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 PostPosted: 12 Apr, 2007 
 

Joined: 22 Mar, 2007
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===============
BATTLE ISLES R2
===============

Land / Water warfare, up to four players in two teams
use fortified bases. The masspoints spawn with the players.

This map supports better AI play then R1, thus it is land-
connected. Thanks to Jotto providing his spawn-script with
this map.

----------------
Download
----------------
:arrow: GPG Client Map Vault (please use this if possible)
:arrow: http://www.sveno.net/SCMP_sveno02.v0002.zip (for Vault challenged'd)

---------------
About the map:
---------------
Author: sveno (sveno@sveno.net)
Version: 1.4
Updated: 16.07.2008
Filename: ../maps/SCMP_sveno02/
Size: 20 x 20 km
Players: 1, 2, 4, 8
Teams: 2, 4
Playtypes supported: Multiplayer, Skirmish
AI-Level on map: High (due to land connection)
Type: Land / Water / Islands
Scripts: Jotto's Slot/Mass-Spawn Script
Performance: Good, relatively low prop - count

---------------
Installation:
---------------
Download Map over GPG Client Map Vault.

Note: All players have to install the map in order to play together.

---------------
Changelog:
---------------
16.07.2008 - 1.4 - Added two more islands, two more players, FA markers
10.06.2007 - 1.3 - Added two more players, more mass, normal maps
31.05.2007 - 1.2 - Added map to GPG-vault
25.05.2007 - 1.1 - Skirmish and No Rush update

---------------
Tools involved:
---------------
- Hazard's Scenario Editor 0.471beta (Setup, Props, Decals)
- Hazard's Marker Editor 0.91beta (Markers)
- Photoshop CS2 (Heigth- / Texturemap)
- Directory Opus 8 (Filehandling)
- UltraEdit (LUA Insertions)

Image
With an expanded "No Rush"-Area

Image

Image

Image

--------------
Thanks to:
--------------
Jotto for his work on that marvelous script to spawn mass with slots!
painangel for his insights into normal maps!
GPG-Team for Supreme Commander!
Hazard X for his Scenario Editor!

and further more (in order of appearance):

jtibble,
archman,
pyrothejunky,
psob2,
RailRider,
Aralez,
Spooky,
Jessman,
LeVirus Watts,
yacoub,
Graham-UK,
suntiger

...for their comments & ideas on the GPG mapping-forum and
beta testing the map before it was published.

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Maps: Battle Isles R1 (Version 1) & R2 (Version 2)


Last edited by sveno on 16 Jul, 2008, edited 15 times in total.

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 PostPosted: 12 Apr, 2007 
 

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Awesome! Thanks for the release. Grabbing it now :)


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 PostPosted: 12 Apr, 2007 
 

Joined: 18 Feb, 2007
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awsome work, downloading it now :)

got a quick question :p
http://pictures.sveno.net/tmp/supcom_ma ... _0.jpg.jpg
in that pic, under the water that rock, is it like a static object or w/e and if so, how did you place it? saves me from having to find out :p :)

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 PostPosted: 12 Apr, 2007 
 
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Just had a great game.

Opponent Sorian
Uef vs Uef,
2x resources
self-repairing walls(ludicrous)
Anitnukefix
1hr 30min


Sweet game I had, At first I felt that the AI wasn't able to keep up as I was watching the score. I did not see much in the way for air battles and I owned the skies for awhile but could not get into his base because of the AA, I should have expanded on it tho, but i got greedy for more ground units and pushed my resources in that direction. I set up a nice forward base at the edge of the lake on my side. I then realized the Sorian had done the same, and it became a battle for a bit to push him out of that spot, no problem there :) i owned the sea and had battle ships floating down both sides. The problem was the sorian had done a nice job of turtling and then he hurled a wave of Fatboys at me and they just kept coming.... 1 after another... I was pushed out of my newly claimed real estate. The way the game was going I was losing now. And then...

I always play assassination and I get cocky, I left my commander vulnerable, there is nothing worse then when your concentrating on something else and you hear the voice announce that your commander just took a hit.
but by the time I reacted all I saw was the flash, DOH!

I enjoy the map, thanks for the work..

I think I'll try Jaws next to see how the water play is.


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 PostPosted: 13 Apr, 2007 
 
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Woohoo, downloading it right now! Thanks for your hard work, sveno, your maps are awesome!


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 PostPosted: 13 Apr, 2007 
 

Joined: 22 Mar, 2007
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thanks! :)

i've noticed that i was careless just before release, and the waterlevel has dropped a little in yesterdays updates. hope it doesn't hurt.

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Maps: Battle Isles R1 (Version 1) & R2 (Version 2)


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 PostPosted: 13 Apr, 2007 
 

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Rhino wrote:
awsome work, downloading it now :)

got a quick question :p
http://pictures.sveno.net/tmp/supcom_ma ... _0.jpg.jpg
in that pic, under the water that rock, is it like a static object or w/e and if so, how did you place it? saves me from having to find out :p :)


hi Rhino, in props / evergreen (i think, if selectable, my head is lost in this moment :)) / sea_rock_01 or 02 - make size 1 and unit 1 for diskreet and excact placement.

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Maps: Battle Isles R1 (Version 1) & R2 (Version 2)


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 PostPosted: 14 Apr, 2007 
 
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Here some screenshots of a skirmish i played on that map:
Image Image Image Image Image Image Image

pic1: My base
pic2: The enemy base :P
pic3: Forward Firebase
pic4: sea blockade (north)
pic5: funny placement of walls
pic6: my base (other angle)
pic7: sea blockade (south)

This is an excellent map! It offers many ways and strategies, e.g. in the last game i built no navy and focused on land and air. Damn good work, sveno!


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 PostPosted: 14 Apr, 2007 
 

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sweet pictures Aralez, thank you!

i had to breakoff my multi with a friend yesterday, desync-issues -
as most games i played in multi

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Maps: Battle Isles R1 (Version 1) & R2 (Version 2)


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 PostPosted: 14 Apr, 2007 
 

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Mmm, this should be fun. Think I'll have a go at it later today!


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 PostPosted: 15 Apr, 2007 
 

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had my first "real" slaughter on this map with Sorian Rush & Rommel.

now beat that: a Scathys with 1'500 kills (vet lvl 4)!

;)

was great fun!

PS: had to turn gfx level down all the way down, 1k unit cap.

Image

finally i got over the 10k kill mark...

:twisted: :twisted: :twisted:

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 PostPosted: 22 Apr, 2007 
 
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I must say played on this map twice and it is damn good in quality, :-)

shame more ppl dont download maps to play multiplayer


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 PostPosted: 23 Apr, 2007 
 
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SexE wrote:
shame more ppl dont download maps to play multiplayer

Maybe this will change with the upcoming map vault ;)

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 PostPosted: 25 Apr, 2007 
 
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I, too, had another skirmish on that map, it is awesome. Sveno, really good work, especially the entry zones into the bases are good for lots of action.

You can use all kind of tactics and strategies on this map.

Ok i did not reach a 10000 kill score like sveno, but 20(!) killed enemy experimentals by my base defenses ain't that bad either :)

Image

Image

Image

Image


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 PostPosted: 25 Apr, 2007 
 

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thanks :) nice pictures!

did you like that last minute addition of the two islands top right and lower left?

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 PostPosted: 25 Apr, 2007 
 
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Absolutely! They were the icing on the cake, they made the already good map perfect! I can think of nothing to improve the layout of the map any further.


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 PostPosted: 28 Apr, 2007 
 
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http://hardforum.com/showpost.php?p=103 ... tcount=809

Lovin the map


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 PostPosted: 03 May, 2007 
 

Joined: 09 Mar, 2007
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its a great map, thanks to that Supremed writeup, i never looked at user maps before :P im trying to get this put in the list of maps for a tournament i have coming up :)


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 PostPosted: 06 May, 2007 
 
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Hey I played a 2v2 on it with Sorian 1.6, was a nice game. Awesome map! :D

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 PostPosted: 08 May, 2007 
 
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Looks very nice man, just downloaded it.


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 PostPosted: 08 May, 2007 
 
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Love the map.
I want more 3 way fights. Perhaps take this, and turn it into a 3 pointed star instead of the long island it is now. Same features (remove the outside landmasses, or minimize them) but with 3 points. Make a 20x20 and a 40x40 version if that for differently spaced battles.

so like
Code:
   1
   |
  / \
 2   3


I love doing aeon vs cybran vs UEF skirmishes. (or 2 of each)


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 PostPosted: 18 May, 2007 
 
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Looks very cool, congrats!

- Sil


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 PostPosted: 24 May, 2007 
 
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patched compatability?
Ill test tomorrow, but wanted to know if somebody else has already tried it.


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 PostPosted: 24 May, 2007 
 

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ilkhan wrote:
patched compatability?
Ill test tomorrow, but wanted to know if somebody else has already tried it.


i guess skirmish won't work - update within a week

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Maps: Battle Isles R1 (Version 1) & R2 (Version 2)


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 PostPosted: 25 May, 2007 
 

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Updated and patchproof.

If some changes are required, say so.

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Maps: Battle Isles R1 (Version 1) & R2 (Version 2)


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