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jazz117
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Posted: 22 Oct, 2011
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Joined: 27 Nov, 2009 Posts: 171 Location: Australia
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@ Domino I don't know if I would call it hypocrisy exactly, but me smell a rat. and what happened to your other post, the long one...? @ ALL There is no need to get yourselves worked up about this cross game content issue, its very easy fixed, and like redmoth said in a few months the major stuff will be behind us, the only outcome of this situation is that where going to have a better mod than ever  .
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brandon007
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Posted: 22 Oct, 2011
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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The Revamp mod will make Sc2 the game it was supposed to be =p
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Achronus
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Posted: 24 Oct, 2011
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Joined: 27 Aug, 2009 Posts: 245
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Yes, indeed everything GPG that Square Enix has touched has turned to... well, let's just say bad and leave it there. The 'De-Anime-fication' of SC2 (even leaving the existing child-like balance) would dramatically improve things. And, don't even get me started on the raw absurdity of the descriptive stuff. (Cybran suddenly have no anti-matter tech, Aeon now have nano-tech and no quantum goodies, UEF are now dumb as clay bricks...  ) Keep up your mod! PLZ I beg you.
_________________ -= MONKEYLORD: Sometimes a Death-Ray really is the best form of negotiation =-
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OrangeKnight
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Posted: 24 Oct, 2011
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Joined: 02 Mar, 2007 Posts: 9003 Location: Ninja Editing Your Post from a Canadian IPhone
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Keep this thread on topic guys, if you have any concerns about the Rules please PM a moderator with you concerns. Further discussion can also be pursued in the Rules Thread.
Mike
_________________ God of Models - Moderator BlackOps Team Twitter
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liveordie
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Posted: 24 Oct, 2011
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Joined: 02 Jul, 2010 Posts: 1264
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cyrilthebest8 wrote: Are the FA models batch-convertible or do they need additional human work to be compatible with supcom2?
If they are batch-convertible then one could write a program to do this conversion and include it in an installer. This way you wouldn't redistribute any original FA content in your mod and the users would need to have FA to install it. A check to see if the user have a valid GPGnet account with FA could also be included in the installer. For reference porting a FA model to SC2 requests more than a few steps. 1. Update the units bp and script to support SC2 2. Create new normal, mask and team textures 3. Patch the models so it can support personal shields and build overlays
_________________ Creator of SupCom2 Revamp Expansion Mod


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brandon007
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Posted: 24 Oct, 2011
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Joined: 16 Jan, 2010 Posts: 2908 Location: Draconis VII
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I just wish there was a program that could do the reverse. Sc2 to FA. Would do wonders for me XD
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liveordie
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Posted: 24 Oct, 2011
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Joined: 02 Jul, 2010 Posts: 1264
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brandon007 wrote: I just wish there was a program that could do the reverse. Sc2 to FA. Would do wonders for me XD Even if there was you would only be able to privately use those units not release them publicly not on this forum that is, I don't have a problem removing the FA units becasue most of them look like S**T but i can understand your pain.
_________________ Creator of SupCom2 Revamp Expansion Mod


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jazz117
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Posted: 24 Oct, 2011
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Joined: 27 Nov, 2009 Posts: 171 Location: Australia
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@ Brandon You could just fix the problem by playing SC2... @ ALL I will never mod for FA because I don't play it anymore. Update The Revamp mod is progressing very slowly "me being more or less the only modeler on the team", but it IS progressing and will continue to do so until its finished. And hear are a few more models. http://www.moddb.com/mods/revamp-mod/images
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Zataku
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Posted: 26 Oct, 2011
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Joined: 04 Jan, 2010 Posts: 383
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Getting hit by a shell fired from the new Mavor looks like it would hurt ALOT! And I really dig the new design for the Percival. Kind of reminds me of the Bushwhacker Mech Chassis though. Not that that is a bad thing.
_________________ "We have intelligence, we have a sense of purpose, we have the element of surprise. so, what does Brackman have?" "... He has an 80 foot Tarantula"
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madface
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Posted: 26 Oct, 2011
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Joined: 01 Jan, 2011 Posts: 1025
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This is my last post on this thread and these forums to say that as far as Revamp goes, if anyone is interested in the GUI toolkits I'm creating for the Revamp mod, then you can find me on the moddb page.
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burnie222
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Posted: 27 Oct, 2011
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Joined: 21 Jan, 2011 Posts: 335
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jazz117 wrote: @ Brandon You could just fix the problem by playing SC2... @ ALL I will never mod for FA because I don't play it anymore. Update The Revamp mod is progressing very slowly "me being more or less the only modeler on the team", but it IS progressing and will continue to do so until its finished. And hear are a few more models. http://www.moddb.com/mods/revamp-mod/imagesnice work jazz! The new mavor turned out very nice!  Its tempting me to install sc2 again just for this mod 
_________________ ---------------------------------------------------------- Total Mayhem mod for Forged Alliance
 http://forums.gaspowered.com/viewtopic.php?f=7&t=51225 http://www.moddb.com/mods/total-mayhem1
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liveordie
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Posted: 31 Oct, 2011
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Joined: 02 Jul, 2010 Posts: 1264
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voidster12
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Posted: 03 Nov, 2011
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Joined: 11 May, 2011 Posts: 9
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well off to the moddb site instead, this is one mod i want to keep using.
_________________ No moderators should have the rights to create new rules with out GPG consent, Because they have no link to the game development at all so it doesn't give them any rights to control the game in any way.
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