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 PostPosted: 15 Dec, 2010 
 

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Markth wrote:
Hey LiveorDie is there a tutorial for modding a map on the forums? can’t find nothing at all . I got also some free time..


nar there isnt for SC2 there some info in this map thread http://forums.gaspowered.com/viewtopic.php?f=20&t=44984 if you need more help just let me know.

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 PostPosted: 15 Dec, 2010 
 

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thanks


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 PostPosted: 16 Dec, 2010 
 

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i found a cheat around the build UI so all the fa units will be under a SACU but im working on some think else it may work.

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 PostPosted: 16 Dec, 2010 
 
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more screenshot , please ~ :D :D

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 PostPosted: 16 Dec, 2010 
 

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liveordie wrote:
i found a cheat around the build UI so all the fa units will be under a SACU but im working on some think else it may work.



Good news . but the FA units are first to be unlocked at the tech-tree , or else te sacu cannot built them right?


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 PostPosted: 16 Dec, 2010 
 

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yep but i wont be adding every unit to the tree some T1 building will be left unlocked here a new screen shot, just to let you guys know the next update will mostly have some fa units but there will be another one when im done will porting them.
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i've scaled these to the size they should be ill post up another screenie soon

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 PostPosted: 16 Dec, 2010 
 

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very nice :D


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 PostPosted: 16 Dec, 2010 
 

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ok heres a screen shot of the scale plus a few more units i have ported
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 PostPosted: 16 Dec, 2010 
 
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liveordie wrote:
ok heres a screen shot of the scale plus a few more units i have ported
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Cybran missiles with a blue color :mrgreen:

Lol thats cool :D!

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 PostPosted: 16 Dec, 2010 
 

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Damm, i want to play this right now


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 PostPosted: 19 Dec, 2010 
 

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on to the land and air now then ill be starting cybran 8)
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 PostPosted: 19 Dec, 2010 
 

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liveordie wrote:
on to the land and air now then ill be starting cybran 8)
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Nice work LiveorDie. So you’re planning to add every unit from FA? Seems like you didn’t sleep the last few weeks :wink:


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 PostPosted: 19 Dec, 2010 
 

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lol yer i need sleep porting units isn't as easy as i would like it to be, and doesn't look like there any way to get the tracks moving on units like the fatboy :( there models are set up in different ways, ill be porting over the units i see need for some of them have counter parts in sc2 so there no real need for them, let just say im doing the main ones now :wink:

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 PostPosted: 20 Dec, 2010 
 

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i got the Construction working on the fatboy and the czar :D

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 PostPosted: 20 Dec, 2010 
 

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Great! :) . Czar? Same plan as the colossus- Downscaling and different weapons ? are you still making the experimentals bigger or is that plan skipped LOD?

Mark


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 PostPosted: 20 Dec, 2010 
 

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Markth wrote:
Great! :) . Czar? Same plan as the colossus- Downscaling and different weapons ? are you still making the experimentals bigger or is that plan skipped LOD?

Mark


Czar and the colossus mite have the same main weapons for now saves abit of time till i come up with some think better, yer the exp units have been put back to there normal sizes so 30% bigger than they are now in the mod, Loony Liberator is doing the balancing for them hes doing a FA style cost, build and damage so they will take a long time to build but will be worth the wait.

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 PostPosted: 20 Dec, 2010 
 

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YES YES YES, i cant wait to have fatboy one back
keep up the GREAT work, i also said this to FA conversion mod.
Im watching this mod much more now.

also cant you make your own units now?

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 PostPosted: 20 Dec, 2010 
 
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bioemerl wrote:
also cant you make your own units now?


I think a better question may be what can we NOT create (or have not figured out) when it comes to units? I saw in another thread that the textures for the original Fatboy treads cannot be imported in (so no rolling treads). So I guess there may be some current limitations.

Will you be able to port over the weapons and effects on units you are working on from FA be brought into SupCom2 or are you substituting current SupCom2 weapons onto the FA ported units? For instance, if you ported the Seraphim T4 bot, will the death ball of lightning (with all it visual effects) be present, or will you need to substitute a current SupCom2 visual effect and weapon in its place?


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 PostPosted: 20 Dec, 2010 
 

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porting over the effects and projectiles it a huge job the whole system they run on is different, for now they will be replaced with effect and projectiles from sc2 some with be tweaked maybe after im done porting the units ill look into it more, because the sc2 models are set up different i haven't found a fix for the tracks i hope to find away to get them working.

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 PostPosted: 20 Dec, 2010 
 
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Wow, that is nice. Will you plan to implement the crushing ability of the walking experimentals? It just does not look right that enemy units move out of the way of a walking colosus and not get stomped :twisted:


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 PostPosted: 20 Dec, 2010 
 
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themak wrote:
Wow, that is nice. Will you plan to implement the crushing ability of the walking experimentals? It just does not look right that enemy units move out of the way of a walking colosus and not get stomped :twisted:



Nice LoD, keep up the good work :D :D

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 PostPosted: 20 Dec, 2010 
 

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yer i have it working on the Galactic Colossus still need abit of tweaking after im finished porting them the bug testing will start, these are the current limitations i have found ScrollTreads and Personal shields cant run on sc models because both need multiple Materials ID by the looks of things.

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 PostPosted: 20 Dec, 2010 
 

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Id suggest not obsessively importing units

such as importing units that have roles clearly in game, we dont need two GC's or anything. I get that this is probably being done but I thought id mention it. Also if your scared of releasing supcom FA units into 2, id try to make the user have fa somehow (maby needs files from original units in supcom or something). I cant think of anything else at the moment.....

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 PostPosted: 20 Dec, 2010 
 
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bioemerl wrote:
Id suggest not obsessively importing units

such as importing units that have roles clearly in game, we dont need two GC's or anything. I get that this is probably being done but I thought id mention it. Also if your scared of releasing supcom FA units into 2, id try to make the user have fa somehow (maby needs files from original units in supcom or something). I cant think of anything else at the moment.....


wut?

Maybe this isn't your cup of tea. But it is ours. So stay out of here if your not happy.

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 PostPosted: 20 Dec, 2010 
 

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bioemerl wrote:
Id suggest not obsessively importing units

such as importing units that have roles clearly in game, we dont need two GC's or anything. I get that this is probably being done but I thought id mention it. Also if your scared of releasing supcom FA units into 2, id try to make the user have fa somehow (maby needs files from original units in supcom or something). I cant think of anything else at the moment.....


:lol: have you every played FA there's tech levels for a reason and i don't think you understand whats needed to port a unit the only thing that stays the same is the models and animations the rest needs redoing :?

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Last edited by liveordie on 21 Dec, 2010, edited 1 time in total.

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