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 PostPosted: 11 Jan, 2008 
 
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Col. Jessep wrote:
Pawz wrote:
- Front Page : The stuff on there has been static for AGES. No news, nothing new, and the 'most popular mod' section has Optimus Prime's 4th Dimension 1.5 mod in the list, which is about 8 months out of date, not to mention for Supcom only, as well as an old version. It may show data from a live database, but it's not relevant, and it's very very static. How many people stop to look at it on the way through? Hard to tell, but I know personally it's just another click in the way of hitting that 'join chat' button.
I have to agree, the 'most popular maps' never change either. IMO it would be better to display the top rated maps, they usually change on a weekly basis.

And if you could add 2 new search criterias to the 'popular searches' it would be perfect:
- latest maps
- most popular in the last month

I havent played DotA yet so I not sure what to expect but what ive read about Demigod so far sounds very interesting! Good luck with the development and especially with the self-publishing!!!
yea i totally agree with that as well. when supcom came out i used to logon to GPGnet all the time to see if anything changed or anything new came up, but then i found the forums <- as time went by it was as if the frontpage was dead or something. i dont think it even said anything about FA on the page, except for the no-securom patch. :oops:

in relation to GPGnet, when i first used it i thought it was the most awkward program to nagivate. it didnt say much in terms of usability...

for example, in an early version of GPGnet column headers didnt auto expand when u double clicked them and when they did, lists never extended beyond the bounds of the program window, which i found annoying since the text and column headers would always be truncated with ... when the column was too small. GPGnet still does this! zomg manually adjusting the columns just to READ is so annoying.

also, hosting a game, joining a game, viewing the ladder rankings, worldmap, program options and the vault all open in their own windows! only chat uses the main window...more windows makes it way more confounding to navigate, especially with other programs in the background.

Image
theres a reason they invented tabbed browsing!

i think the main GPGnet window should be separated in tabs, the same way the vault window is divided:
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tabs = good usability

also the vault never seems to automatically update the search results portion of the window when u switch between content types (maps - mods - tools). it does after you switch and then click "Run search"
Image
a bowl-shaped application u mean?

only the icons on the far-left change. this really got me once...

but besides all that i guess if u get used to it its fine. :lol:


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 PostPosted: 11 Jan, 2008 
 
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I found that with a few minute to acclimate that gpg.net is pretty straight forward to use. Like others I would like to have the chat integrated into the game lobby so you can chat while waiting for games. That said the three major annoyances I have are:

1) No way to filter games. It's not uncommon to see game at 0/8 players for the entire night. On the same train of thought it would be nice to filter out locked games when you aren't looking for them.

2) When in the game hosting lobby and someone leaves or lags out it appears the slot still shows as full to gpg.net. Only when you put an AI in the slot and remove it or occupy the slot yourself will you be able to get someone new able to join the game. It's a minor annoyance but still an annoyance.

3) gpg.net seems to have a bad memory for game names. If I host a game called 3v3 Setons people will see the game. After the game has been played if I call the next game 3v3 Setons it will either never establish the game or if it does create one nobody can see it. If I create a game with a variation on the name ie 3v3 Setonz it will work. I can make as many games as I want so long as I keep shuffling the name until the old ones work their way out of the system.


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 PostPosted: 11 Jan, 2008 
 
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- Login. Router issues? This forum handles my login no problem... The only reason for it I can think of is to prevent someone who stole your cd key from loggin in while you're playing.. but that doesn't solve that issue in the slightest, and irritates everyone else who has to deal with it. This should have been dropped out entirely from day 1.


So far, the only people I know suffering from this is the ones patching from the very old versions of GPGnet, but ater the latest patch, everything is fine.

Quote:
- Front Page : The stuff on there has been static for AGES. No news, nothing new, and the 'most popular mod' section has Optimus Prime's 4th Dimension 1.5 mod in the list, which is about 8 months out of date, not to mention for Supcom only, as well as an old version. It may show data from a live database, but it's not relevant, and it's very very static. How many people stop to look at it on the way through? Hard to tell, but I know personally it's just another click in the way of hitting that 'join chat' button.


The only thing static may be the 'most popular maps/mods' but replays get flushed every update, and there just was one a week ago.
Last newspost was 20 days ago, I have seen some services with year old newsposts.
Also, Optimu's latest update was released on 10/09/2007, however he chose not to UPDATE the old mod and ad a new version to it and just uploaded under a diferent name, thats why the homepage lists the OLD one.

Recon wrote:
The Core Commander wrote:
What fails? how it is clunky? how is it hard to use? If you know how to make a proper mod you should be able to understand how to upload it.

Ok THAT was uncalled for. We certainly DO know how to make a proper mod. We made the biggest mod for supcom to date!! And if you don't think we know how to make a "proper" mod, come visit supremilated.com and download ATW and see for yourself.
THEN try to make it work in the Vault. If you get it to work, you get a cookie.


Don't put words in my mouth.
I am not saying you guys can't mod, and I know all about suprimilated as I played and like a few aspects of it.
Contrarly to popular belief, I do not live under a rock.
I am saying that any modder capable of editing LUA files properly will understand how to upload it.
This will probably change in the future as we are trying to get rid of these bugs, though from what I undersatand most of occur due to human error.

I will gladly upload your mod if you are having issues with it. Free of charge since its the first time. :)

Quote:
3) gpg.net seems to have a bad memory for game names. If I host a game called 3v3 Setons people will see the game. After the game has been played if I call the next game 3v3 Setons it will either never establish the game or if it does create one nobody can see it. If I create a game with a variation on the name ie 3v3 Setonz it will work. I can make as many games as I want so long as I keep shuffling the name until the old ones work their way out of the system.


This is being looked into.

Quote:
And of course I know GPGNet doesn't differentiate mods.. and that FA & Supcom are incompatible. Poking at my credibility with database admin stats is hardly professional.


This is one of the big changes that will come. You can't rush these things, QA, debugging. I mean I wish it were out @ FA release as well but modders are intelligent people, they post in the mid description if its FA. Those without this descriptions are probably SC. It's not a big of a problem as you might imagine. :)


PS: More australian friendly tournaments are comming very soon, I actually think theres one tomorrow.

Key point is, everything that needs a change/update/polish will get it as soon as it can, but you have to understand testing it takes time.
This has already happened almost every big update we've had, things got better.
For example I have not heard one person say: OMG 100% CPU bug in about 2-3 months, OMG desync (SC desyncs to almos 5% of what they were at SC's launch and are almost non existant in FA).

Anyway this is really offtopic in the demigod forum, moving to GPGnet suggestion.

Thanks for your input. :roll:

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 PostPosted: 14 Jan, 2008 
 
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Pawz wrote:
In case I wasn't entirely clear, the #1 very best thing that I really truly hope GPG gets a mind to do with this new game, is to build a game host lobby into their online client.

I'm talking about a room where you sit & chat that allows you to navigate and chat with your friends while you wait for people to join your game, as well as a place to return to once the game is over, to chat with the people you just played, and perhaps launch another game.


so true. i totally support your opinion, and hope gpg implements this.

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 PostPosted: 15 Jan, 2008 
 
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Just wanted to point out that

Quote:
I am saying that any modder capable of editing LUA files properly will understand how to upload it.
is a load of turkey dung. Seriously, there is little to no documentation on what to actually, do, and mods that work fine in the game do not work in the Vault. Thanks to Typo91 I finally got ATW uploaded to the Vault - how? Because he says "Oh, it doesn't like special characters like ":" in the description".

Yeah, that's well documented. Oh wait, no, the only thing it says is "Error uploading.. please try again".

Nice, btw, consigning the discussion to the depths of the GPGnet Suggestions board. Organized, but deadly to the actual discussion, since nobody (including Unclean Beast) actually reads this forum.

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 PostPosted: 15 Jan, 2008 
 

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Do you now the project TA SPring ?
If you dont look at their web site and test their lobby.

I want the same lobby. Clear and very nice to use with all the informations you need.
Bigs problems which appear with GPGNet are :
** You can't see who is in each game the fact
** You can't chat when you are waiting ingame.

So do you improve that ?

Thx, and it is nice to see that you are working to improve GPGNet.
:P


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 PostPosted: 15 Jan, 2008 
 
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Quote:

Nice, btw, consigning the discussion to the depths of the GPGnet Suggestions board. Organized, but deadly to the actual discussion, since nobody (including Unclean Beast) actually reads this forum.


Why do you always sound like a troll? Just because I don't respond to every post doesn't mean I don't read the forum Pawz.


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 PostPosted: 15 Jan, 2008 
 
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Pawz, I am begining to think you just like to troll.

You have no idea what you are talking about and just bash what you can't get right.

The vault is filled with tons of mods that get uploaded/downloaded/updated every day and there are very few issues.

Perhaps you should check some of the modding forum FAQ topics to solve your mod issues.
Or better yet, send the mod to me and I will upload it, but I suspect you don't want it in our 'slimey' GPG vault because you like being a rebel.

Oh well.

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 PostPosted: 19 Jan, 2008 
 
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Sorry Unclean_Beast - it's less a factor of you personally not reading/responding, and more about having useful discussion with *other* members - case in point, I thought Miffy's post was pretty darn good. You gotta admit discussion drops to zero once threads are here. And unless you want to cultivate the 'your suggestion has been dropped into the void' impression this forum leaves behind, might I suggest responding to some of the suggestions. Visiting here with 85% of the posts having 0 replies definitely leaves it feeling empty.

Anyways. Back on topic. Glad to hear you guys are still working on things, yes your vault is slimey, and dammit ATW got slimed. ;)

Don't get all down on me TCC - it's always the last 10% that users bitch about. Besides, of course it's possible to upload/download mods, and some enterprising modders have got it figured out.. but how does that make it invalid for me to complain that a ":" in my description is enough to break the vault with a uninformative error? Which of my complaints have been outright incorrect, to justify calling me a troll who has no idea what I'm talking about? Rather than shouting 'troll' when a user criticizes your system, consider it an illustration of the frustration your system is inflicting on us.

By the way, if you could point me somewhere that would illustrate how the Vault is now seperating mods by FA / Supcom, I'd really appreciate it - I did manage to get ATW uploaded, but if I'm reading the news post right, it apparently would have been categorized as an FA mod.. which it isn't.

I'm not sure where to look to find out how to pick which game my mod targets..?

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 PostPosted: 20 Jan, 2008 
 
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The Core Commander wrote:
Pawz, I am begining to think you just like to troll.


Wikipedia wrote:
An Internet troll, or simply troll in Internet slang, is someone who posts controversial messages in an online community, such as an online discussion forum, with the intention of baiting other users into an emotional response.


Pawz isn't trying to bait others into an emotional response. He's trying to prompt actual fixes to actual problems which exist in GPG's software and/or systems.

Being a troll is not the same thing as simply not being a fanboy who can say no wrong about an obviously flawed system.
You all are promoting a mini form of Fascism here, where everybody needs to shut up and act happy when things are clearly broken in many areas.
The story of the Emperor's New Clothes comes to mind.

And before anybody says it, I'm not looking for an emotional response to this either. Just simply quiet reflection and perhaps (hopefully) a humble change of attitude and policy.

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 PostPosted: 21 Jan, 2008 
 
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Here's the thing: when you say something has flaws you need to back it up with data, from a ton of users, not just those few 3% that have some sort of glitch often because of something isn't right in their system our bad router settings.

If there are such HUGE issues then why don't the majority of the users get them?
Lets take a REAL bug: the 100% CPU bug that almost EVERYONE had a few months back, now that was a valid issue and was fixed.

This topic is nothing but a bait.


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