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Shovel_of_Doom
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Posted: 05 Jan, 2008
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Joined: 28 Jul, 2007 Posts: 394
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I was just thinking, does it have mass teleport?
Several teleport networks?
Type A node communicate amongst themselves but not (for exemple) with type B that again is distinct from type C?
Does have some drop-in-and-play functionality?
Can we have an insane number of easter eggs?
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Scathis
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Posted: 05 Jan, 2008
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Joined: 15 Feb, 2007 Posts: 1609
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Shovel_of_Doom
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Posted: 05 Jan, 2008
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Joined: 28 Jul, 2007 Posts: 394
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Scathis wrote: uhh... what?
In essence, can I sneak my ideas in the game?
Or: can I sneak out hints about the gameplay?
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Gnats3
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Posted: 05 Jan, 2008
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Joined: 08 May, 2007 Posts: 3461 Location: Supreme Overlord Shimrra's Citadel, Yuuzhan'tar
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Insane number of easter eggs would be nice  .
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Shovel_of_Doom
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Posted: 05 Jan, 2008
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Joined: 28 Jul, 2007 Posts: 394
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Gnats3 wrote: Insane number of easter eggs would be nice  .
Always, think about easter eggs in Bioshock, "my baby, my baby! w00t loli!".
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Wuped
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Posted: 05 Jan, 2008
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Joined: 12 Apr, 2007 Posts: 1294 Location: Calgary Alberta
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tbqh I hated dota, but i'm sure gpg can do it alot better then some random modders. (:
_________________
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Saya
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Posted: 05 Jan, 2008
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Joined: 15 Feb, 2007 Posts: 778
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But will it have ninjas?
(Because we all know pirates suck)
...
btw,
since its dota inspired, and since you are scathis, will it be mod friendly?
_________________ Supcom Modder
*SCA UI mod
*map scripting: zone control, supreme art of defence, turret defence, (action) tug of war.
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ChirmayaWrongEmail
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Posted: 05 Jan, 2008
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Joined: 23 Oct, 2007 Posts: 844 Location: Winnipeg, Manitoba, Canada
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Saya wrote: btw, since its dota inspired, and since you are scathis, will it be mod friendly?
I want to ask the same question. And if possible (since almost nothing is released about the game itself yet,) will the custom content be restricted to just character models and maps? Less, more? Just knowing that we will be able to make mods would be great though ^_^
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MrQuizzles
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Posted: 05 Jan, 2008
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Joined: 16 Feb, 2007 Posts: 3654
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Saya wrote: But will it have ninjas? (Because we all know pirates suck)
Excuse me? What sucks?
Ninja:
Live in shame
Can't have romantic attachments
No guns
Pirates:
Ride around in boats shooting cannons and stealing stuff
Steal governors's daughters on a regular basis
Have guns
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Saya
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Posted: 05 Jan, 2008
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Joined: 15 Feb, 2007 Posts: 778
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pirates drink too much and die early of a liver cancer.
hippies
_________________ Supcom Modder
*SCA UI mod
*map scripting: zone control, supreme art of defence, turret defence, (action) tug of war.
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o
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Posted: 05 Jan, 2008
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Joined: 22 Feb, 2007 Posts: 978 Location: Gas Powered Games Office, Redmond, WA
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We should also be clear that this is not Chris Taylor's secret project. He's working on something entirely different. Scathis and I are just lucky to have been given the opportunity to do our own thing. I can't wait for more info to be released, we're really pysched about the game.
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_PINK
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Posted: 06 Jan, 2008
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Joined: 07 May, 2007 Posts: 8367 Location: No-scoping the asshat camping the powerup
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o wrote: We should also be clear that this is not Chris Taylor's secret project.
Then don't let him put his name on it. Please, for the love of all that is holy. >_>
_________________ Ashley E. says (12:21 AM) no If she was a friend of mine I'd be giving her a reality check. Ashley E. says (12:22 AM) Payable in cash at the bank of having a goddamn clue.
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Atua
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Posted: 06 Jan, 2008
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Joined: 12 Mar, 2007 Posts: 146 Location: Australia
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Scathis, do you have any idea what the approximate release date for Demigod will be, and can you share that with us...
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Pet0sh
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Posted: 06 Jan, 2008
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Joined: 15 Feb, 2007 Posts: 1200 Location: Behind your monitor
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Fall 2008 it says. Though with games you never know. So am I correctly under the impression that Demigod will be a much smaller game, seeing as how its only worked on by a small part of GPG and is slated for release in under an year after being announced?
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Tanut
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Posted: 06 Jan, 2008
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Joined: 17 Feb, 2007 Posts: 668 Location: Boston area
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What engine is it based on? (in house... UE3, Source, Etc).
Best of luck.
The more I think about it, the more this game grows on me. I bet it really has some great RPG aspects, and a dota-like RTS style of stratagy.
_________________ You can do Anything with a Bayonet except sit on it.
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isik
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Posted: 07 Jan, 2008
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Joined: 05 Mar, 2007 Posts: 8452
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Just throwing some things out here.
-What will the map sizes be like
-Wouldn't people who can't make tiny dudes be a lot weaker? It would be a huge advantage to have the equivilant of 2 or more people.
-Will there be range, and will there be splash?
-Just how strong are the little men?
-Are those two big guys on the pic your favorites?
And now for what I want to know most
What does the map/view look like, i mean as in stratigic zoom or whatnot? Well what about it?
_________________ http://www.minecraft.net/play.jsp?serve ... f2a17d0edb
GPGnet Minecraft Server!
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Parker Bsb
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Posted: 07 Jan, 2008
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Joined: 14 Jun, 2007 Posts: 122
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I mostly stopped playing SupCom a while back because I re-installed WC3:TFT (or rather I re-installed DoTA).
Needless to say I can not wait to play this game! Any beta-tester news yet? If not where can I sign up for any sort of newsletters 
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Ktachuck
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Posted: 07 Jan, 2008
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Joined: 21 Mar, 2007 Posts: 464
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<--- well I sold my comp I built for supcom now I have to build another for FA and demigods
You all are jerks. Quit building amazing games so I can continue on with my life.
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Spooky
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Posted: 07 Jan, 2008
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Joined: 15 Feb, 2007 Posts: 9775 Location: Austria
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I am interested in the used engine too.
_________________ TF2 • Demigod • FA
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Gnats3
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Posted: 07 Jan, 2008
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Joined: 08 May, 2007 Posts: 3461 Location: Supreme Overlord Shimrra's Citadel, Yuuzhan'tar
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isik wrote: stuff
I doubt the guys who make little guys will be stronger, since the ones who can't would obviously get better powers for direct combat.
Also, I assume there is range, since the scorpion-reptile-looking things look like they are throwing stuff with their tails.
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isik
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Posted: 07 Jan, 2008
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Joined: 05 Mar, 2007 Posts: 8452
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Gnats3 wrote: isik wrote: stuff I doubt the guys who make little guys will be stronger, since the ones who can't would obviously get better powers for direct combat. Also, I assume there is range, since the scorpion-reptile-looking things look like they are throwing stuff with their tails. I mean stronger as in, will the little guys be enough to make the guys who make them simply overwhelming in a fight?
I also want to know about the UI. I don't want to go
Hotkey, click click click click click... hmm... oh! click click click... punch... dropdown list click click click click click click... there were go! splash smash!
I know that's a huge exaggeration, but you get the point.
_________________ http://www.minecraft.net/play.jsp?serve ... f2a17d0edb
GPGnet Minecraft Server!
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Shovel_of_Doom
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Posted: 07 Jan, 2008
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Joined: 28 Jul, 2007 Posts: 394
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Come on Isik, this is GPG you know, they'll try to save us from tedious unit micro.
Look at SupCom, it was more like tedious eco micro. /joke.
They'll prolly have a good interface in store for us.
I wonder, I actually quite liked Starcraft apart from the bit about carpal canal syndrome at the end, am I the only one? (I'm serious, my hands and fingers were aching by the time I finished the bloody thing.)
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Unclean_Beast
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Posted: 07 Jan, 2008
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Joined: 24 Mar, 2007 Posts: 626
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Having played Demigod several times, I have to say the game is completely kick ***!
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Saya
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Posted: 07 Jan, 2008
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Joined: 15 Feb, 2007 Posts: 778
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Unclean_Beast wrote: Having played Demigod several times, I have to say the game is completely kick ***!
played? -> !!! so this is coming out soon ? or did you play some alpha versions :p, good to know its already kickass. Give us beta right now!
_________________ Supcom Modder
*SCA UI mod
*map scripting: zone control, supreme art of defence, turret defence, (action) tug of war.
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C.Lupus
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Posted: 07 Jan, 2008
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Joined: 27 Jul, 2007 Posts: 6964 Location: Where the cats are long and the coffee is solar
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he's from gpg so it's logical to assume he's in the alpha
i'm intrigued but... I'm not sure i understand all the mechanics not being familiar with Dota? i think it's called.
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