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liveordie
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Posted: 14 Aug, 2010
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Joined: 02 Jul, 2010 Posts: 1261
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BulletMagnet
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Posted: 14 Aug, 2010
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Joined: 05 Oct, 2007 Posts: 16425 Location: camping near the biggest power-up
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keep projectile speeds up, and aircraft! slow bullets and aircraft are boring.
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Nephylim wrote: But, an FA army in an FA environment just looks... right. Does anyone know how to use air transports? I cant get them to pick up troops.
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liveordie
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Posted: 14 Aug, 2010
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Joined: 02 Jul, 2010 Posts: 1261
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BulletMagnet wrote: keep projectile speeds up, and aircraft! slow bullets and aircraft are boring. all speeds have been left normal ill be adding more info soon 
_________________ Creator of SupCom2 Revamp Expansion Mod


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IceXuick
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Posted: 02 Sep, 2010
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Joined: 10 May, 2007 Posts: 87 Location: Netherlands
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hey LoD,
Are you still working on your mod? And will it cost you (a lot) more work to make it work for patch 1.2? I hope you can get to it.
The other (scale changing) mod (ScaleMod) it's really active anymore.. i've heard you being active on these forums, so that's why i put my faith in you!
Hopefully you can work on it, and release a mod with much better scales (smaller) and hopefully also the FA-eco system like the ScaleMod has!
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redmoth
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Posted: 02 Sep, 2010
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Joined: 28 Aug, 2010 Posts: 951
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I dont really like the eco of Scalemod and the ability to build experimentals directly on the ground, caus it messes up the ai play alot. Keep up the good work, LoD 
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liveordie
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Posted: 03 Sep, 2010
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Joined: 02 Jul, 2010 Posts: 1261
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IceXuick wrote: hey LoD,
Are you still working on your mod? And will it cost you (a lot) more work to make it work for patch 1.2? I hope you can get to it.
The other (scale changing) mod (ScaleMod) it's really active anymore.. i've heard you being active on these forums, so that's why i put my faith in you!
Hopefully you can work on it, and release a mod with much better scales (smaller) and hopefully also the FA-eco system like the ScaleMod has! Yep i have updated my mod to 1.20 took around 3 hours we are just testing it at the moment, it will be released soon i didn't choose to put the FA-eco system into the mod because of the problems it caused with the ai and iu maybe down the track i mite give it ago 
_________________ Creator of SupCom2 Revamp Expansion Mod


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IceXuick
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Posted: 03 Sep, 2010
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Joined: 10 May, 2007 Posts: 87 Location: Netherlands
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Yeah sweet!!
We'll i must say the AI problems with the Scalemod were only incidental. I had quite some succesful matches, also with Experimentals turned on.
So hopefully those (last) AI problems can be sorted out (hopefully) easy.
The current pay-in-front system is the only problem with SupCom2 that i have!
Thumbs up for testing!! Looking forward!!
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redmoth
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Posted: 03 Sep, 2010
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Joined: 28 Aug, 2010 Posts: 951
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I cant wait to play the revamp mod 
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IceXuick
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Posted: 04 Sep, 2010
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Joined: 10 May, 2007 Posts: 87 Location: Netherlands
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OrangeKnight
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Posted: 04 Sep, 2010
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Joined: 02 Mar, 2007 Posts: 8995 Location: Ninja Editing Your Post from a Canadian IPhone
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Calm down you guys, Making large mods isn't an afternoon project, I'm sure when he has news he'll post abou tit.
Mike
_________________ God of Models - Moderator BlackOps Team Twitter
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redmoth
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Posted: 04 Sep, 2010
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Joined: 28 Aug, 2010 Posts: 951
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Hmm, this is gonna be strange when the dlc comes out  ...
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liveordie
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Posted: 05 Sep, 2010
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Joined: 02 Jul, 2010 Posts: 1261
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redmoth
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Posted: 05 Sep, 2010
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Joined: 28 Aug, 2010 Posts: 951
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liveordie
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Posted: 05 Sep, 2010
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Joined: 02 Jul, 2010 Posts: 1261
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WNBaal
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Posted: 05 Sep, 2010
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Joined: 16 Jun, 2010 Posts: 48 Location: England
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redmoth
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Posted: 05 Sep, 2010
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Joined: 28 Aug, 2010 Posts: 951
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Wich experimental?
I'll test it and see if it does the same
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WNBaal
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Posted: 05 Sep, 2010
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Joined: 16 Jun, 2010 Posts: 48 Location: England
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redmoth
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Posted: 05 Sep, 2010
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Joined: 28 Aug, 2010 Posts: 951
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Is that a modded exp?. I dont know of a exp of that name in standard supcom 2
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liveordie
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Posted: 05 Sep, 2010
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Joined: 02 Jul, 2010 Posts: 1261
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redmoth wrote: Is that a modded exp?. I dont know of a exp of that name in standard supcom 2 Yes that's a custom exp unit In the mod it's ment to be strong because of it's speed and reload time.
_________________ Creator of SupCom2 Revamp Expansion Mod


Last edited by liveordie on 05 Sep, 2010, edited 1 time in total.
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redmoth
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Posted: 05 Sep, 2010
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Joined: 28 Aug, 2010 Posts: 951
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Nice Lod! hadent had time to see that one.. does the ai use it?
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liveordie
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Posted: 05 Sep, 2010
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Joined: 02 Jul, 2010 Posts: 1261
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redmoth wrote: Nice Lod! hadent had time to see that one.. does the ai use it? Yes I added ai support for all new custom units and the prototype towers 
_________________ Creator of SupCom2 Revamp Expansion Mod


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IceXuick
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Posted: 06 Sep, 2010
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Joined: 10 May, 2007 Posts: 87 Location: Netherlands
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This mod rocks!
What i like:
- scale changes (most of them) - AI (really works) - ECO (dunno if changed, but i works better imho) - added units/experimentals (really nice have stuff) - changed tech-trees, which results in gradually evolving gameplay (slower but more rewarding and interesting!!)
Really nice! Had a major fun battle! and the new experimentals really rock and look nice (also nice effects) Maybe explosions and FX may be buffed imho, although it feels already good, maybe it's just fine!
What i don't like:
- some units move too fast for it's size, maybe slow down aswell - fire-range of (basic) units is too small, it's often a close-combat jungle warfare.. (not two armies battling in groups, but more hand-to-hand combat.. i would like them to battle each other off from a distance, now it's a chaos, with fast units racing around shooting in a frenzy and alot of projectiles that don't hit) - rockhead tanks )(.e.) often miss their targets due to projectile speed and units speed differences (enemy units just race from left to right and the projectiles often miss.. it's almost like only 15% actually hits the target)
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liveordie
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Posted: 06 Sep, 2010
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Joined: 02 Jul, 2010 Posts: 1261
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IceXuick
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Posted: 06 Sep, 2010
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Joined: 10 May, 2007 Posts: 87 Location: Netherlands
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Yes i think it is, but due to speed it now looks kinda frenzy.
However i recorded the review with some extremely large battles and some nice close-ups on the scales, effects and new units. I did capture some great moments!!!
I'll try to squeeze in into a 10 min. compilation and upload to you2b as soon as possible.
Keep it up, and after recording i must say you've really done a nice job!
Ice out.
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redmoth
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Posted: 06 Sep, 2010
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Joined: 28 Aug, 2010 Posts: 951
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Pretty much the same as Ice here, but i do want to add: LoD, you effing ROCK!! 
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