Login  Register
 



Post new topicReply to topic Go to page 1, 2  Next
 
Author Message
 PostPosted: 06 Apr, 2007 
 

Joined: 22 Mar, 2007
Posts: 246
Offline
===============
BATTLE ISLES R1
===============

Battle huge wars over different arenas, use advanced tactics
and follow your strategy to win the map. Four fortified bases
with easy access in reach of a huge island.

----------------
Download
----------------
:arrow: GPG Client Map Vault (please use this if possible)
:arrow: http://www.sveno.net/SCMP_sveno01.v0001.zip (for Vault challenged'd)

---------------
About the map:
---------------
Author: sveno (sveno@sveno.net)
Version: 1.2
Updated: 31.05.2007
Filename: ../maps/SCMP_sveno01/
Size: 40 x 40 km
Players: 1, 2, 4, 8
Teams: 2, 4
Playtypes supported: Multiplayer, Skirmish
Type: Land / Water / Islands
Performance: Good, relatively low prop & decals - count

---------------
Installation:
---------------
Download Map over GPG Client Map Vault.

Note: All players have to install the map in order to play together.

---------------
Changelog:
---------------
31.05.2007 - 1.2 - Release in GPG Map Vault
25.05.2007 - 1.1 - Update for Skirmish and No Rush

---------------
Tools involved:
---------------
- Hazard's Scenario Editor 0.42beta (Setup, Markers, Props)
- Photoshop CS2 (Heigth- / Texturemap)
- Directory Opus 8 (Filehandling)

Image

Image
With expanded "no rush" area

Image

Image

Image

--------------
Thanks to:
--------------
GPG-Team for Supreme Commander!
Hazard X for his Scenario Editor!

and further more (in order of appearance):
BlitzSieg,
lostmachine,
=Sgt Scum=,
yacoub,
Spooky,
isik,
RailRider,
Rafather1,
Lael,
Dark,
Jotto,
Optimus Prime,
Aralez,
archman,
psob2
...for their comments & ideas on the GPG mapping-forum and
alpha / beta testing the map before it was published.


Last edited by sveno on 19 Jun, 2007, edited 13 times in total.

Top
 Profile  
 PostPosted: 06 Apr, 2007 
 

Joined: 16 Mar, 2007
Posts: 1284
Offline
sweet! glad to see this hit official release :)


Top
 Profile  
 PostPosted: 07 Apr, 2007 
 
User avatar

Joined: 16 Feb, 2007
Posts: 555
Location: Holland
Offline
Yeah, Downloading it would love to play it against you :) .

_________________
TA Veteran | SupCom Mapper
Box-o-Scripts™ Custom map scripts!
[Competition]Best User Made Map!
Death, Panic, Disaster, Your work here is done my boy.. Oh yess...


Top
 Profile  
 PostPosted: 07 Apr, 2007 
 
Forum Scout
Forum Scout

Joined: 15 Feb, 2007
Posts: 9774
Location: Austria
Offline
Hm, that's odd. It says now "NO PREVIEW", "NO MAP SIZE INFORMATION" and "NO START POINTS DEFINED" when I select it in skirmish, and I can't start to play it. What happened there?

//never mind, I downloaded it again from supcomsource and now it works :)

_________________
TF2DemigodFA


Top
 Profile  
 PostPosted: 07 Apr, 2007 
 
Forum Scout
Forum Scout
User avatar

Joined: 20 Feb, 2007
Posts: 877
Offline
Awesome and beautiful map. And it runs surprisingly well on my small PC, too! Looking forward to see more maps from you, sveno. :)


Top
 Profile  
 PostPosted: 07 Apr, 2007 
 
User avatar

Joined: 22 Feb, 2007
Posts: 128
Offline
Nice job sveno.

Sorry i could not get back to you more regarding the ai jurying testing, Spent the last week involved in a funeral.

Cheers on the release.....


Top
 Profile  
 PostPosted: 07 Apr, 2007 
 

Joined: 22 Mar, 2007
Posts: 246
Offline
i did alot of lastminute-stuff (resorting heightmaps again), i'm glad they all turned out well :)

@ yacoub

i pressed the realease on beginning of eastern (could have worked on the texture-map like forever, but at some point...). hope you like the map.

@ Dark

sorry, don't play multiplayer other then lan or skirmish (for the time being, as i like HUGE games and couldn't finish a single on of them in multiplayer due to supcom crashes :()

@ Spooky

almost got nervous reading your post there :shock: :? :wink:
nice you got it right the second time :)

@ Aralez

yes, cutting out decals and a great deal of the props to smothen the play.
next map will be something around 20x20 or 30x15... i see smaller bases in dirt in my mind, lets see what comes :)
wanna do something witch an AI can become scary on - maybe you have some insights?


Top
 Profile  
 PostPosted: 07 Apr, 2007 
 
User avatar

Joined: 16 Feb, 2007
Posts: 13
Location: Sweden
Offline
Awesome map, more of those please ;)

Thanks


Top
 Profile  
 PostPosted: 07 Apr, 2007 
 

Joined: 22 Mar, 2007
Posts: 246
Offline
@ RailRider

my sympathies and thanks, i hope you enjoy the play! :)

@ Zoolis

thank you, within a few days there should be a new [in work]-thread :)


Top
 Profile  
 PostPosted: 07 Apr, 2007 
 
User avatar

Joined: 23 Feb, 2007
Posts: 93
Offline
I shall be forcing this map upon DI tonight for extensive testing +_+
will let you know how she flies.


Top
 Profile  
 PostPosted: 07 Apr, 2007 
 

Joined: 22 Mar, 2007
Posts: 246
Offline
@ Lael

hehe, thank you :) had no chance to test this against the LAN-group i usually battle, as they are working on getting bored with C&C3 - shouldn't take too long tho :twisted:


Top
 Profile  
 PostPosted: 07 Apr, 2007 
 

Joined: 23 Mar, 2007
Posts: 82
Offline
Excellent map. Played it against the Jaws2002 AI, which (after nearly 6 hours) was able to annihilate me by guessing where my buildings were (he couldn't get scouts through) and hitting them with 5 nukes at a time, then 12 nukes at a time, until I was dead... I'll definitely be playing this map often 8)


Top
 Profile  
 PostPosted: 07 Apr, 2007 
 

Joined: 22 Mar, 2007
Posts: 246
Offline
dang, got pretty everything right with this map, but not the friggin name!

it is "Battle Isles R1" not "Battles Isles R1" :oops:

it stricked to me whilst saving R2.... :roll:

:arrow: expect an update to version 1.1 after R2 is done... texture and name update....

8)


Top
 Profile  
 PostPosted: 09 Apr, 2007 
 
User avatar

Joined: 10 Mar, 2007
Posts: 723
Offline
Whoa.. :shock: Come back after playing Eve for a bit and find the map all pimped out!

Had a couple of my Eve buddies come over with thier rigs after I convinced them to buy SupCom and had a nice little 3 player 1 AI FFA with this map.. It was a blast..

Keep up the good work! :twisted:


Top
 Profile  
 PostPosted: 15 Apr, 2007 
 
User avatar

Joined: 22 Feb, 2007
Posts: 489
Offline
hi, the sveno download does not show preveiew or start positions etc


Top
 Profile  
 PostPosted: 15 Apr, 2007 
 

Joined: 22 Mar, 2007
Posts: 246
Offline
SexE wrote:
hi, the sveno download does not show preveiew or start positions etc


try to download it again, seems like your download is corrupted...

_________________
Maps: Battle Isles R1 (Version 1) & R2 (Version 2)


Top
 Profile  
 PostPosted: 15 Apr, 2007 
 
User avatar

Joined: 08 Apr, 2007
Posts: 526
Location: Colorado, US
Offline
SexE wrote:
hi, the sveno download does not show preveiew or start positions etc

Sounds like the map is in two sub-folders in the maps folder, something like this:
../maps/scmp_sveno01_oszygp9p3j5k/SCMP_sveno01
instead of this:
../maps/SCMP_sveno01

I renamed a bunch of the maps in my map directory to show their in game names on their folders. I lost use of those maps until I renamed them back to normal.

_________________
Image
Mapping: 1, 2


Top
 Profile  
 PostPosted: 17 Apr, 2007 
 

Joined: 22 Mar, 2007
Posts: 246
Offline
have asked over at RTSC to delete my maps, because their naming convention is bugging SupCom-maps big time (install differs from description, due to dual zips)

... and furthermore i cannot update my records over there.

_________________
Maps: Battle Isles R1 (Version 1) & R2 (Version 2)


Top
 Profile  
 PostPosted: 25 May, 2007 
 
User avatar

Joined: 19 May, 2007
Posts: 255
Offline
Doesn't work. I put it in the correct folder but it doesn't show up ingame at all.

_________________
Image


Top
 Profile  
 PostPosted: 25 May, 2007 
 
Forum Scout
Forum Scout

Joined: 15 Feb, 2007
Posts: 9774
Location: Austria
Offline
Asehujiko wrote:
Doesn't work. I put it in the correct folder but it doesn't show up ingame at all.

Sveno didn't update his maps for the new patch yet.


Top
 Profile  
 PostPosted: 25 May, 2007 
 

Joined: 22 Mar, 2007
Posts: 246
Offline
update is inbound, check again after the weekend, wanted only to do one update for both skirmish and norush (and visual tweaks).

if you have suggestions for change, fire away :)

_________________
Maps: Battle Isles R1 (Version 1) & R2 (Version 2)


Top
 Profile  
 PostPosted: 25 May, 2007 
 

Joined: 27 Mar, 2007
Posts: 24
Offline
I've been pitting myself against a team of three supreme AIs on this map with these mods in effect:

Siege Shields (just about skilled enough to not need them anymore)
Construction Assist Towers
Enhanced Experimentals (Fatboy, Czar, Monkeylord, Colossus)

The beefed up Czar in the hands of an AI is very tough to kill without it running into a bank of SAMS, so this map is very much a leaner towards the "Turtler" when using those mods.

I just love this map.


Top
 Profile  
 PostPosted: 25 May, 2007 
 

Joined: 22 Mar, 2007
Posts: 246
Offline
Updated, is R1 now patchprooooof :D

F I N A L L Y - C O R R E C T E D - T H E - N A M E

8)

@ lostmachine
cool, those nanotowers from ol' TAUIP?

_________________
Maps: Battle Isles R1 (Version 1) & R2 (Version 2)


Top
 Profile  
 PostPosted: 25 May, 2007 
 
Forum Scout
Forum Scout
User avatar

Joined: 20 Feb, 2007
Posts: 877
Offline
*happy big time, downloads* :)


Top
 Profile  
 PostPosted: 27 May, 2007 
 

Joined: 27 Mar, 2007
Posts: 24
Offline
sveno wrote:

@ lostmachine
cool, those nanotowers from ol' TAUIP?


You haven't tried them yet? They're pretty cool, though they don't move like the ones from TAUIP, which I used to move from place to place with Atlas transports but they are still very useful. If you're not careful, you can cause yourself some serious nano-lag trying to churn out early experimentals. Balance ... be willing to turn them off sometimes. I know, it's tough.

I know this isn't the mod thread, but here:


siege shields:
http://forums.gaspowered.com/viewtopic.php?t=5266

buffed experimentals:
http://supremecommander.filefront.com/f ... 5#Download

construction assist towers:
http://www.rtscommunity.com/rts/index.p ... item_id=56

Please don't flame me for this, people! It's all about the love! Sweet maps, Sveno, keep it up brotha!


Top
 Profile  
Display posts from previous:  Sort by  
Post new topic Reply to topic Go to page 1, 2  Next



Quick Tools

Search for:
Jump to:  
cron

© 2002-2010 Gas Powered Games Corp. All Rights Reserved. Gas Powered Games is the exclusive trademark of Gas Powered Games Corp.
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
 
Home| Games | Company | News & Press | Support
  Terms of Use   |    Copyright Information   |    Privacy Policy