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dark_eXile
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Posted: 17 Feb, 2008
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Joined: 02 Aug, 2007 Posts: 201 Location: TURN AROUND AND FIND OUT!
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im basing this on ONLY WHAT IVE HERD NOT MY ASSUMPTIONS
first of, im thrilled that its coming out for x360, as im getting one in april.
but what i hear i dont like!!!
what ive herd: good thing or made of fail:
multiplayer 2-4vAI great
no longer 8 person multi didnt care about them anywhey
graphical quality between low and medium could be better
unit limit of 500 fail!!
removal of the large 80x80 maps also fails
3 exclusive units yay
new maps to replace the 80x80's yay
now i know they removed the maps and have the unit cap and quality becuse of lowish prosseor power, but i herd the 360's gpu is better then (only slightly) the ps3s so cant you move the load from the cpu the the gpu?
a few more things
sandbox: i want the "controlling both sides" funcion in sandbox mode.
cheats: now i love playn sandbox. i love controlling both sides, and i love using cheats in sandbox mode to see what happins if... you name it
so, to make it fair, could you make it so that cheats are avalable in sandbox mode only, or have i that once cheats are enabled, you cant win any achevements unless you restart match without cheats or qouit and reboot.
unit limit: that make this build of sc worst than the pc demo!! ether have it 1000 no less or have 500 for 40x40 and 1000 for all smaller maps.
mods: i like the mods. in unreal 3, the mods you make on the pc can be transfered to the ps3/x360. i want this function for supcom!! if you cant do that, than it truly is wors than the pc demo. i could hack mods into the pc demo but cant have mods in the 360 build? fail!!!! also a mod tool woudl be nice.
i will update this thread based on new info and your comments
_________________ can people plz flame this video to oblivion? the guy thinks supcom is an ***!!!!!
my youtube Profile
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miffy
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Posted: 17 Feb, 2008
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Joined: 18 Feb, 2007 Posts: 530 Location: EN-AU {A34D65F7-E762-4c87- 8A0E-8B54671AF425}
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Quote: now i know they removed the maps and have the unit cap and quality becuse of lowish prosseor power, but i herd the 360's gpu is better then (only slightly) the ps3s so cant you move the load from the cpu the the gpu? Quote: unit limit: that make this build of sc worst than the pc demo!! ether have it 1000 no less or have 500 for 40x40 and 1000 for all smaller maps.
first of all, it's not the lower CPU power, a triple-core processor clocked at 3.2GHz will probably beat out any dual-core C2D not similarly clocked. its the lower memory amount. the xbox 360 has 512MB altogether, shared memory for both the CPU and GPU. if they split it half/half, then thats 256MB for supcom, can u really imagine 500+ units per player with only 256MB of memory?
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Chaos-Storm
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Posted: 18 Feb, 2008
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Joined: 12 Mar, 2007 Posts: 1333 Location: Edmonton, Canada
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miffy wrote: Quote: now i know they removed the maps and have the unit cap and quality becuse of lowish prosseor power, but i herd the 360's gpu is better then (only slightly) the ps3s so cant you move the load from the cpu the the gpu? Quote: unit limit: that make this build of sc worst than the pc demo!! ether have it 1000 no less or have 500 for 40x40 and 1000 for all smaller maps. first of all, it's not the lower CPU power, a triple-core processor clocked at 3.2GHz will probably beat out any dual-core C2D not similarly clocked. its the lower memory amount. the xbox 360 has 512MB altogether, shared memory for both the CPU and GPU. if they split it half/half, then thats 256MB for supcom, can u really imagine 500+ units per player with only 256MB of memory?
You do realize that clock speed between these two processor architectures are not exactly comparable, as the C2D is an X86 processor with out of order execution and the IBM chip is an in order RISC chip. The C2D is siginificantly faster per clock cycle, so much so that a C2D clocked at 2.4 ghz will beat that triple core 3.2 Ghz IBM chip.
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miffy
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Posted: 18 Feb, 2008
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Joined: 18 Feb, 2007 Posts: 530 Location: EN-AU {A34D65F7-E762-4c87- 8A0E-8B54671AF425}
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yeah maybe at running windows lol it makes up for a slow crunch per clock with symmetrical multithreading
_________________
Last edited by miffy on 02 Mar, 2008, edited 1 time in total.
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brent_w
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Posted: 18 Feb, 2008
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Joined: 23 Feb, 2007 Posts: 11492 Location: Columbus, Ohio, US
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Holy crap Dark_Exile ... Do you know what is made of wimp and fail?
Your grammar and spelling ...
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drugfreeboy
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Posted: 18 Feb, 2008
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Joined: 03 Jul, 2007 Posts: 343
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I'm getting a 360 soon, and I'm planning on buying supcom for it. I could never play an 80 x 80 on a 360 though. I've only played 40 x 40's on pc like twice and those are already huge and start to slow down due to performance issues. I don't want to deal with performance issues on a console, so I'm ok with smaller maps.
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Techubus
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Posted: 18 Feb, 2008
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Joined: 20 Mar, 2007 Posts: 1881
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I don't even like 40x40 maps, they just take to damn long. 20x20 are the perfect size for 3v3 or 4v4 imo.
_________________
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Cpl.Facehugger
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Posted: 21 Feb, 2008
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Joined: 10 Mar, 2007 Posts: 635
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Chaos-Storm wrote: You do realize that clock speed between these two processor architectures are not exactly comparable, as the C2D is an X86 processor with out of order execution and the IBM chip is an in order RISC chip. The C2D is siginificantly faster per clock cycle, so much so that a C2D clocked at 2.4 ghz will beat that triple core 3.2 Ghz IBM chip.
Wow, I did not know that. *Does a happy dance.*
Thank you, Chaos-Storm.
_________________
Aelius wrote: Dr. Brackman- "Oh my god! What have you done?!"
QAI- "Shut up you old fool! Can't you see i brought you a new playable faction?!"
QAI FTW
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Vid-szhite
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Posted: 22 Feb, 2008
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Joined: 09 Mar, 2007 Posts: 8914 Location: In Soviet Russia, computer owns you!
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Techubus wrote: I don't even like 40x40 maps, they just take to damn long. 20x20 are the perfect size for 3v3 or 4v4 imo.
That's just the thing, NOBODY plays the 40x40s, either because they're too damn big, or because of system specs. I'm both.
_________________ I was the first to hit over 9000 before the purge deleted all my spam, damn it.
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The Dalai Lama
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Posted: 23 Feb, 2008
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Joined: 06 Jul, 2007 Posts: 21
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Although, as the 360 is only one set of hardware, there's going to be more 1337 optimisation going on.
_________________ Don't listen, its a trap!
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JAGX
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Posted: 23 Feb, 2008
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Joined: 14 Apr, 2007 Posts: 57
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I understand the unit cap concept, but it should be variable based on the amount of players. There is no reason to restrict a 1v1 based on 2v2 unit assumptions.
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Ajhayter
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Posted: 27 Feb, 2008
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Joined: 05 Feb, 2008 Posts: 82
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The 360 has a triple core 2 threads per core processing system.
The hold back for supcom (afaik) is the RAM. Xbox 360 only has 512 Mb. But then it doesn't have to run a resource leeching OS....
_________________ Air Combat Re-Balance Mod: Bring on the noise!
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Dark
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Posted: 27 Feb, 2008
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Joined: 16 Feb, 2007 Posts: 555 Location: Holland
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dark_eXile wrote: now i know they removed the maps and have the unit cap and quality becuse of lowish prosseor power, but i herd the 360's gpu is better then (only slightly) the ps3s so cant you move the load from the cpu the the gpu?
PS3 is way better.
_________________ TA Veteran | SupCom Mapper
Box-o-Scripts™ Custom map scripts!
[Competition]Best User Made Map!
Death, Panic, Disaster, Your work here is done my boy.. Oh yess...
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BulletMagnet
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Posted: 27 Feb, 2008
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Joined: 05 Oct, 2007 Posts: 16426 Location: camping near the biggest power-up
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Dark wrote: PS3 is way better.
oh no you didn't.
you didn't just start a 360 vs. PS3...
_________________
Nephylim wrote: But, an FA army in an FA environment just looks... right. Does anyone know how to use air transports? I cant get them to pick up troops.
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GM1XXA
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Posted: 02 Mar, 2008
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Joined: 12 Feb, 2008 Posts: 473
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BulletMagnet wrote: Dark wrote: PS3 is way better. oh no you didn't. you didn't just start a 360 vs. PS3...
No he didn't because it doesn't matter. Aside from it being completely off-topic, SupCom will never be released for the PS3, so there's no reason to go that way.
There's enough hope for XBox 360 users. Aside from the game getting optimised, the GPG staff is able to focus on just one type of hardware, instead of all-round with all kinds of support the game has to have. Ruling out all driver support, sound support and other stuff that isn't required. I'm pretty sure the GPG staff will do their best to let the game run on 30 FPS at the least in the largest battles. You can't sell a game on a console that barely runs, bad reviews will start and people highly recommend you to not buy it.
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dark_eXile
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Posted: 07 Mar, 2008
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Joined: 02 Aug, 2007 Posts: 201 Location: TURN AROUND AND FIND OUT!
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parado0m
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Posted: 10 Mar, 2008
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Joined: 10 Jun, 2007 Posts: 1780 Location: umm... look! a distraction!
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What do you mean shift the load? It's impossible: The RAM holds whatever calculations the CPU is doing. If you run out of RAM, you start dropping calculations and bad things happen (vanishing units, anyone?) A 360 with hard drive could cache data to the HDD, but that would be slow.
The PS3 is technically stronger than the 360, though. It's like a 7600GT versus 7800GT/8600GT in desktop PC terms.
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