by chain i assume you mean the tank tracks
from the fatboys blueprint:
Code:
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
LODCutoff = 200,
Scrolling = true,
ShaderName = 'Unit',
},
{
AlbedoName = 'uel0401_lod1_albedo.dds',
LODCutoff = 600,
ShaderName = 'Unit',
SpecularName = 'uel0401_lod1_specteam.dds',
},
},
},
see where it says scrolling=true make sure this is set in your units blueprint file
next is to make sure the tracks on your texture are in the right place
the shader defines two area for the scrolling textures, one for the right set of tracks and one for the left
when the vertical(Y) uv coordinate is higher than 0.95 (95%) it will scroll in one direction, and when its higher than 0.9 (90%) it will scroll in the other
(see mesh.fx for more info)
assume this is your texture
its 256 pixels in height, 5% pixels from the bottom is for the left track scrolling, and between 5 and 10% from the bottom is for the right track scrolling
256*0.05 (5%) = 12.8 (call it 13) pixels, this is the blue area
256*0.10 (10%) = 25.6 (call it 26) pixels, this is the red area
put your tank track textures on these parts of the textures for them to scroll
urgh, i probably didnt explain this as best as i could have

its late, but i hope it helps