If anyone has a game on it, I'd appreciate some feedback on the bridges.
Originally, I wasn't going to have any land bridge between north and south, but to make the map more AI friendly, I thought I'd give the bridge script a try... I'm not sure if it was the right decision or not.
If I do keep the bridges, I'll have to tweak them for v2, because the trigger areas aren't quite perfect yet.
Also, all of the map detail is done in the elevation and texture maps. I'll definitely be adding lots of decals for v2 as well
Thygrrr wrote:
Perfect map for Salem Class Destroyers, oh yes, my boy.
Hopefully, cybrans naval advantage on this map should be countered by the amount of rough terrain which screws up their laser weapons.
Aeon should also be pretty good here because of all the shortcuts they can take with their hover units.