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AngryZealot
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Posted: 10 Jul, 2008
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Joined: 01 Apr, 2007 Posts: 4744
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I want to see a giant turtle map in Demigod.
Not just any giant turtle map, mind you.
I want a giant turtle map where the giant turtle walks around giant ruins. If the environment is just a static model like I think it is, then GPG can translate the environment instead of moving the actual playing field to create the same effect. Animated doodads could be used for the turtle legs. Scripts could be used to make the turtle pop its head into its shell every time a Demigod dies.
Fear the mighty turtle.
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sturmadler
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Posted: 10 Jul, 2008
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Joined: 04 Feb, 2008 Posts: 19
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provided minimal effort will be required to achieve the desired effect, I support this concept.
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Mooilo
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Posted: 10 Jul, 2008
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Joined: 08 Jul, 2007 Posts: 5394
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I support a giant turtle Demigod.
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Z32
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Posted: 10 Jul, 2008
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Joined: 26 May, 2008 Posts: 10101 Location: somewhere around nothing
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i support both
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Gnats3
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Posted: 10 Jul, 2008
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Joined: 08 May, 2007 Posts: 3461 Location: Supreme Overlord Shimrra's Citadel, Yuuzhan'tar
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Z32 wrote: I support both.
Also, have the ruins be on top of another even more-giant turtle!
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PheonixIV
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Posted: 10 Jul, 2008
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Joined: 08 Mar, 2007 Posts: 9771 Location: In a non-euclidian space between the walls.
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Gnats3 wrote: Z32 wrote: I support both. Also, have the ruins be on top of another even more-giant turtle!
No! The ruins sit atop the backs of four giant elephants, who stand upon the back of a MASSIVE turtle that flies through space!
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BulletMagnet
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Posted: 10 Jul, 2008
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Joined: 05 Oct, 2007 Posts: 16449 Location: camping near the biggest power-up
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PheonixIV wrote: Gnats3 wrote: Z32 wrote: I support both. Also, have the ruins be on top of another even more-giant turtle! No! The ruins sit atop the backs of four giant elephants, who stand upon the back of a MASSIVE turtle that flies through space!
we need one of these maps!
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Nephylim wrote: But, an FA army in an FA environment just looks... right. Does anyone know how to use air transports? I cant get them to pick up troops.
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isik
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Posted: 10 Jul, 2008
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Joined: 05 Mar, 2007 Posts: 8452
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BulletMagnet wrote: PheonixIV wrote: Gnats3 wrote: Z32 wrote: I support both. Also, have the ruins be on top of another even more-giant turtle! No! The ruins sit atop the backs of four giant elephants, who stand upon the back of a MASSIVE turtle that flies through space! we need one of these maps!
Does he get the refrence?
When a Demigod dies near the edge, there needs to have an animation where it falls of the edge, and Great A'tuin's head comes up and eats it.
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Voltan
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Posted: 10 Jul, 2008
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Joined: 12 Jul, 2007 Posts: 439
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Tesla
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Posted: 10 Jul, 2008
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Joined: 03 Jul, 2008 Posts: 1109 Location: In my Pants.
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I actually really want a turtle demigod now.
Little turtles...
aww. lookadat.
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The Core Commander
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Posted: 10 Jul, 2008
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Joined: 23 May, 2007 Posts: 913
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This topic is quite interesting, I approve.
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Reaver
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Posted: 10 Jul, 2008
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Joined: 15 Feb, 2007 Posts: 1118 Location: Empyrrean
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holy **** TCC approves!?!
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PheonixIV
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Posted: 10 Jul, 2008
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Joined: 08 Mar, 2007 Posts: 9771 Location: In a non-euclidian space between the walls.
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Reaver
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Posted: 11 Jul, 2008
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Joined: 15 Feb, 2007 Posts: 1118 Location: Empyrrean
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damn, we have some good tactics
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Z32
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Posted: 11 Jul, 2008
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Joined: 26 May, 2008 Posts: 10101 Location: somewhere around nothing
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this thread is awsome, i juts hope scathis is reading =P
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Omecron
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Posted: 11 Jul, 2008
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Joined: 12 Jun, 2008 Posts: 239
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A diagram of your minds:
Where do these ideas come from?
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Esquire
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Reaver
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Posted: 11 Jul, 2008
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Joined: 15 Feb, 2007 Posts: 1118 Location: Empyrrean
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Our Ideas come from Imagination Land!
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Z32
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Posted: 11 Jul, 2008
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Joined: 26 May, 2008 Posts: 10101 Location: somewhere around nothing
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Ntrrnc
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Posted: 22 Jul, 2008
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Joined: 08 Mar, 2007 Posts: 226
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Actual in-game screenshot:

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Tesla
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Posted: 22 Jul, 2008
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Joined: 03 Jul, 2008 Posts: 1109 Location: In my Pants.
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Ntrrnc wrote: Actual in-game screenshot: 
Wow, they weren't kidding. The artwork for this game is being pretty rushed for beta. I mean, I understand getting models and such when you're just coming out of whitebox-mode can be difficult. But this is just....
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Ntrrnc
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Posted: 22 Jul, 2008
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Joined: 08 Mar, 2007 Posts: 226
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Tesla wrote: Ntrrnc wrote: Actual in-game screenshot:  Wow, they weren't kidding. The artwork for this game is being pretty rushed for beta. I mean, I understand getting models and such when you're just coming out of whitebox-mode can be difficult. But this is just....
It's about the gameplay 
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DeadMG
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Posted: 06 Aug, 2008
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Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
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Ntrrnc wrote: Tesla wrote: Ntrrnc wrote: Actual in-game screenshot:  Wow, they weren't kidding. The artwork for this game is being pretty rushed for beta. I mean, I understand getting models and such when you're just coming out of whitebox-mode can be difficult. But this is just.... It's about the gameplay 
That's the final artwork. What the hell, you're calling it ****! Go be Derek in the Space Siege forums and get banned.
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Atua
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Posted: 06 Aug, 2008
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Joined: 12 Mar, 2007 Posts: 146 Location: Australia
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Tesla wrote: I actually really want a turtle demigod now. Little turtles...  aww. lookadat.
That's a tortoise, not a turtle. And AZ probably wants a Tortoise map, instead of a turtle map, otherwise its going to be a very bumpy ride...
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