Login  Register
 



Post new topicReply to topic Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10, 11  Next
 
Author Message
 PostPosted: 16 Oct, 2010 
 

Joined: 27 Mar, 2007
Posts: 260
Offline
Image

Heres another project I'm working on, scaling down / res-ing up most map textures to release a high res texture pack that would work with all versions of sc2

_________________
[SC2] Scale Mod: http://forums.gaspowered.com/viewtopic.php?t=43762
[SC2] High Res Texture Pack http://forums.gaspowered.com/viewtopic.php?f=7&t=49085


Top
 Profile  
 PostPosted: 16 Oct, 2010 
 

Joined: 21 Feb, 2007
Posts: 502
Offline
theshadowlord wrote:
Image

Heres another project I'm working on, scaling down / res-ing up most map textures to release a high res texture pack that would work with all versions of sc2


How!?


Top
 Profile  
 PostPosted: 16 Oct, 2010 
 

Joined: 27 Mar, 2007
Posts: 260
Offline
gsusfrk wrote:
theshadowlord wrote:
Image

Heres another project I'm working on, scaling down / res-ing up most map textures to release a high res texture pack that would work with all versions of sc2


How!?


Since most textures, specifically the natural ones are tiles, by manually editing them in the GIMP, I can tile them to double or quadruple their original size with no nitty gritty. Other textures are scaled upwards and a few filters etc. are applied, and hey presto job done. Just so you know, I've started work on this a couple of hours ago, and I've already done 11-ish maps or so.

_________________
[SC2] Scale Mod: http://forums.gaspowered.com/viewtopic.php?t=43762
[SC2] High Res Texture Pack http://forums.gaspowered.com/viewtopic.php?f=7&t=49085


Top
 Profile  
 PostPosted: 16 Oct, 2010 
 

Joined: 27 Mar, 2007
Posts: 260
Offline
Here's a better comparison. And no, i'm not changing the graphics options down. You go on setons, with texture quality on max, and the image on the right is the one you get :(
Image

_________________
[SC2] Scale Mod: http://forums.gaspowered.com/viewtopic.php?t=43762
[SC2] High Res Texture Pack http://forums.gaspowered.com/viewtopic.php?f=7&t=49085


Top
 Profile  
 PostPosted: 16 Oct, 2010 
 

Joined: 05 Oct, 2007
Posts: 16425
Location: camping near the biggest power-up
Offline
HAHAHA. That is gold.

Marvellous work with the textures!

_________________
Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


Top
 Profile  
 PostPosted: 16 Oct, 2010 
 

Joined: 21 Feb, 2007
Posts: 502
Offline
Nicely done mate! I'm presuming the comparison is yours on the left and the old way on the right?


Top
 Profile  
 PostPosted: 17 Oct, 2010 
 

Joined: 19 Mar, 2010
Posts: 108
Offline
Nice totally didn't know you were doing something like this. I was going to do something kind of similar but I really new at modding and was kinda just starting slow. Almost done making a Fire Beetle like unit.

So could ask you for help on how to do some things? I wanted to add back in the rate economy but only for energy and I also wanted to port some units from FA as well as make some new units. Would yo be able to explain or show me how you did these?


Top
 Profile  
 PostPosted: 17 Oct, 2010 
 
User avatar

Joined: 26 Mar, 2007
Posts: 5075
Location: California, United States
Offline
very nice work with the textures!!! looks pretty damned awesome

_________________
{◕ ◡ ◕}
Image


Top
 Profile  
 PostPosted: 18 Oct, 2010 
 

Joined: 27 Mar, 2007
Posts: 260
Offline
isaku_Tesuku wrote:
Nice totally didn't know you were doing something like this. I was going to do something kind of similar but I really new at modding and was kinda just starting slow. Almost done making a Fire Beetle like unit.

So could ask you for help on how to do some things? I wanted to add back in the rate economy but only for energy and I also wanted to port some units from FA as well as make some new units. Would yo be able to explain or show me how you did these?


Just for you, and anyone else unknowing on how to port FA units, here is a tutorial. http://users.skynet.be/fa603935/fa2sc2.pdf. It doesnt cover exactly everything, but is a generic start.

To mod the FA economy go to lua.scd/lua/sim/game.lua


this should be present: local energy = targetData.Energytt or 0. Change all EnergyValues in the bps to -0.00000001 or something, since either massvalue or energyvalue must have a non zero value. and add Energytt = X for all units for the rate deducted energy value of the unit. Simply set this to the former energyvalue.

_________________
[SC2] Scale Mod: http://forums.gaspowered.com/viewtopic.php?t=43762
[SC2] High Res Texture Pack http://forums.gaspowered.com/viewtopic.php?f=7&t=49085


Last edited by theshadowlord on 07 Jan, 2011, edited 1 time in total.

Top
 Profile  
 PostPosted: 18 Oct, 2010 
 
User avatar

Joined: 09 May, 2007
Posts: 177
Location: Albany, NY
Offline
Thank you very much for the tutorial. It looks pretty straight forward.


Top
 Profile  
 PostPosted: 18 Oct, 2010 
 

Joined: 19 Mar, 2010
Posts: 108
Offline
theshadowlord wrote:
isaku_Tesuku wrote:
Nice totally didn't know you were doing something like this. I was going to do something kind of similar but I really new at modding and was kinda just starting slow. Almost done making a Fire Beetle like unit.

So could ask you for help on how to do some things? I wanted to add back in the rate economy but only for energy and I also wanted to port some units from FA as well as make some new units. Would yo be able to explain or show me how you did these?


Just for you, and anyone else unknowing on how to port FA units, here is a tutorial. http://www.mediafire.com/download.php?udlhmu75sftitwp. It doesnt cover exactly everything, but is a generic start.

To mod the FA economy go to lua.scd/lua/sim/game.lua


this should be present: local energy = targetData.Energytt or 0. Change all EnergyValues in the bps to -0.00000001 or something, since either massvalue or energyvalue must have a non zero value. and add Energytt = X for all units for the rate deducted energy value of the unit. Simply set this to the former energyvalue.


nice thank yo very much


Top
 Profile  
 PostPosted: 18 Oct, 2010 
 
User avatar

Joined: 08 Feb, 2008
Posts: 1074
Offline
When can you finish with those textures? Absolutely marvelous!

_________________
Supreme Commander Movie: Chapter One


Top
 Profile  
 PostPosted: 18 Oct, 2010 
 

Joined: 27 Mar, 2007
Posts: 260
Offline
Grim Tuesday wrote:
When can you finish with those textures?


It may be done by the end of the week. I've done most of the textures now, and the scd has increased to 1.5GiB, though I've got lots of college work to do and finish off this week too, so there may end up being delays.

_________________
[SC2] Scale Mod: http://forums.gaspowered.com/viewtopic.php?t=43762
[SC2] High Res Texture Pack http://forums.gaspowered.com/viewtopic.php?f=7&t=49085


Top
 Profile  
 PostPosted: 19 Oct, 2010 
 

Joined: 19 Mar, 2010
Posts: 108
Offline
In your scaling of projectiles were you able to scale the cybran rex's flame thrower or megalith lazers? Ive tried scaling the Flamethrower, the flame streams seem to scale right but at the very end of the stream it always creates a big fire ball. Ive tried scaling the impacts but that doesn't seem to change that. I want to make a normal unit have a small flame throwers but with the animation it has now it look weird.


Top
 Profile  
 PostPosted: 19 Oct, 2010 
 

Joined: 27 Mar, 2007
Posts: 260
Offline
isaku_Tesuku wrote:
In your scaling of projectiles were you able to scale the cybran rex's flame thrower or megalith lazers? Ive tried scaling the Flamethrower, the flame streams seem to scale right but at the very end of the stream it always creates a big fire ball. Ive tried scaling the impacts but that doesn't seem to change that. I want to make a normal unit have a small flame throwers but with the animation it has now it look weird.


Tried manually editing muzzle flash effects / explosions etc. in the bp.scd? Its quite hard work, but if you play around you might find something.

_________________
[SC2] Scale Mod: http://forums.gaspowered.com/viewtopic.php?t=43762
[SC2] High Res Texture Pack http://forums.gaspowered.com/viewtopic.php?f=7&t=49085


Top
 Profile  
 PostPosted: 19 Oct, 2010 
 

Joined: 19 Mar, 2010
Posts: 108
Offline
theshadowlord wrote:
isaku_Tesuku wrote:
In your scaling of projectiles were you able to scale the cybran rex's flame thrower or megalith lazers? Ive tried scaling the Flamethrower, the flame streams seem to scale right but at the very end of the stream it always creates a big fire ball. Ive tried scaling the impacts but that doesn't seem to change that. I want to make a normal unit have a small flame throwers but with the animation it has now it look weird.


Tried manually editing muzzle flash effects / explosions etc. in the bp.scd? Its quite hard work, but if you play around you might find something.

But those are all compiled aren't they how would I be able to read and change it?

Any way I can talk to you over steam sometime? my Id is Lewasaber.


Top
 Profile  
 PostPosted: 31 Oct, 2010 
 

Joined: 27 Mar, 2007
Posts: 260
Offline
Heres a little news update.

The high resolution texture pack for terrain is nearly complete, with a few more textures to tweak, it should be released within the next few days, providing that I have time. Be carefull though because it may not work in standard multiplayer (unless all players have the same files) and is approaching a whopping 2GB, roughly double the original size. Not all textures work though; especially since some maps are naturally bland anyways, but personally I find that it looks a lot better than stock.

In addition, I have been working a bit on my scale mod, and hopefully, providing everything works out my next update should be able to completely feature the following:
- Tarmacs working for units whose footprints are 2x2
- Scale down of all gantries
- A few major muzzle flash fixes
- A ton of selection box fixes
- A redo of illuminate hoverball effects
- Sharing resources diplomacy command
- Tree and foliage fixes and tweaks

Keep patient, it takes me a long time being a one man job.

_________________
[SC2] Scale Mod: http://forums.gaspowered.com/viewtopic.php?t=43762
[SC2] High Res Texture Pack http://forums.gaspowered.com/viewtopic.php?f=7&t=49085


Top
 Profile  
 PostPosted: 31 Oct, 2010 
 

Joined: 02 Jul, 2010
Posts: 1261
Offline
keep in mind increasing the quantity of textures do decrease the performance of the game, because the engine has to read and processes larger textures.

_________________
Creator of SupCom2
Revamp Expansion Mod
Image
Image
Image


Top
 Profile  
 PostPosted: 05 Nov, 2010 
 

Joined: 27 Mar, 2007
Posts: 260
Offline
Okay, for those patient followers who may be interested in the textures, I am currently uploading them to moddb. Since it is moddb, you can expect upto 2 days just to get the files authorised. Beware, because the size of the file is 1.68GB, it will take some time to download, and any major revisions of the project will have to be major to constitute a new upload. Please post feedback, and when the time comes, a new thread will be opened.

_________________
[SC2] Scale Mod: http://forums.gaspowered.com/viewtopic.php?t=43762
[SC2] High Res Texture Pack http://forums.gaspowered.com/viewtopic.php?f=7&t=49085


Top
 Profile  
 PostPosted: 05 Nov, 2010 
 
User avatar

Joined: 08 Feb, 2008
Posts: 1074
Offline
Why not just upload them to Dropbox
Put it in the public folder, and let it upload. No obnoxious wait times, you can use your full connection upload speed.

And more importantly, we get the textures faster!


If you still want a ModDb release, just do it in a couple days so we dont have to wait for it!

_________________
Supreme Commander Movie: Chapter One


Top
 Profile  
 PostPosted: 06 Nov, 2010 
 

Joined: 27 Mar, 2007
Posts: 260
Offline
Its out see http://www.moddb.com/mods/scale-mod-fa- ... xture-pack

and gpg page
http://forums.gaspowered.com/viewtopic.php?f=7&t=49085

_________________
[SC2] Scale Mod: http://forums.gaspowered.com/viewtopic.php?t=43762
[SC2] High Res Texture Pack http://forums.gaspowered.com/viewtopic.php?f=7&t=49085


Top
 Profile  
 PostPosted: 16 Nov, 2010 
 

Joined: 27 Mar, 2007
Posts: 260
Offline
UPDATE v0.87 16/11/10
==================

-Updated with 1.24 neural nets
-Tarmacs now enabled for 2x2 sized buildings -- on another note, seems gpg fixed this
-Hoverball effects for Illuminate ground units redone and correctly scaled
-Hitbox fixes
-Muzzleflash fixes
-Gantries have been scaled down slightly


http://www.mediafire.com/download.php?b4taiifk1p8tk74

_________________
[SC2] Scale Mod: http://forums.gaspowered.com/viewtopic.php?t=43762
[SC2] High Res Texture Pack http://forums.gaspowered.com/viewtopic.php?f=7&t=49085


Top
 Profile  
 PostPosted: 24 Nov, 2010 
 

Joined: 22 Dec, 2007
Posts: 74
Offline
I've played this mod (combined with high textures mod) the last weekend on a LAN party. I think it is already a huge improvement, and it definitely has good playability.

Big thumbs up and please keep this project going!

_________________
Image


Top
 Profile  
 PostPosted: 26 Nov, 2010 
 

Joined: 22 Dec, 2007
Posts: 74
Offline
I have played the mods for the last week (scale + high textures),
and when we play online with three people against AI,
we keep having desyncs about 10 minutes into the game.

Is this due to the mod? Or is it due to another possible reason (for example the AI - we use hard). If any information is available about desyncs I would like to hear it.

Without the mod things run fine.

_________________
Image


Top
 Profile  
 PostPosted: 26 Nov, 2010 
 

Joined: 27 Mar, 2007
Posts: 260
Offline
has this happened before around when you commented on the 24th? (and was this with 0.87). If not, could you try my older 0.81 (which should still work) found here http://www.mediafire.com/download.php?7xvere8pn47jrj1. It could be gpg's latest hotfix having some issues with my mod if you had it running fine before? :S

_________________
[SC2] Scale Mod: http://forums.gaspowered.com/viewtopic.php?t=43762
[SC2] High Res Texture Pack http://forums.gaspowered.com/viewtopic.php?f=7&t=49085


Top
 Profile  
Display posts from previous:  Sort by  
Post new topic Reply to topic Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10, 11  Next



Quick Tools

Search for:
Jump to:  

© 2002-2010 Gas Powered Games Corp. All Rights Reserved. Gas Powered Games is the exclusive trademark of Gas Powered Games Corp.
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
 
Home| Games | Company | News & Press | Support
  Terms of Use   |    Copyright Information   |    Privacy Policy