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Legion Darrath
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Posted: 08 Jun, 2007
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Joined: 23 Feb, 2007 Posts: 8745 Location: Belgium
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There are no T4 engineers in my unitpack, and you missed the T3 scouts. Thanks for the feedback I'll change the balance of the pd in the next version.
Atleast you say something, others just think but they never tell anyone how to make they're mods beter.
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theman
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Posted: 08 Jun, 2007
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Joined: 15 Feb, 2007 Posts: 992 Location: In one of Australia's many super nuke silos
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Yeah sorry about that.
Got a bit mixed up as I've reviewed about 5 of you mods and I don't have a very good storage system.
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Legion Darrath
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Posted: 08 Jun, 2007
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Joined: 23 Feb, 2007 Posts: 8745 Location: Belgium
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I've reworked the balance a bit, but I can't upload it cause when I login to supcom source I get a stupid fatal error.
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theman
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Posted: 16 Jun, 2007
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Joined: 15 Feb, 2007 Posts: 992 Location: In one of Australia's many super nuke silos
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For some reason I can't update mods on the first post at the moment so I'll post it here.
The next mod is made by Pawz
Exponential Mass Mod v1.00: Strategy enhancement
This mod makes Mass extractors extract a little bit more mass every minute. At T1 it adds only a tiny amount, which takes about 8ish minutes to gain 1 extra mass. At T2 it is much faster but it still takes awhile to make any difference. At T3 mexs quickly gain extra mass so losing a T3 mex 60 minutes into a game could cripple your economy. It is good that the time that it has been on T1 or T2 is kept when you upgrade to higher tiers. I have found that mass storage bonuses destroy the time bonus until you destroy the mass storage/s.
8.5/10
Pros: Mexs give you more mass over time
Cons: Mass storages destroy time bonus
This mod can be found at http://forums.gaspowered.com/viewtopic.php?t=13064
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theman
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Posted: 29 Jun, 2007
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Joined: 15 Feb, 2007 Posts: 992 Location: In one of Australia's many super nuke silos
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I have reviewed Lt hawkeye's mini experimental mod.
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brent_w
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Posted: 29 Jun, 2007
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Joined: 23 Feb, 2007 Posts: 11492 Location: Columbus, Ohio, US
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Hrimfaxi wrote: Um...If you're going to review them, you should go into things like balance and fairness more than just if they're good at killing stuff.
And yes, I voted for the 'I'm not going to vote' option, because it's 'ich spreche nicht deutsche' level irony.
Ich bin auslander und spreche nicht gut deutsche'.
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theman
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Posted: 29 Jun, 2007
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Joined: 15 Feb, 2007 Posts: 992 Location: In one of Australia's many super nuke silos
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brent_w wrote: Hrimfaxi wrote: And yes, I voted for the 'I'm not going to vote' option, because it's 'ich spreche nicht deutsche' level irony. Ich bin auslander und spreche nicht gut deutsche'.
Genug mit dem Deutschen bereits
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theman
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Posted: 07 Jul, 2007
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Joined: 15 Feb, 2007 Posts: 992 Location: In one of Australia's many super nuke silos
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Reviewed Goom's Range checker and Build patterns mods.
Finishing off website.
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theman
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Posted: 09 Jul, 2007
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Joined: 15 Feb, 2007 Posts: 992 Location: In one of Australia's many super nuke silos
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Resin_Smoker wrote: Any chance you'd review some of my work?
I'll probably have a look at some of your work once I've finished reviewing some other mods that have been on my mods to review list.
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theman
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Posted: 13 Jul, 2007
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Joined: 15 Feb, 2007 Posts: 992 Location: In one of Australia's many super nuke silos
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Exavier's mod collection R11 has been reviewed.
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redattack34
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Posted: 13 Jul, 2007
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Joined: 27 Feb, 2007 Posts: 1645
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Can you review my Unit Pack? On the rare occasion anybody posts in my topic, they rarely give any useful feedback, so I could really use some.
If you do, though, you might want to wait until some time next week. I'm working on a large update to the mod that will fix some small errors, double the number of units, and tweak the balance a bit. Also, If I have time, I'll add in AI support. As you can see, it's a fairly large update.
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theman
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Posted: 13 Jul, 2007
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Joined: 15 Feb, 2007 Posts: 992 Location: In one of Australia's many super nuke silos
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I'll get round to it some time this year.
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theman
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Posted: 20 Jul, 2007
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Joined: 15 Feb, 2007 Posts: 992 Location: In one of Australia's many super nuke silos
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Hawkeyes unit pack has been reviewed.
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theman
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Posted: 10 Aug, 2007
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Joined: 15 Feb, 2007 Posts: 992 Location: In one of Australia's many super nuke silos
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Legion Darrath
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Posted: 10 Aug, 2007
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Joined: 23 Feb, 2007 Posts: 8745 Location: Belgium
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you still didn't review my updated unitpack...
I reduced the maintenance cost for the PD's
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theman
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Posted: 11 Aug, 2007
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Joined: 15 Feb, 2007 Posts: 992 Location: In one of Australia's many super nuke silos
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Legion Darrath wrote: you still didn't review my updated unitpack... I reduced the maintenance cost for the PD's
I will once I'm ready.
So maybe...
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Legion Darrath
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Posted: 11 Aug, 2007
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Joined: 23 Feb, 2007 Posts: 8745 Location: Belgium
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theman
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Posted: 11 Aug, 2007
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Joined: 15 Feb, 2007 Posts: 992 Location: In one of Australia's many super nuke silos
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Legion Darrath wrote: Don't rush it, you have all the time of the world 
Fixed 
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Legion Darrath
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Posted: 11 Aug, 2007
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Joined: 23 Feb, 2007 Posts: 8745 Location: Belgium
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redattack34
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Posted: 11 Aug, 2007
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Joined: 27 Feb, 2007 Posts: 1645
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Ah... First, it's redattack34, not 42.
Second, I'm not sure there's much of a point to listing my dogfighter mod, it's old, I'm no longer supporting or updating it, I'm not entirely sure if it even works with the new patches or not, and the entire mod has been incorporated into my unit pack (which isn't on the website)
Also, some suggestions:
1) I suggest moving the entire review thing over to the website; it would streamline things a lot and make it easier to implement the following suggestions.
2) You really need to put a list of the most recent mod reviews on the website. I don't want to have to dig through the list of mods to find out what's new. Even better, put the newest reviews on the home page (or even just a sample, and then link to the full review). Allowing the reader to comment on the review would be nice, if possible. You could either host some forum software on the server or get a free one (there are free forum sites all over the place. Invisionfree is one), and use that for a comments page.
3) Some reviews are terribly out of date; you're still listing Exavier's Unit Additions mod v1.6 when it's already in v2.2.
4) Blue is a bad background color to use because it makes it difficult to read the links. I suggest overlaying it with a white area to put the text and stuff on.
5) List the compatibility (if you can) with the mod reviews; I don't want to download a mod only to find out that it's not compatible with the current patch.
6) More details in the reviews would be really helpful; especially to those of us who aren't popular enough to get 28 pages of feedback and ideas regarding our mods (*cough*ExavierMacbeth*cough*). You say that my pack has a lot of units that aren't needed, but you don't give the reader any idea which ones.
7) Might I suggest looking for review writers? It would definitely help improve the rate of updates, you'd be able to get more detail in one review, and most importantly, multiple reviews of one mod. Although, since those review writers will probably be modders themselves, it might be a good idea to keep them from reviewing their own work.
8) Better website design would be a plus if possible.
9) Paid web hosting is a must if you want good presentation, and it's really not all that expensive until you get really popular. Dreamhost has a basic service for $8 a month. Not entirely sure how fast the servers are (the only website I visit that uses it runs mostly well but there are some periods of major slowdown), but anything's better than a free webhost like dreamstation.
10) A mod of the week/month/year feature would be cool to have too, once the whole thing gets rolling. Also, an awards thing where you could give praise to the best unit pack, UI mod, AI mod, balance mod, etc. of a certain time period.
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theman
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Posted: 11 Aug, 2007
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Joined: 15 Feb, 2007 Posts: 992 Location: In one of Australia's many super nuke silos
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Sorry about the mistake.
And thank you for the feed back. Its the best one yet.
I haven't been updateing mod much lately really due to the limited amout of bandwith I have, but it should be changing soon so then I'll probably start updateing more.
Also if I change the background the wrinting goes all strange so I'll just change the text colors instead.
I'll Also see what I can do about the patch combatible bit and for some reason the page of latest exavier pack that I did has seem to have dissapeared.
The other things I might do at some point.
(If anyone wants to review mods feel free to PM me.)
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Bob Smith
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Posted: 13 Aug, 2007
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Joined: 03 Apr, 2007 Posts: 241
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Is there any chance you could review my unit pack, UNITMOD?
The thread about it is full of techno-babble about how to make it work, and a review would hopefully encourage people to try it!
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Did anyone say new units?
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theman
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Posted: 14 Aug, 2007
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Joined: 15 Feb, 2007 Posts: 992 Location: In one of Australia's many super nuke silos
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Bob Smith wrote: Is there any chance you could review my unit pack, UNITMOD?
The thread about it is full of techno-babble about how to make it work, and a review would hopefully encourage people to try it!
I'll probably update some of the other mods first, but i'll see what will happen.
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Bob Smith
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Posted: 14 Aug, 2007
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Joined: 03 Apr, 2007 Posts: 241
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theman wrote: Bob Smith wrote: Is there any chance you could review my unit pack, UNITMOD?
The thread about it is full of techno-babble about how to make it work, and a review would hopefully encourage people to try it! I'll probably update some of the other mods first, but i'll see what will happen.
Thanks!
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Did anyone say new units?
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