yes hawk but I don't like the sera >.<
also, if I did the 40° arc thing they still don't have GG's and thats an end game strat! :p
EDIT:
While downloading, the total filesize is now correctly displayed.
_________________
 Global Moderator and creator of LabWars
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HighFlyer15
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Posted: 08 Aug, 2008
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Joined: 16 Feb, 2007 Posts: 2166 Location: Denmark
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Code: The Seraphim are not supported since they lack a proper lab, anyone who plays sera with this mod will totally own the opponents and trust me, they'll be very pissed off at you ;)
How can the sera's totally own opponents with a bad lab..?
seems like a fun map..  will try..
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Legion Darrath
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Posted: 08 Aug, 2008
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Joined: 23 Feb, 2007 Posts: 8748 Location: Belgium
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The sera are unchanged, meaning they have tanks and pds and every other unit.
_________________
 Global Moderator and creator of LabWars
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Lt_hawkeye
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Posted: 08 Aug, 2008
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Joined: 26 Mar, 2007 Posts: 5075 Location: California, United States
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no you dont get what i mean LD, the Selen already has alike a 40 degree arc range for its gun, so it can shoot while moving, but it cant turn its torso all the way around, as for the GG, 1 line on the Selen can change that.. fi you need help then i'll help ya...
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Legion Darrath
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Posted: 08 Aug, 2008
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Joined: 23 Feb, 2007 Posts: 8748 Location: Belgium
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what line would that be? "canfirefromtransport = true"?
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 Global Moderator and creator of LabWars
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BulletMagnet
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Posted: 08 Aug, 2008
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Joined: 05 Oct, 2007 Posts: 16425 Location: camping near the biggest power-up
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there's also the problem of the anchor bones being different on Sera' units -- though that might no apply to the Selen.
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Nephylim wrote: But, an FA army in an FA environment just looks... right. Does anyone know how to use air transports? I cant get them to pick up troops.
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Legion Darrath
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Posted: 08 Aug, 2008
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Joined: 23 Feb, 2007 Posts: 8748 Location: Belgium
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See, the Sera simply suck :p
I've already made something for version 2, you pick sera? Ok fine but you'll get uef :p
_________________
 Global Moderator and creator of LabWars
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Legion Darrath
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Posted: 08 Aug, 2008
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Joined: 23 Feb, 2007 Posts: 8748 Location: Belgium
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Lt_hawkeye
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Posted: 08 Aug, 2008
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Joined: 26 Mar, 2007 Posts: 5075 Location: California, United States
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awww, oh well, imo another probably good mod just turned into another one of LDs many other mods...too bad.
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Legion Darrath
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Posted: 08 Aug, 2008
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Joined: 23 Feb, 2007 Posts: 8748 Location: Belgium
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wha?
because I don't want seraphim?
Come on, sera don't even have a real lab, and its not called LAB AND FANCY SCOUT WAR.
EDIT:
Are you saying my mods sucks? >.<
Sigh...
If it becomes kinda popular, I'll make sure the sera get something too 
_________________
 Global Moderator and creator of LabWars
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