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 PostPosted: 07 Aug, 2008 
 
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Description and changelog:
Code:
All faction's ACUs will only be able to build Land facs, Air facs, Pgens and mexes.
All faction's Engineers can do the same but can also build Hydro's and Radars.
Each faction's Land fac will be able to build Labs, scouts, AA and engineers.
Each faction's Air fac will be able to build Inties and Transports.
Added Transports with prebuild cargo
Nerfed acu damage to 50 (100 for uef with gun upgrade)
Nerfed aeon range upgrade
Added mass storage
Added in a torp bomber
Nerfed acu nuke to 2k

V9: Removed most of the new units (only GG's with prebuilt labs remain)
Mobile AA can no longer fire from transport.
ACU's can now fire at air units with their main weapon, Overcharge is unchanged. (might change later depending on feedback)


Code:
To install:
Extract the LabWars.rar to your mods folder.
Default XP path: C:\Documents and Settings\%USERNAME%\My Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods


Now Available:
V9
Also available in the vault.

LABWARS MAP!
Mirror
Also available in the vault.

LABWARS AI
No mirrors

Drop all the included scd files in your gamedata directory.
CAUTION: THIS AI MAY CAUSE CONFLICTS WITH THE SORIAN AI

Special thanks to Manimal, BulletMagnet, Hawkeye and OrangeKnight.
Even specialer thanks to AxDude for the basic idea. :)
Special thanks to Plasma_Wolf for the map!
Special thanks to Duncane for the AI!
Thanks to all the beta testers!
Thanks to all the fans for the support!

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Last edited by Legion Darrath on 24 Aug, 2010, edited 24 times in total.

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 PostPosted: 07 Aug, 2008 
 
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You the man.

Now, time to epic GG ^^


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 PostPosted: 07 Aug, 2008 
 

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hehehehe, who wants a game or two of this?

i really want to play this for the LOL factor.

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Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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 PostPosted: 07 Aug, 2008 
 
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Its the thing I was trying to get to work and I just solved it in a very different way XD

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 PostPosted: 07 Aug, 2008 
 

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you can make sera not playable if you change the factions.lua. Just replace the sera lines with for example uef or so. But dont remove sera, this will produce a bug.

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Try "4th Dimension" - a gameplay and balance mod!


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 PostPosted: 07 Aug, 2008 
 
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I can't seem to d/l it from the link >.<

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and stop quoting me in your sigs you fu­cking faggots.


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 PostPosted: 07 Aug, 2008 
 

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Lewa2321 wrote:
I can't seem to d/l it from the link >.<

heh, me too. it's 4.8MB and counting...

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Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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 PostPosted: 07 Aug, 2008 
 
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its 16mb
the vault version is 45 mb.

I'll remove the models included in the next release >.>

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 PostPosted: 07 Aug, 2008 
 
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Optimus Prime wrote:
you can make sera not playable if you change the factions.lua. Just replace the sera lines with for example uef or so. But dont remove sera, this will produce a bug.


hmmm good idea for version 2

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 PostPosted: 07 Aug, 2008 
 
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wow, this might actually be a good and fun mod LD, good job.

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 PostPosted: 07 Aug, 2008 
 
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Awesome :)

I already received word from TCC that if this becomes a success, I get a banner ^^

So download it!

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 PostPosted: 07 Aug, 2008 
 

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Link doesn't work for me either.


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 PostPosted: 07 Aug, 2008 
 
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server went down.
its on the vault too though.

EDIT:

Backup online

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 PostPosted: 07 Aug, 2008 
 
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btw: how about you to modify that T1 scout bot to make it an adequate T1 bot to concur with the other bots?


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 PostPosted: 07 Aug, 2008 
 
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i say you should just go ahead and add serphim support to this mod, easy fix to allow the selen to have a turret and shoot from trans, or you dont have to give it a turret, i mean it can shoot while moving, but only in about a 40 degree arc in front of it.

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 PostPosted: 07 Aug, 2008 
 
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Yes hawk but I don't like the sera >.<
also, if I did the 40° arc thing they still don't have GG's and thats an end game strat! :p

EDIT:

While downloading, the total filesize is now correctly displayed.

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 PostPosted: 08 Aug, 2008 
 
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Code:
The Seraphim are not supported since they lack a proper lab,
anyone who plays sera with this mod will totally own the opponents
and trust me, they'll be very pissed off at you ;)

How can the sera's totally own opponents with a bad lab..?

seems like a fun map.. :) will try..


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 PostPosted: 08 Aug, 2008 
 
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The sera are unchanged, meaning they have tanks and pds and every other unit.

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 PostPosted: 08 Aug, 2008 
 
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no you dont get what i mean LD, the Selen already has alike a 40 degree arc range for its gun, so it can shoot while moving, but it cant turn its torso all the way around, as for the GG, 1 line on the Selen can change that.. fi you need help then i'll help ya...

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 PostPosted: 08 Aug, 2008 
 
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what line would that be? "canfirefromtransport = true"?

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 PostPosted: 08 Aug, 2008 
 

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there's also the problem of the anchor bones being different on Sera' units -- though that might no apply to the Selen.

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Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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 PostPosted: 08 Aug, 2008 
 
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See, the Sera simply suck :p
I've already made something for version 2, you pick sera? Ok fine but you'll get uef :p

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 PostPosted: 08 Aug, 2008 
 
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Bump for update

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 PostPosted: 08 Aug, 2008 
 
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awww, oh well, imo another probably good mod just turned into another one of LDs many other mods...too bad.

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 PostPosted: 08 Aug, 2008 
 
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wha?
because I don't want seraphim?
Come on, sera don't even have a real lab, and its not called LAB AND FANCY SCOUT WAR.

EDIT:

Are you saying my mods sucks? >.<

Sigh...
If it becomes kinda popular, I'll make sure the sera get something too :)

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