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 PostPosted: 10 Dec, 2007 
 
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Hehe yea I know but because I haven't updated the tutorial yet I haven't correct that and a cpl other things in it :P


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 PostPosted: 20 Jan, 2008 
 
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/me casts True Resurrection

The download link is down ;)

Also, you don't need to google for a GUID generator, there is one included in your gpgnet folder!

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 PostPosted: 20 Jan, 2008 
 

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I just spent about half an hour looking for "tools" to change my .zip files to .scd, but that didn't exist in any menus I saw.

Anyway, in Windows Vista, you go to organize/folder and search options/view and deselect the hide extensions option.


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 PostPosted: 21 Jan, 2008 
 

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Metroidcaptain wrote:
I just spent about half an hour looking for "tools" to change my .zip files to .scd, but that didn't exist in any menus I saw.


Just rename them. SCD's are ZIP's, just with a different extension.

Now I think about it, didn't one of the patches make SupCom load from ordinary ZIP's as well as SCD's?


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 PostPosted: 21 Jan, 2008 
 

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That would be handy.


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 PostPosted: 05 Feb, 2008 
 
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/me Resurrects thread again

Sorry for digging up this rather old thread, but I figured this would be better than starting a new one. I was thinking of trying to mod FA, my first time modding, and I was planning to use this tutorial. However, this appears to be for vanilla. Is it updated? And if it isn't, what significant changes are there between vanilla and FA would mess up a beginning mod?

Thanks!


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 PostPosted: 06 Feb, 2008 
 
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AFAIK, this will help you out just fine.

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 PostPosted: 17 Mar, 2009 
 
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A bit of a necro post, but as a novice modder I just wanted to extend my thanks. I've had some very basic questions about projectiles, their creation and integration into a design. It just so happens that everything I need is right here. This tutorial is very informative and will help me get my Tactical Missile Mod out of the rut I've carved for it.

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 PostPosted: 17 Mar, 2009 
 
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izumo13 wrote:
A bit of a necro post, but as a novice modder I just wanted to extend my thanks. I've had some very basic questions about projectiles, their creation and integration into a design. It just so happens that everything I need is right here. This tutorial is very informative and will help me get my Tactical Missile Mod out of the rut I've carved for it.


Hehe this is one thread I think its ok to necro in because its still actually passed around :P

One of these weeks i will get around to my planned updates to it lol.


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 PostPosted: 17 Mar, 2009 
 
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Just don't forget Izumo, necroing to give thanks is not a valid necro in most cases, luckily Exavier is still alive and kicking, so just keep that in mind for next time.

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 PostPosted: 17 Mar, 2009 
 
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Exavier Macbeth wrote:
izumo13 wrote:
A bit of a necro post, but as a novice modder I just wanted to extend my thanks. I've had some very basic questions about projectiles, their creation and integration into a design. It just so happens that everything I need is right here. This tutorial is very informative and will help me get my Tactical Missile Mod out of the rut I've carved for it.


Hehe this is one thread I think its ok to necro in because its still actually passed around :P

One of these weeks i will get around to my planned updates to it lol.


Can i see your intended update before you post in... i may have some things i can add to it.

Resin

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 PostPosted: 17 Mar, 2009 
 
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Resin_Smoker wrote:
Exavier Macbeth wrote:
izumo13 wrote:
A bit of a necro post, but as a novice modder I just wanted to extend my thanks. I've had some very basic questions about projectiles, their creation and integration into a design. It just so happens that everything I need is right here. This tutorial is very informative and will help me get my Tactical Missile Mod out of the rut I've carved for it.


Hehe this is one thread I think its ok to necro in because its still actually passed around :P

One of these weeks i will get around to my planned updates to it lol.


Can i see your intended update before you post in... i may have some things i can add to it.

Resin


I'll let you know when i get it written. One of the things i do plan to do for it is to go through as many of the FA posts as I can to collect code snippets :)


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 PostPosted: 17 Mar, 2009 
 
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Heh, I'll keep that in mind Orange.

Now to try and figure out what's going on with this tac missile launcher that won't find it's projectiles...

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Them:"LULZ, STRATEGIC DEFENSE"
Me:"OH. :("
Them:":)"
Me:"No tac def?"
Them:"SHIELDS FTW"
Me:"BAKPAK FTW"
Them:"WUT?"
~LAUNCHES UEF ACU BAKPAK NUKE~
~~FOOOOOOOOM~~
Them:":("
~~FOOOOOOOOM~~
~~FOOOOOOOOM~~
~~FOOOOOOOOM~~


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 PostPosted: 24 Mar, 2009 
 
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Exavier Macbeth wrote:
I guess by now everyone wants to know where they can download it right? Well here it is.
http://www.hyperimpact.net/downloads/SupComModTutorial.zip

Tutorial is originally written in Microsoft Word however I included an RTF (Rich Text Format) file for those who do not make use of Microsoft products to view text/image combunation files. :P


Is it safe. My internet stoped me from accessing it.

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 PostPosted: 24 Mar, 2009 
 
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really? Should be safe as I haven't actually touched the file since i uploaded it to that location. Would be rather annoying if I have to call my domain company and tell them their server caught a bug lol


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 PostPosted: 25 Mar, 2009 
 
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Sorry to worry you. Internet would not let me download it at that time saying it is "not safe". Downloaded it on a different computer and everything was okay. Looks like a good guide. I can't wait to put it to use. Thanks.

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senor_toot_lolz wrote:
Atra why have you made the change from "sad mopey sack of sh­it" to "arrogant super-pimp of the whole internet"


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 PostPosted: 02 May, 2009 
 
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Thanks mate. Would love to see the additions and modifications added by FA at some point too as this is my first argument with LUA ;)

Hopefully I will be able to get the code working as expected, even if MAX is only allowing me to checkerplate my units!


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 PostPosted: 02 May, 2009 
 
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Kaerar wrote:
Thanks mate. Would love to see the additions and modifications added by FA at some point too as this is my first argument with LUA ;)

Hopefully I will be able to get the code working as expected, even if MAX is only allowing me to checkerplate my units!


I have 20 pages done of the rewrite so far. Keep getting distracted and being in alaska atm doesn't help as I don't have the game with me :P

Should have the tut rewrite done in another week or so barring my mods giving me hassles and distracting me :P


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 PostPosted: 02 May, 2009 
 
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Mind if i pre-view ? I may have a few items to add to this...

Resin

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FOD http://www.youtube.com/watch?v=be9cu9UHv-U
TML http://www.youtube.com/watch?v=1Apk08LAtxc


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 PostPosted: 02 May, 2009 
 
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Resin_Smoker wrote:
Mind if i pre-view ? I may have a few items to add to this...

Resin


There is nothing to preview till i finish addingstuf to it myself.


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 PostPosted: 05 May, 2009 
 

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silly question: why isn't this thread a sticky one? I think it's a VERY useful tutorial for all modders :shock:


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 PostPosted: 05 May, 2009 
 
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Becuase its already linked in the Useful Information sticky, If we just stickied every thread like this you shouldn't see any actual posts for at least 2 pages of the forum.

Mike

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 PostPosted: 05 May, 2009 
 

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Understood :wink:


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 PostPosted: 05 May, 2009 
 
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So I popped back around to do some modding for SC:FA and now I find this very helpful (through for SC) guide.

I have noticed that the build icons are not in the same position (Or pretty much non-existent). Is this something you're addressing in your re-write?

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 PostPosted: 05 May, 2009 
 
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TurdS wrote:
So I popped back around to do some modding for SC:FA and now I find this very helpful (through for SC) guide.

I have noticed that the build icons are not in the same position (Or pretty much non-existent). Is this something you're addressing in your re-write?


Being addressed in rewrite.

There are a few items in the tutorial that are based on nformation released prior to a patch that never happened. This is because a the time I wrote this they where still gray areas in modding practices.

While the basic principles covered in the tutorial are the same the rewrie I am working on will expand and clerify areas that wern't very clear to anyone back then.


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