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Buggi
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Posted: 03 Aug, 2008
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Joined: 13 Jul, 2008 Posts: 344
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---- Update Sun (10th) Eve. !! ----
One of the final sketches I did before starting this thread is finally ready to post. I call it the "OctCannon". A heavy (short range) energy disruptor cannon for UEF base defense. Not for use on the front line, but rather further in a base for those BIG units that make it past the perimeter. It would have a large radar range, which would allow it to unfold and prepare itself to fire by the time the enemy got within range. Heavily armored when inactive. Vulnerable when activated.
--- update Tue. (5th) morn. !! ----
Another UEF unit! An experimental advanced shield generator, upgradable. And wow that glow took awhile to get looking decent. Since UEF have a greater tendency to Turtle, why not have a powerful shield?
Similar in style to the artillary below, this was drawn as a T2 PD. Both this and the artillary are energy weapons and do not shoot a "shell". More Aeon like than UEF in projectile.
--- update Mon. (4th) eve. !! ----
HOLY CRAP! Lots of curves in this one. It's a fancy artillary I sketched a long time ago. Took awhile to clean up in photoshop. Something not UEF at least
The Teardrop Bomber! It was much harder to get all the curves and stuff on this one, that's why it took a couple hours to do.
---- More to come ----
First is a unit I called the Big Bertha, in homage to TA...
The entire quad barrel thing rotates, as well as the individual barrels as it fires. Obviously an Experimental.
Now then, on to the "twins". Sometimes One barrel is too few, and most times 4 is to many... so...
MORE:
Something for the Aeon... A cool hover with neat "energy" glow...
And I love stuff that "unfolds" before firing... such as the my pillbox
And a short-range but powerful point defense (for those rush attempts).
I got the above idea off of "Futureweapons" on the discovery channel. Explosive rounds, very sweet.
A T2 armored Pillbox idea... again, top raises, barrels extend before firing.
More to come tonight!
I have more, just trying to make the sketches pretty. Two things you will know about my art by the time I'm done posting sketches... one, I can't texture worth crap, and two, I can't draw things with legs to save my life.
So you Cybran lovers out there... sorry 
Last edited by Buggi on 10 Aug, 2008, edited 6 times in total.
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Genesis-X
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Posted: 04 Aug, 2008
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Joined: 22 Jul, 2008 Posts: 83 Location: Germany
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Yeah, thats good blueprints.
I was bored, so i made a model from yours.
The "Twins" will look like this in 3d:

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Buggi
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Posted: 04 Aug, 2008
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Joined: 13 Jul, 2008 Posts: 344
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Thanks for the feedback guys! And the model
I wasn't sure what to do with the base of the "Twins" so if you want to experiment with it, go for it.
That goes for any of my ideas, if you do them, and tweak them and make them look even more awesome, just give me credit in the form of "unit inspired by Buggi" or something.
I have more, and they're really cool, so I have to clean them up a bit to get them looking right on screen. On paper, they're sweet... But the scanner picks up every last mistake and blemish. *sigh*
I'd really love to see someone do the Big Bertha as a experimental for UEF. The Mavor is sometimes to much, and the range of something the size of my Bertha could be euphoria endusing.
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Genesis-X
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Posted: 04 Aug, 2008
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Joined: 22 Jul, 2008 Posts: 83 Location: Germany
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Should the Bertha have the same abilities/projectiles such as the mavor?
Or should it be different?
I look into the modelling thing and try to make a "Bertha" model. Maybe i will take the coding up and make a T4 Uef experimental. But that´s a only "maybe". 
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Buggi
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Posted: 04 Aug, 2008
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Joined: 13 Jul, 2008 Posts: 344
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It should have it's own projectile. At the rate this thing fires, it doesn't need a huge explosive impact, but it should be near the "Duke". Think of it like a Gatling Duke.

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Genesis-X
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Posted: 04 Aug, 2008
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Joined: 22 Jul, 2008 Posts: 83 Location: Germany
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Ok, like the "Ravager" with high explosive shells?
That would be something different. The only thing that is "near" this idea, is the "Scathis". But i simply can´t stand the design 
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Merak
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Posted: 04 Aug, 2008
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Joined: 11 Apr, 2007 Posts: 247 Location: Rio de Janeiro - Brazil
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Buggi wrote: It should have it's own projectile. At the rate this thing fires, it doesn't need a huge explosive impact, but it should be near the "Duke". Think of it like a Gatling Duke.  You don´t want a Big Bertha, you want a Vulcan! ARM rulez!! Genesis-X wrote: Ok, like the "Ravager" with high explosive shells?
That would be something different. The only thing that is "near" this idea, is the "Scathis". But i simply can´t stand the design
True, I don´t know what happen in the mind of the person who created such think. Maybe was drunk. 
_________________ You will suffer! You will ALL suffer!
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Genesis-X
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Posted: 04 Aug, 2008
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Joined: 22 Jul, 2008 Posts: 83 Location: Germany
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@Merak: Or he played too much Alien like games, with tentacles and such  . It is truly not a good design. Probably he should has be assigned to make models for the seraphim^^. Weirdness is there a must
Back on topic: The Bertha model is ready for rigging.

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Buggi
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Posted: 04 Aug, 2008
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Joined: 13 Jul, 2008 Posts: 344
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The barrels need to be larger, remember, each barrel is actually 6 barrels. It's 4 gatling guns, rotating around a central point.
So each (of the 4) barrels spins, shooting rounds, and then the entire thing spins, spreading the rounds evenly for much destruction.
I'll have some more AEON and other oddities up later tonight. Just have to get Photoshop paths to cooperate.
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Genesis-X
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Posted: 04 Aug, 2008
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Joined: 22 Jul, 2008 Posts: 83 Location: Germany
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Yeah, done that. It´s a little bit difficult to make it 1:1
Here is the updated version:

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ChirmayaWrongEmail
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Posted: 04 Aug, 2008
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Joined: 23 Oct, 2007 Posts: 844 Location: Winnipeg, Manitoba, Canada
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Yay for turrets! They are the most fun things to make ^_^ Give me a shout if you run into problems in the scripting or blueprints.
_________________

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Genesis-X
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Posted: 04 Aug, 2008
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Joined: 22 Jul, 2008 Posts: 83 Location: Germany
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When i´m stuck, i will call for help
Hope all will be fine^^
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Manimal
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Posted: 04 Aug, 2008
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Joined: 11 Apr, 2007 Posts: 1915
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The rotating cannons is a bit similar to the Vulcan in a way... (for memory: O.T.A unit, sort of rapidfire Big Bertha with a shorter range)
_________________ Console Plus - Solo A.C.U. - Experimental Wars
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Genesis-X
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Posted: 04 Aug, 2008
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Joined: 22 Jul, 2008 Posts: 83 Location: Germany
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Similarities has it in a way.
But the rotating cannons idea is a good one.
Question to Buggy: Can you make a blueprint, how the Bertha should work (with the barrels and so on). That will make it easier for me to make the Bertha correct. 
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Buggi
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Posted: 04 Aug, 2008
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Joined: 13 Jul, 2008 Posts: 344
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I'll try, not sure what you mean by blueprint though  And feel free to add additional details (plating, rivets, armor, etc) that I don't have an eye for.
And the gear thing should be in the middle... a logical mistake on my part. Help yourself to create a sweet base. Some of my ideas are rather unfinished as I have a vision of what part of it should look like but can't hammer out the rest.
Oh and that updated image is broken above. FYI
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Genesis-X
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Posted: 04 Aug, 2008
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Joined: 22 Jul, 2008 Posts: 83 Location: Germany
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Blueprint=Drawing
A picture, where you show with arrows and such, how it exactly works.
That would help me alot.
The gear will i place in the middle.
I try to make plating and such. But i personally think, i suck in this part^^
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Genesis-X
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Posted: 04 Aug, 2008
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Joined: 22 Jul, 2008 Posts: 83 Location: Germany
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Here is a updated picture:
Hope you see it, buggi 
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Buggi
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Posted: 04 Aug, 2008
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Joined: 13 Jul, 2008 Posts: 344
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Sweet, don't over due the details
Here's the blueprint you were asking about...
I know it's wide... :-/
Also, I added a T2 armored pillbox in my first post. 
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Genesis-X
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Posted: 04 Aug, 2008
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Joined: 22 Jul, 2008 Posts: 83 Location: Germany
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Ok, this is much better information
Thanks for that.
And i will not overdue the detail. I can hardly find spots, were i can add armor plates^^.
Now i will make the rivets.
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ZombieJesus
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Posted: 04 Aug, 2008
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Joined: 08 Jun, 2007 Posts: 541 Location: Germany
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I dont want to stop your enthusiasm, but I am afraid to say that it looks like having zillions of polygons... common for a unit of this kind would be 1000-2000.
Can you tell me its polycount?
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Buggi
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Posted: 04 Aug, 2008
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Joined: 13 Jul, 2008 Posts: 344
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Yeah, cut down on the fancyness... use the "Duke" as inspiration on details. Simple, yet powerful!
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Genesis-X
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Posted: 04 Aug, 2008
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Joined: 22 Jul, 2008 Posts: 83 Location: Germany
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Yeah, well... it´s by 9678
First i make a model, than i´m reducing the polycount and then i´m double checking it for errors.
Here a updated picture again:

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OrangeKnight
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Posted: 04 Aug, 2008
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Joined: 02 Mar, 2007 Posts: 9005 Location: Ninja Editing Your Post from a Canadian IPhone
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If its only 1 thing I learned in the last couple years, its that you always start small, its way easier to add details than it is to remove them, always and if its not, that means the stuff your adding before your go to remove it is entirely redundant, so you shouldn't add it in the first place.
Lets see a Shaded screen shot with Wireframe on Shaded Enabled.
Mike
_________________ God of Models - Moderator BlackOps Team Twitter
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