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 PostPosted: 14 Jun, 2007 
 

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We have been giving 2v2 a lot of love since the release of the latest patch. This love will be out with the next patch in the coming week or so. We've tightened down all aspects of 2v2, including game launch and rating resolution This work will also extend to 3v3, which we hope to reactivate at the same time.

We plan to reset the 2v2 ladder completely. Your thoughts?

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 PostPosted: 14 Jun, 2007 
 
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Sounds good. Give everyone and everything a nice fresh start! :)

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 PostPosted: 14 Jun, 2007 
 
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No.... No.... god no. Ok that might be selfish of me since I have worked hard for a high ranked team infact now that I think about it it sounds like a good idea.

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 PostPosted: 14 Jun, 2007 
 

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Ewww, no, don't reset the ladder!!!

And if you really must, save the final state of the ladder before reseting, and give out appropriate awards to people who placed highly, so at least they don't feel like it was all for naught.

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 PostPosted: 14 Jun, 2007 
 
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Spank the 1x1 ladder while your at it!

hmmm where did that thread go?

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 PostPosted: 14 Jun, 2007 
 
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Reset 2v2 scores, but not team rankings.

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 PostPosted: 15 Jun, 2007 
 
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i ask once again here, because i never got an answer in the other threads:

can't you make the 2vs2 ladder look like the 1vs1 ladder?

if i play together with player_x, player_y and player_z, i end up three times in the current list. thats a bit odd.

if you'd make it like the 1vs1 list, every player will show up only once. don't count wins and loss for the teams, but for the individual player.

bad idea?


as for the original question: i'm ok with a stats reset.


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 PostPosted: 15 Jun, 2007 
 
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would be great! just reset the ****... its totally non accurate atm :(


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 PostPosted: 15 Jun, 2007 
 

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Wuped wrote:
No.... No.... god no. Ok that might be selfish of me since I have worked hard for a high ranked team infact now that I think about it it sounds like a good idea.

Disregard his comment, the first half. He's my partner and I say yes! go go go reset!

To alleviate the whine you might add an "old school" top 100 2v2 ranked award.
That'd be cool! or top uh.... 24? What rank are we Wuped?


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 PostPosted: 15 Jun, 2007 
 
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I agree the current ones are very inaccurate and not worth keeping, i would love to see 2v2 ranked do better.

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 PostPosted: 15 Jun, 2007 
 

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I also say go for the reset...and hopefully make the new ranking system mean a little something!

We are constantly matched against Wuped...top 24 is that what is was? While we on the other hand hover around the very -and I mean Very Bottom of the list.

What good is the ranking system if not to match you with opponents your own skill level? Granted, we've learned a lot from fighting the better players, and they have on the whole been very friendly, and helpful, but I can sure see where a lot of people would have quit the whole thing in frustration ages ago.

So sure, go for the reset...but hopefully the the new rankings will start to mean something, and after a few games once everyone 'finds their place', we'll start to see some more appropriately matched battles!

Oh, and also --a big thanks on working so hard on improving the 2vs2 experience! It's about all we do, and I really love it! (despite the constant beatdowns!)

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 PostPosted: 15 Jun, 2007 
 

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Hi SOS, and the rest,

I'm against a ladder reset for a couple of reasons:

1. Adlermann and me spent a LOT of time over the past months playing 2v2 reanked to reach the top of the ladder. Despite of all annoyances in game reporting and matchups, we made it.

I do agree the current 2v2 ladder might be less reflecting the skill of players than 1v1 due to aforementioned issues (and due to players quitting), it still holds up that better players will be ranked above worse players as long as they do play enough.

2. SoS argued himself on multiple occasions that an ELO ranking system will balance itself, even if the current state of the ladder is a off balance.

3. For this same reason, I do not understand why a ladder reset is necessary. It will only result in countless hours of "noob-bashing" by the better players, which is just no fun.

4. We're ranked first, so NO! Don't reset! :-). If you really must reset, at least give us a medal :P

My 2 cents,

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 PostPosted: 15 Jun, 2007 
 
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Rienzilla wrote:
Hi SOS, and the rest,

I'm against a ladder reset for a couple of reasons:

1. Adlermann and me spent a LOT of time over the past months playing 2v2 reanked to reach the top of the ladder. Despite of all annoyances in game reporting and matchups, we made it.

I do agree the current 2v2 ladder might be less reflecting the skill of players than 1v1 due to aforementioned issues (and due to players quitting), it still holds up that better players will be ranked above worse players as long as they do play enough.

2. SoS argued himself on multiple occasions that an ELO ranking system will balance itself, even if the current state of the ladder is a off balance.

3. For this same reason, I do not understand why a ladder reset is necessary. It will only result in countless hours of "noob-bashing" by the better players, which is just no fun.

4. We're ranked first, so NO! Don't reset! :-). If you really must reset, at least give us a medal :P

My 2 cents,

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I agree.


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 PostPosted: 15 Jun, 2007 
 

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I think prepare has something like a beta champion thing.
You could give something like that to #1 spot or whoever in 2v2 to appease.


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 PostPosted: 15 Jun, 2007 
 

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Rienzilla wrote:
Hi SOS, and the rest,

I'm against a ladder reset for a couple of reasons:

1. Adlermann and me spent a LOT of time over the past months playing 2v2 reanked to reach the top of the ladder. Despite of all annoyances in game reporting and matchups, we made it.

I do agree the current 2v2 ladder might be less reflecting the skill of players than 1v1 due to aforementioned issues (and due to players quitting), it still holds up that better players will be ranked above worse players as long as they do play enough.

2. SoS argued himself on multiple occasions that an ELO ranking system will balance itself, even if the current state of the ladder is a off balance.

3. For this same reason, I do not understand why a ladder reset is necessary. It will only result in countless hours of "noob-bashing" by the better players, which is just no fun.

4. We're ranked first, so NO! Don't reset! :-). If you really must reset, at least give us a medal :P

My 2 cents,

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Rienzilla


The ELO system DOES balance itself out - if it gets a chance to be established and stable in a rating pool. This is true of 1v1 (which is why we will NOT reset 1v1 ratings), but less true of 2v2, which has unfortunately been plagued by game reporting problems. Even so, the pool is probably not completely corrupted...this is frankly more from a "fresh start" perspective. All viewpoints being considered.

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 PostPosted: 15 Jun, 2007 
 

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This is somewhat off-topic, but is the 1v1 system truly able to sort itself out when there are top players who no longer play? And does this have any impact on 2v2 teams as well? I have a good idea of how the ratings work for 1v1, but I'm not famliar with 2v2.


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 PostPosted: 15 Jun, 2007 
 

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Interceptor402 wrote:
This is somewhat off-topic, but is the 1v1 system truly able to sort itself out when there are top players who no longer play? And does this have any impact on 2v2 teams as well? I have a good idea of how the ratings work for 1v1, but I'm not famliar with 2v2.


even when they leave, it is still a goalpost, Unconqurable will still play better than me even if he becomes inactive, and if my skill surpasses his, i'll soar ahead regardless

so, yes

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 PostPosted: 15 Jun, 2007 
 

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SonofShagrat wrote:
The ELO system DOES balance itself out - if it gets a chance to be established and stable in a rating pool. This is true of 1v1 (which is why we will NOT reset 1v1 ratings), but less true of 2v2, which has unfortunately been plagued by game reporting problems.


The reporting problems have been influencing the current state of the ladder. However, once the reporting problems have been fixed (and I assume they will be in the next patch :)), they will stop being a problem after a while because from that point on elo does its job to balance the rankings.

If we look at how the ladder will look a couple of months from now, it probably will look exactly the same, regardless if we reset now or not. The only thing a reset will accomplish is cause games in the next week or 3 where the skill levels of the competing teams are completely unbalanced :)

SonofShagrat wrote:
Even so, the pool is probably not completely corrupted...this is frankly more from a "fresh start" perspective. All viewpoints being considered.


Exactly. In my opinion, the corruption is small enough to let elo sort it out after the reporting has been fixed. As it is, some teams might have maybe around a 150 points too many or too few, but I can't imagine it being much more than that.


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 PostPosted: 15 Jun, 2007 
 

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I think a ladder reset for 2v2 would be ideal tbh. SoS - please tell me in the new patch that you are fixing the current stupid way of random 2v2 map placements? Isis is one of my favourite maps but I'm seriously sick of playing a 2v2 and getting placed in 1v1 positions. Listen to your players, when they play a 2v2, thats because they want something DIFFERENT (with a capital D) than a 1v1. I want to play as a team!

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 PostPosted: 15 Jun, 2007 
 

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So with these changes and reset, is it still going to be listed on ladder as Teammate1 Teammate2 as far as ranking, or will it be individuals? Because if it isn't individual ELO being calculated and then averaged to the team ELO for matching purposes, it's going to be pointless to reset.

Adler/Rien - I can feel for you, I did a lot of 2v2 as well before I decided it was a complete joke. You can't deny that the current 2v2 ladder is implemented in a way that makes ranking a grinding of lower ranked due to team-based ELO ratings, and then you just get a -30 for 2 top50 players that have only played like 3 games together.

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 PostPosted: 15 Jun, 2007 
 
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Are we getting a random teams option? and I agree, team ranking should be per player and not per team... maybe have a link to the last two or three teamates a play has had in the profile.


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 PostPosted: 15 Jun, 2007 
 
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majorplatypus wrote:
I also say go for the reset...and hopefully make the new ranking system mean a little something!

We are constantly matched against Wuped...top 24 is that what is was?

Heh.... (:

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 PostPosted: 16 Jun, 2007 
 

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RapierX wrote:
So with these changes and reset, is it still going to be listed on ladder as Teammate1 Teammate2 as far as ranking, or will it be individuals? Because if it isn't individual ELO being calculated and then averaged to the team ELO for matching purposes, it's going to be pointless to reset.


Either that, or limit the number of teams someone can play in. I'm curious how it will be addressed. SoS?

RapierX wrote:
Adler/Rien - I can feel for you, I did a lot of 2v2 as well before I decided it was a complete joke. You can't deny that the current 2v2 ladder is implemented in a way that makes ranking a grinding of lower ranked due to team-based ELO ratings, and then you just get a -30 for 2 top50 players that have only played like 3 games together.


Yep, we've seen that too on multiple occasions; Don't get me wrong, I agree that the current ladder state is off. Still, a reset will only result into new countless hours of noobbashism.

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 PostPosted: 16 Jun, 2007 
 
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I'm all for a ladder reset!

We have been shafted so many times in that ladder we gave up playing. A reset may indeed force me to make pengwhine play again.

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 PostPosted: 16 Jun, 2007 
 
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I stopped playing the 2vs2 ladder because the startspots were stupid, aswell as i ended up with alot of different ranks in the same ladder. One rank per player or rank doesn't matter.

If you fixe those issues, aswell as the reporting issues then fine reset ladder aswell. If you do not fix the issues, then i don't care, because i won't play.



I miss C&C Red Alert 2 ranking system. Either you played 1vs1 ranked (same as here), or you played clangame. If you played a clangame you could choose if it was to be 1vs1, 2vs2 or 3vs3. And the rank went to the clan itself. No clan could host more than 10 players so the problems that large clans beat small clans were not very big.

Simple and effective.

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