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OrangeKnight
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Posted: 11 Nov, 2009
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Joined: 02 Mar, 2007 Posts: 8995 Location: Ninja Editing Your Post from a Canadian IPhone
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Did you check with Sorian before releasing this?
Mike
_________________ God of Models - Moderator BlackOps Team Twitter
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sorian
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Posted: 15 Sep, 2011
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Joined: 28 Feb, 2007 Posts: 4122 Location: Marysville, WA USA
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No, he didn't as far as I know. Didn't realize there was an issue with this mod and 3603.
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FuryoftheStars
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Posted: 15 Sep, 2011
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Joined: 20 Apr, 2007 Posts: 1524 Location: VT, USA
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sorian wrote: No, he didn't as far as I know. Didn't realize there was an issue with this mod and 3603. I didn't realize it either... considering that I'm using 3603 and LEM4.4 with no issues....
_________________ Nuke/Shield Collide Mod topic thread My Mods
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BulletMagnet
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Posted: 02 Oct, 2011
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Joined: 05 Oct, 2007 Posts: 16425 Location: camping near the biggest power-up
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I'm currently having a chat with someone about LEM and the Steam release. He seems to think that LEM doesn't like the Steam version.
Any chance you could take a peek?
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Nephylim wrote: But, an FA army in an FA environment just looks... right. Does anyone know how to use air transports? I cant get them to pick up troops.
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sorian
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Posted: 02 Oct, 2011
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Joined: 28 Feb, 2007 Posts: 4122 Location: Marysville, WA USA
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As soon as I can register my copy on Steam I will take a look.
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Shalashaska
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Posted: 10 Oct, 2011
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Joined: 10 Oct, 2011 Posts: 2
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sorian wrote: As soon as I can register my copy on Steam I will take a look. That would be me. And thanks for looking into it, I gave BulletMagnet as many details as I could. I have tried just about everything, but can't find any way to get LEM to work with the Steam version. Had no problems at all with retail. But for instance now, when simply starting a skirmish lobby, it will just give the endless connecting screen. Removing the LEM file fixes it, but then I am unable to select your AI.
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BlackFish
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Posted: 10 Oct, 2011
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Joined: 23 Mar, 2007 Posts: 52
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Probably mentioned in the thread somewhere, but Sorian AI is being implemented into the next version of FAF (3609), which will also be steam capable. So when that comes out steam players can use the AI plus have a new lobby with 12 players etc.
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CentauriSoldier
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Posted: 14 Oct, 2011
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Joined: 14 Oct, 2011 Posts: 16
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My clan and I have been using this mod for a very long time and we love it...great work!
I have a question that has probably been answered but after an hour of googling I can't find the answer. Is there anyway to get unexplored terrain in FA? We SupCom players really miss this feature. I was wondering if it would be possible to make it part of LEM.
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Technofrood
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Posted: 16 Oct, 2011
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Joined: 30 Sep, 2011 Posts: 1
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I posted this in the Sorian AI thread first, but I guess it belongs here really. Don't know if its any help but looking at the log output, it seems that it is the Steam matchmaking's friends only option that's stopping the lobby enhancement mod working. Code: WARNING: Error running OnFrame script in CScriptObject at 101ac800: void CLobby.HostGame(self, friendsOnly) expected 2 args, but got 1 stack traceback: [C]: in function `HostGame' ...ged alliance\gamedata\lua.scd\lua\ui\lobby\lobby.lua(3416): in function `HostGame' ...rged alliance\gamedata\lua.scd\lua\ui\menus\main.lua(916): in function `StartLobby' ...rged alliance\gamedata\lua.scd\lua\ui\menus\main.lua(919): in function <...rged alliance\gamedata\lua.scd\lua\ui\menus\main.lua:911> ...rged alliance\gamedata\lua.scd\lua\ui\menus\main.lua(818): in function <...rged alliance\gamedata\lua.scd\lua\ui\menus\main.lua:810> ...rged alliance\gamedata\lua.scd\lua\ui\menus\main.lua(320): in function <...rged alliance\gamedata\lua.scd\lua\ui\menus\main.lua:305>
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Shalashaska
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Posted: 16 Oct, 2011
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Joined: 10 Oct, 2011 Posts: 2
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Technofrood wrote: I posted this in the Sorian AI thread first, but I guess it belongs here really. Don't know if its any help but looking at the log output, it seems that it is the Steam matchmaking's friends only option that's stopping the lobby enhancement mod working. Code: WARNING: Error running OnFrame script in CScriptObject at 101ac800: void CLobby.HostGame(self, friendsOnly) expected 2 args, but got 1 stack traceback: [C]: in function `HostGame' ...ged alliance\gamedata\lua.scd\lua\ui\lobby\lobby.lua(3416): in function `HostGame' ...rged alliance\gamedata\lua.scd\lua\ui\menus\main.lua(916): in function `StartLobby' ...rged alliance\gamedata\lua.scd\lua\ui\menus\main.lua(919): in function <...rged alliance\gamedata\lua.scd\lua\ui\menus\main.lua:911> ...rged alliance\gamedata\lua.scd\lua\ui\menus\main.lua(818): in function <...rged alliance\gamedata\lua.scd\lua\ui\menus\main.lua:810> ...rged alliance\gamedata\lua.scd\lua\ui\menus\main.lua(320): in function <...rged alliance\gamedata\lua.scd\lua\ui\menus\main.lua:305>
Nice work. Hopefully this means the LEM can be fixed for the Steam version now. Any thoughts Sorian? Think we could get a Steam friendly version now. All I want is some comp stomping skirmish 
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sorian
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Posted: 16 Oct, 2011
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Joined: 28 Feb, 2007 Posts: 4122 Location: Marysville, WA USA
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I will check this out as soon as I get a chance.
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CentauriSoldier
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Posted: 17 Nov, 2011
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Joined: 14 Oct, 2011 Posts: 16
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CentauriSoldier wrote: My clan and I have been using this mod for a very long time and we love it...great work!
I have a question that has probably been answered but after an hour of googling I can't find the answer. Is there anyway to get unexplored terrain in FA? We SupCom players really miss this feature. I was wondering if it would be possible to make it part of LEM. Anyone? Does anyone know if this is possible?
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sorian
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Posted: 26 Nov, 2011
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Joined: 28 Feb, 2007 Posts: 4122 Location: Marysville, WA USA
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Updated LEM to 4.6 to support the Steam version of FA.
Link in first post.
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Myrrah
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Posted: 27 Nov, 2011
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Joined: 15 Sep, 2007 Posts: 67
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I can't play skirmish games..It ..brings up a connecting screen, as if its trying to connect to the internet. Skirmish mode, Single Player Skirmish Mode should not do that, ever. It should have no reason to need to connect to the internet., But its sitting there at connecting.
If I disable LEM. I can play skirmish. But I cannot use Sorian AI. Help please.
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sorian
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Posted: 27 Nov, 2011
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Joined: 28 Feb, 2007 Posts: 4122 Location: Marysville, WA USA
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Are you using the Steam version of FA or the non-Steam version.
LEM 4.6 is only to support the Steam version.
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Myrrah
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Posted: 27 Nov, 2011
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Joined: 15 Sep, 2007 Posts: 67
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Non Steam. The D2D Version. Does that mean there is no way to use your Sorian AI Mod? Without steam now?
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sorian
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Posted: 27 Nov, 2011
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Joined: 28 Feb, 2007 Posts: 4122 Location: Marysville, WA USA
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No, just use LEM 4.4 (which is included with version 2.1.1 of my AI mod).
The only people that needed to update were those using Steam.
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MagicSoul
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Posted: 29 Nov, 2011
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Joined: 16 Jun, 2008 Posts: 337
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sorian wrote: No, just use LEM 4.4 (which is included with version 2.1.1 of my AI mod).
The only people that needed to update were those using Steam. Thank you so much for this Sorian. Really appreciate all that you have done. Your AI/Lobby work is fantastic. Cheers  ps. would you be open to some enhancement suggestions for v2.1.1?
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Manimal
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Posted: 30 Nov, 2011
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Joined: 11 Apr, 2007 Posts: 1915
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Hi sorian,
What's up ?
Could you please tell us -in the first post of your thread- what version of your mods are needed when playing : ¤ offline ( single player vs AIs ) ¤ online in a LAN ¤ online in DirectIP (WAN)
Thanks in advance.
_________________ Console Plus - Solo A.C.U. - Experimental Wars
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rusty887
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Posted: 15 Jul, 2012
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Joined: 15 Jul, 2012 Posts: 2
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sorian wrote: No, he didn't as far as I know. Didn't realize there was an issue with this mod and 3603. there is an issue with the lem and 3603 regarding unit restrictions one of the changes in 3603 was that • 'No Nuke' Build restriction now correctly also restricts nuke carrying naval vessels, strategic missile defense buildings, and the experimental nuke launcher. however, if 'no nuke' is selected and the lem is used, only the strategic launchers are restricted the "Lobby Enhancement Mod 4.4.3603c" that fdge posted (pg. 17) fixes this issue
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