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 PostPosted: 09 Jan, 2008 
 

Joined: 23 Aug, 2007
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I didn't post it in newcomers (it's FA related), but I will if an admin give me the permission to duplicate this post :)

Eco is the hardest thing to understand when you learn to play. There is really no tutorial to learn it good and quick, covering all the aspects (upgrading stuffs, ...) and all the game (from T1 to T4)

Written tutorials don't show how the stuffs works in realtime (you don't know if a ingy build something at the same time ,...). It's also really complicated to explain something obvious when you see it.

So I made a video tutorial.

It will show how to manage eco from T1 to T4. Without running out of mass/energy at any time. While producing attacks units.

It's not suppose to show any tactics for attack : I simulate a production from factories, but I don't create something special : Feel free to make more defense, more air attack, T2/T3/T4 rush,...

English is not my first language : There is a lot of grammatical errors, I know that. I will correct them at the end. I want to finish the tutorial quickly THEN make it better.

Watch it, try it in sandbox. If you go out of mass or energy at any time, retry immediatly (there is a restart option in the menu). Try to understand why it's not working. Try some variations : it's a tutorial, not a "must do" guide. You can make better start than that.

Feel free to post comments to make it better. Just keep in mind that it's a tutorial *for noobs*, not a tactic guide. For example, you will want an air factory way sooner.

My goal is to make people understand the eco. You will never find the game slow and boring anymore if you understand it correctly. I want to train better enemies, making my games more interesting more often too :)

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Last edited by Ze_PilOt on 09 Jan, 2008, edited 4 times in total.

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 PostPosted: 09 Jan, 2008 
 

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now, first part :

the start.

http://www.dailymotion.com/video/x3zprj_supreme-commander-forged-alliance-e_videogames

Don't be afraid. It seems to be complicated, but try, it's in fact really easy.

part 2 : begin the fight, reclaim and the mex upgrades.

http://www.dailymotion.com/Ze_PilOt/video/6720163

Part 3 :

Why reclaiming is so important.

Also, next big step : all the mexes at T2 and first factory upgrade ! FUN FUN !

http://www.dailymotion.com/Ze_PilOt/video/x40cp6_forged-alliance-tutorial-eco-part-3_videogames

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Last edited by Ze_PilOt on 10 Jan, 2008, edited 2 times in total.

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 PostPosted: 09 Jan, 2008 
 
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Looks good and the build order is a pretty solid one too. Good for learning the eco.
You should make a start tutorial video for maps without a hydro too though..


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 PostPosted: 09 Jan, 2008 
 

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yes. Most "noobs" maps (seton and isis :) have hydro) So I start my tutorial like that. I want to show good starts (not the crappy basic "make land 2 pgen 2 mex X 2 you read everywhere and that no noob understand).
Make people understand the importance of the mass/energy reserve. the balance between making production and making eco. Why making it thigh (nothing wasted) is better.

I will make a alternate version for maps without hydros later. I think there will be 10 parts.

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 PostPosted: 09 Jan, 2008 
 

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Cool,
But, why do you build a factory first? Do other people do that, is it actually effective?
I start with building 1 mex, then 1 pgen next to it, then 1 more mex, and then 1 more pgen next to the first pgen, then put a factory under or above or to the side of the 1 mex and 2 pgens. The acu then builds 1 more pgen then wanders off to build all the mexes close to the base. The factory builds 12 engineers followed by some defenses (like 10 labs or tanks), followed by 5 more engineers, followed by upgrading to tech 2 factory. Meanwhile, those 10 engineers are split into groups of 3 with the first 3 assisting the factory, the 2nd 3 going to build a hydrocarbon (if no hydro then 3 pgens) then returning to build an air factory which will spam inties, then after the factory is done building pgens. The 3rd 3 will go to build pgens, and the 4th group of 3 will go to build massfabs (vanilla).
I only play lan games, but how does this compare, what do you think of my version? I'm sure I could use some pointers.


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 PostPosted: 09 Jan, 2008 
 

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post deleted : you speak about vanilla, really not the same as FA :)

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Last edited by Ze_PilOt on 09 Jan, 2008, edited 2 times in total.

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 PostPosted: 09 Jan, 2008 
 

Joined: 04 Jan, 2008
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Veqryn wrote:
...


You talk about Vanilla. This is about FA.


btw.:
Videotutorials are a really good idea.
Well done - i'm eager to see the others.
tbh: This is what the stock-tutorials would have needed to be. :)


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 PostPosted: 09 Jan, 2008 
 
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A good, solid build order. But maybe you should, for you video, know what you are going to build beforehand and not mess around while recording.
Like, when you took one of the mexes and put it on a different spot.
I think it would be less confusing, if you only did the minimum mouse movement and actions (meaning all actions are important).

Quote:
I start with building 1 mex, then 1 pgen next to it, then 1 more mex, and then 1 more pgen next to the first pgen


Now that he mentiones this, I have seen many players (noobs) do this.
They build their Pgens next to their mexes, like this: [P][M][P]
In vanilla this is just unimportant, but in FA this is thew worst thing to do
(I even had a mate do this to my mexes once :x)
It will put you into a lot of micro later on, when you want to place storage.
Who came up with this?
Always try to leave the places next to mexes free.


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 PostPosted: 09 Jan, 2008 
 

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I think they do it in the Videotutorial coming with SC.
In FA i didn't even bother to look if there are any but maybe they do it in those too?


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 PostPosted: 09 Jan, 2008 
 

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ive learned an amazing trick for team games. using ur ACU and t1 engies to upgrade ur mexes real early without ever going red then upgrading ACU to T2 before you even have t2 fac. its been working out dope


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 PostPosted: 09 Jan, 2008 
 

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Veqryn wrote:
Cool,
But, why do you build a factory first? Do other people do that, is it actually effective?
I start with building 1 mex, then 1 pgen next to it, then 1 more mex, and then 1 more pgen next to the first pgen, then put a factory under or above or to the side of the 1 mex and 2 pgens. The acu then builds 1 more pgen then wanders off to build all the mexes close to the base. The factory builds 12 engineers followed by some defenses (like 10 labs or tanks), followed by 5 more engineers, followed by upgrading to tech 2 factory. Meanwhile, those 10 engineers are split into groups of 3 with the first 3 assisting the factory, the 2nd 3 going to build a hydrocarbon (if no hydro then 3 pgens) then returning to build an air factory which will spam inties, then after the factory is done building pgens. The 3rd 3 will go to build pgens, and the 4th group of 3 will go to build massfabs (vanilla).
I only play lan games, but how does this compare, what do you think of my version? I'm sure I could use some pointers.


this is not very good. an aggressive opponnent could send LABs early on to counter your expansion considering how long you take to build a single offensive unit. Always start with factory as you have plenty of starting Mass and Energy to build a factory and get it pumping out ****. The sooner you can pump out **** the better.

My BO:
Acu Queue: Land Fac(Next to Mex), 2 Pgen, 2 Mex, 3pgen, Air Fac (Next to 3 Pgen)
Land Fac Queu: Engie, Scout, LAB, Engie(x9)
Then send 2 of the engies to build mexes and the 3rd to build power, 4th to Build another land fac which will pump out only offensive units, 5th to build hydro and 6-9 to assist ACU as you upgrade your mexes one by one to t2.

this is very general and is obviously different from map to map


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 PostPosted: 09 Jan, 2008 
 
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Never ever build anything (except mass storage) next to mexes...

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 PostPosted: 09 Jan, 2008 
 
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Srlok wrote:
Never ever build anything (except mass storage) next to mexes...

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 PostPosted: 09 Jan, 2008 
 

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well I only do it on the very first mex, and never do it after that, and i don't do [p][m][p], i do [m][p][p] with a factory underneath it. And yes, i know this is FA discussion, sorry, but i wanted to post anyway to get some pointers.

so what, you guys only do 4 engineers first then start pumping out combat units? Seems like too few, but i could easily be wrong


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 PostPosted: 09 Jan, 2008 
 

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remember : it's a tutorial. Stay on topic please. If you prefer build more engy and more structures, do it. The basic stay the same.

It's not a strategic guide. For my purpose, spamming a lot of unit is
- something usefull in all games
- allow me to simulate a production without building a giant city.

If you want to discuss about early game tactics, please do it on another thread.

Part 2 is uploading.

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Last edited by Ze_PilOt on 09 Jan, 2008, edited 1 time in total.

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 PostPosted: 09 Jan, 2008 
 

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Radar cover is primordial?


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 PostPosted: 09 Jan, 2008 
 

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part 2

http://www.dailymotion.com/Ze_PilOt/video/6720163

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 PostPosted: 09 Jan, 2008 
 

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I need the help, thanks for your work.

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 PostPosted: 09 Jan, 2008 
 

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DreamcastJunkie wrote:
Radar cover is primordial?


He obviously means mandatory, and I imagine it was just translated not quite right.

pri·mor·di·al (prī-môr'dē-əl) Pronunciation Key
adj.
Being or happening first in sequence of time; original.
Primary or fundamental: play a primordial role.

I can see how that translates the way it did.


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 PostPosted: 09 Jan, 2008 
 
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I have one tip - if you build your factory closer to the enemy/hydrocarbon, your units will have less of a walk off time.


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 PostPosted: 09 Jan, 2008 
 
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Veqryn wrote:
well I only do it on the very first mex, and never do it after that, and i don't do [p][m][p], i do [m][p][p] with a factory underneath it. And yes, i know this is FA discussion, sorry, but i wanted to post anyway to get some pointers.

so what, you guys only do 4 engineers first then start pumping out combat units? Seems like too few, but i could easily be wrong


FA is much more aggressive - you need combat units early, and you use them to shut down his expansion. My first factory is usually set to a cycle of three engies, one scout, two LAB's, repeat. Later on I'll change it to one tank, one arty, two engies, repeat, and build more scouts when needed from the factories assisting this one.

In FA you need to go out and fight his engineers early game - if you can thwart his expansion, you can totally gimp his early game.

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 PostPosted: 10 Jan, 2008 
 

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ertwyu wrote:
I have one tip - if you build your factory closer to the enemy/hydrocarbon, your units will have less of a walk off time.


As I said in first thread, it's not a tactic guide. Ie. the air factory come very late,.... It's just a starting point for noobs. So they can manage their eco, know what to do with that, and then make real tactics around their knowledge.

Many times, I've got question from new players (and not so new)like "how can you possibly run so many factories at the same time ??",... I'm tired to answer always the same thing :)

Lot of players don't know exactly how to manage it correctly, and that dramatically decrease the level of ranked and custom matchs. (well, that and players thinking that making a lot of turrel defenses will protect them :)

Your tip is good, has pro and cons, but it's not the topic of the thread.

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 PostPosted: 10 Jan, 2008 
 

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Part 3 :

Why reclaiming is so important.

Also, next big step : all the mexes at T2 and first factory upgrade ! FUN FUN !

http://www.dailymotion.com/Ze_PilOt/video/x40cp6_forged-alliance-tutorial-eco-part-3_videogames

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