|
 |
| Author |
Message |
|
Lurkily
|
Posted: 30 Aug, 2007
|
|
Joined: 08 Jun, 2007 Posts: 3549 Location: Fast as a cobra. Daring as a human cannonball. Bold as a mid-afternoon streaker. It's LURKILY!
|
duncane wrote: Zodius, Give it a go (its only a 4k download) and let me know how you go  Also I notice you do TA units. Any chance you want to apply your skills to doing a new SC unit? Even one interesting unit would be cool... how about a new T2 UEF bot that is quite slow but tough? UEF need a buff and SABs are already cover the fast but tough angle.... Happy to help if you can do the models  He's already working for us, Duncane, and we have the rights to ALL his work for the next fifty years.
See? Says so right here on this contact he signed. In the fine print. Right here. Here, try this magnifying glass.
Don't worry, he's doing some kickass stuff . . . you'll like it. 
_________________
No one gives advice with more enthusiasm and less knowledge than an ignorant person. Too often an educated person is one who knows how to be ignorant intelligently.~J.Rayoa
|
|
| Top |
|
 |
|
Zodius
|
Posted: 30 Aug, 2007
|
|
Joined: 18 Feb, 2007 Posts: 356 Location: Trapped in the Stargate buffer
|
Apparently my stuff kicks ***  . At the moment I'm attempting to make some support experimentals that will feature in Alien Nations unit pack (and perhaps on their own as well).
I tried an earlier version of the mod when it came out. I'll gladly try this improved version
-1
_________________
ALIEN NATION
|
|
| Top |
|
 |
|
duncane
|
Posted: 01 Sep, 2007
|
|
Joined: 01 Mar, 2007 Posts: 1999 Location: Perth, Western Australia
|
But Zodius, I just want one easy model
Just a mediums sized UEF style bot, maybe in the shape of a lion? Surely Alien Nation can let you off for that? ;-D
So yeah just the lion bot model/ani's.. oh and maybe a pic for the build list in the style of the current units... not much really 
_________________ My Mods: SC - Duel AI, Close-up Camera, Alternative Music Order FA - AI patch, Air/Land/Naval AI, Null AI, Swarm AI, AIAllyControl, Base Assault, Return to Fabs Balance Patch SC2 - Research log in replays, Mass Extractor Balance.
|
|
| Top |
|
 |
|
Zodius
|
Posted: 03 Sep, 2007
|
|
Joined: 18 Feb, 2007 Posts: 356 Location: Trapped in the Stargate buffer
|
Um, I'm unable to do the animation, purely models, and at present I'm working on a more complex model that will have a real use in game. Also I generally choose whether something is worth working on.
Btw, great mod. It really spices my boring games up
-1
_________________
ALIEN NATION
|
|
| Top |
|
 |
|
duncane
|
Posted: 03 Sep, 2007
|
|
Joined: 01 Mar, 2007 Posts: 1999 Location: Perth, Western Australia
|
Oh well .. it was worth a try
Looking forward to the next AlienNation release....
_________________ My Mods: SC - Duel AI, Close-up Camera, Alternative Music Order FA - AI patch, Air/Land/Naval AI, Null AI, Swarm AI, AIAllyControl, Base Assault, Return to Fabs Balance Patch SC2 - Research log in replays, Mass Extractor Balance.
|
|
| Top |
|
 |
|
Spooky
|
Posted: 03 Sep, 2007
|
|
| Forum Scout |
 |
Joined: 15 Feb, 2007 Posts: 9774 Location: Austria
|
Hm, what about uploading it to the vault? 
_________________ TF2 • Demigod • FA
|
|
| Top |
|
 |
|
duncane
|
Posted: 04 Sep, 2007
|
|
Joined: 01 Mar, 2007 Posts: 1999 Location: Perth, Western Australia
|
|
Okay uploaded version 1.2 to the mod vault. Just search under keyword music.
Spooky, thanks ...
_________________ My Mods: SC - Duel AI, Close-up Camera, Alternative Music Order FA - AI patch, Air/Land/Naval AI, Null AI, Swarm AI, AIAllyControl, Base Assault, Return to Fabs Balance Patch SC2 - Research log in replays, Mass Extractor Balance.
|
|
| Top |
|
 |
|
Spooky
|
Posted: 05 Sep, 2007
|
|
| Forum Scout |
 |
Joined: 15 Feb, 2007 Posts: 9774 Location: Austria
|
duncane wrote: Okay uploaded version 1.2 to the mod vault. Just search under keyword music.
Spooky, thanks ...
Thx
But unfortunately your mod in the vault suffers from the exclusive bug 
_________________ TF2 • Demigod • FA
|
|
| Top |
|
 |
|
duncane
|
Posted: 05 Sep, 2007
|
|
Joined: 01 Mar, 2007 Posts: 1999 Location: Perth, Western Australia
|
|
What do you mean? I marked it as non-exclusive?
_________________ My Mods: SC - Duel AI, Close-up Camera, Alternative Music Order FA - AI patch, Air/Land/Naval AI, Null AI, Swarm AI, AIAllyControl, Base Assault, Return to Fabs Balance Patch SC2 - Research log in replays, Mass Extractor Balance.
|
|
| Top |
|
 |
|
Spooky
|
Posted: 06 Sep, 2007
|
|
| Forum Scout |
 |
Joined: 15 Feb, 2007 Posts: 9774 Location: Austria
|
duncane wrote: What do you mean? I marked it as non-exclusive?
Yes, but there is a bug where every mod uploaded to the Vault will be marked as exclusive (even though it will say non-exclusive in the description of the mod in the vault). Unfortunately I don't know how to solve it, you'll have to ask people who successfully uploaded their mods to the vault 
_________________ TF2 • Demigod • FA
|
|
| Top |
|
 |
|
duncane
|
Posted: 09 Sep, 2007
|
|
Joined: 01 Mar, 2007 Posts: 1999 Location: Perth, Western Australia
|
Nope ... cant get it to work.. Seems to be a bug on the GPG side.
Anyway the "non-exclusive" version of this mod is still available here 
_________________ My Mods: SC - Duel AI, Close-up Camera, Alternative Music Order FA - AI patch, Air/Land/Naval AI, Null AI, Swarm AI, AIAllyControl, Base Assault, Return to Fabs Balance Patch SC2 - Research log in replays, Mass Extractor Balance.
|
|
| Top |
|
 |
|
Gilbot-X
|
Posted: 11 Sep, 2007
|
|
Joined: 13 May, 2007 Posts: 442 Location: Birmingham, UK
|
|
| Top |
|
 |
|
PoopScooper1123
|
Posted: 18 Sep, 2007
|
|
Joined: 26 May, 2007 Posts: 7
|
I must be an idiot but I can't find my "mods" folder... 
_________________ Ultimate Goal:
Something you can only accomplish after you die...
What is yours?
|
|
| Top |
|
 |
|
duncane
|
Posted: 18 Sep, 2007
|
|
Joined: 01 Mar, 2007 Posts: 1999 Location: Perth, Western Australia
|
You can either:
Put the zip file in:
"My Documents\My Games\Gas Powered Games\SupremeCommander\Mods\"
Or unzip the zip to this location (assuming default install path):
C:\Program Files\THQ\Gas Powered Games\Supreme Commander\Mods\
A thread describing how to replace the music in supcom is at:
http://forums.gaspowered.com/viewtopic.php?t=3294
Its not easy or simple. I asked about ways to mod it but the scripting language that supcom uses has had its file IO and export facilities disabled so it doesnt look like its going to be easy to replace the music.
_________________ My Mods: SC - Duel AI, Close-up Camera, Alternative Music Order FA - AI patch, Air/Land/Naval AI, Null AI, Swarm AI, AIAllyControl, Base Assault, Return to Fabs Balance Patch SC2 - Research log in replays, Mass Extractor Balance.
|
|
| Top |
|
 |
|
Gilbot-X
|
Posted: 19 Sep, 2007
|
|
Joined: 13 May, 2007 Posts: 442 Location: Birmingham, UK
|
|
| Top |
|
 |
|
duncane
|
Posted: 19 Sep, 2007
|
|
Joined: 01 Mar, 2007 Posts: 1999 Location: Perth, Western Australia
|
|
Gilbot-X,
After having spent some time listening to the Supcom soundtrack (available from directsong.com) on its own I have to say I prefer it over the TA soundtrack (I have both on my ipod). The supcom soundtrack has much more depth.
As for in game, have you tried turning the music up to 100 and the FX down to 50 while playing the game? It makes the music a lot more noticeable and, along with using my mod to vary the tracks more, I think you will find you enjoy the supcom music more than the TA music.
_________________ My Mods: SC - Duel AI, Close-up Camera, Alternative Music Order FA - AI patch, Air/Land/Naval AI, Null AI, Swarm AI, AIAllyControl, Base Assault, Return to Fabs Balance Patch SC2 - Research log in replays, Mass Extractor Balance.
|
|
| Top |
|
 |
|
Gilbot-X
|
Posted: 20 Sep, 2007
|
|
Joined: 13 May, 2007 Posts: 442 Location: Birmingham, UK
|
|
| Top |
|
 |
|
PoopScooper1123
|
Posted: 26 Sep, 2007
|
|
Joined: 26 May, 2007 Posts: 7
|
|
This works great! I had no idea that the music for SC was so good! I still would like the TA music in the background, but now the games are a little more interesting because I don't hear the same 2 tracks. =)
_________________ Ultimate Goal:
Something you can only accomplish after you die...
What is yours?
|
|
| Top |
|
 |
|
Lurkily
|
Posted: 27 Sep, 2007
|
|
Joined: 08 Jun, 2007 Posts: 3549 Location: Fast as a cobra. Daring as a human cannonball. Bold as a mid-afternoon streaker. It's LURKILY!
|
duncane wrote: Zodius, Give it a go (its only a 4k download) and let me know how you go  Also I notice you do TA units. Any chance you want to apply your skills to doing a new SC unit? Even one interesting unit would be cool... how about a new T2 UEF bot that is quite slow but tough? UEF need a buff and SABs are already cover the fast but tough angle.... Happy to help if you can do the models  You'll also notice in his sig that he's doing SupCom models already. For us at A.N. And we are going to own any work he does for the next 10 years, as per our contract. 
_________________
No one gives advice with more enthusiasm and less knowledge than an ignorant person. Too often an educated person is one who knows how to be ignorant intelligently.~J.Rayoa
|
|
| Top |
|
 |
 |
 |
|