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 PostPosted: 22 Oct, 2011 
 
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@ Domino
I don't know if I would call it hypocrisy exactly, but me smell a rat. :|
and what happened to your other post, the long one...?

@ ALL
There is no need to get yourselves worked up about this cross game content issue, its very easy fixed, and like redmoth said in a few months the major stuff will be behind us, the only outcome of this situation is that where going to have a better mod than ever :P .

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 PostPosted: 22 Oct, 2011 
 
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The Revamp mod will make Sc2 the game it was supposed to be =p


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 PostPosted: 24 Oct, 2011 
 
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Yes, indeed everything GPG that Square Enix has touched has turned to... well, let's just say bad and leave it there. :(

The 'De-Anime-fication' of SC2 (even leaving the existing child-like balance) would dramatically improve things.

And, don't even get me started on the raw absurdity of the descriptive stuff.
(Cybran suddenly have no anti-matter tech, Aeon now have nano-tech and no quantum goodies, UEF are now dumb as clay bricks... :x )

Keep up your mod! PLZ I beg you.

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 PostPosted: 24 Oct, 2011 
 
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Keep this thread on topic guys, if you have any concerns about the Rules please PM a moderator with you concerns. Further discussion can also be pursued in the Rules Thread.

Mike

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 PostPosted: 24 Oct, 2011 
 

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cyrilthebest8 wrote:
Are the FA models batch-convertible or do they need additional human work to be compatible with supcom2?

If they are batch-convertible then one could write a program to do this conversion and include it in an installer. This way you wouldn't redistribute any original FA content in your mod and the users would need to have FA to install it. A check to see if the user have a valid GPGnet account with FA could also be included in the installer.


For reference porting a FA model to SC2 requests more than a few steps.

1. Update the units bp and script to support SC2
2. Create new normal, mask and team textures
3. Patch the models so it can support personal shields and build overlays

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 PostPosted: 24 Oct, 2011 
 
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I just wish there was a program that could do the reverse. Sc2 to FA. Would do wonders for me XD


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 PostPosted: 24 Oct, 2011 
 

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brandon007 wrote:
I just wish there was a program that could do the reverse. Sc2 to FA. Would do wonders for me XD


Even if there was you would only be able to privately use those units not release them publicly not on this forum that is, I don't have a problem removing the FA units becasue most of them look like S**T but i can understand your pain.

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 PostPosted: 24 Oct, 2011 
 
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@ Brandon
You could just fix the problem by playing SC2... :lol:

@ ALL
I will never mod for FA because I don't play it anymore. :wink:

Update
The Revamp mod is progressing very slowly "me being more or less the only modeler on the team", but it IS progressing and will continue to do so until its finished.
And hear are a few more models.
http://www.moddb.com/mods/revamp-mod/images

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 PostPosted: 26 Oct, 2011 
 
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Getting hit by a shell fired from the new Mavor looks like it would hurt ALOT! And I really dig the new design for the Percival. Kind of reminds me of the Bushwhacker Mech Chassis though. Not that that is a bad thing.

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 PostPosted: 26 Oct, 2011 
 

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This is my last post on this thread and these forums to say that as far as Revamp goes, if anyone is interested in the GUI toolkits I'm creating for the Revamp mod, then you can find me on the moddb page.

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 PostPosted: 27 Oct, 2011 
 
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jazz117 wrote:
@ Brandon
You could just fix the problem by playing SC2... :lol:

@ ALL
I will never mod for FA because I don't play it anymore. :wink:

Update
The Revamp mod is progressing very slowly "me being more or less the only modeler on the team", but it IS progressing and will continue to do so until its finished.
And hear are a few more models.
http://www.moddb.com/mods/revamp-mod/images


nice work jazz!
The new mavor turned out very nice! :D
Its tempting me to install sc2 again just for this mod :)

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 PostPosted: 31 Oct, 2011 
 

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I wont be using these forums any more so for any future updates of revamp will be posted on moddb.

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 PostPosted: 03 Nov, 2011 
 

Joined: 11 May, 2011
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well off to the moddb site instead, this is one mod i want to keep using.

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