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 PostPosted: 17 Jun, 2012 
 

Joined: 22 Feb, 2007
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In the picture, yes, I have BlackOPS and Total Mayhem running. For testing purposes, I disabled all but 3 mods, 2 of them yours and 1 required for yours to run.

Stuart


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 PostPosted: 17 Jun, 2012 
 
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Joined: 16 Jan, 2010
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stuartpierce wrote:
In the picture, yes, I have BlackOPS and Total Mayhem running. For testing purposes, I disabled all but 3 mods, 2 of them yours and 1 required for yours to run.

Stuart

Im sorry, Im just not finding anything wrong with my unit. The problem must reside with DMS.

The Pacclow has always worked, and I never tweaked anything in it.


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 PostPosted: 17 Jun, 2012 
 

Joined: 22 Feb, 2007
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Ok, thank you for looking at it.
The Paragon is working for me, but somehow the Pacclow isn't. I'm running DMS dated 6-4-2012. The only other thing I can think of that might be different is that I'm running FA version 3603.
No crashes, no error logs. I'm having a lot of fun trying the new units.

Stuart


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 PostPosted: 18 Jun, 2012 
 

Joined: 16 Oct, 2011
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i cannot run the latest WBP. the game shuts down and afterward i receive an error message. brandon can you fix this?


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 PostPosted: 18 Jun, 2012 
 
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jarmen wrote:
i cannot run the latest WBP. the game shuts down and afterward i receive an error message. brandon can you fix this?

What error message do you get? What other mods are you running?

Last I checked, my mod wouldnt cause a hard game crash.


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 PostPosted: 18 Jun, 2012 
 

Joined: 07 Jun, 2012
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Brandon, on the ultiminia experimental battleship, the twin conventional turrets do much more damage than that really cool beam weapon thing in the center of the ship.

Seems kinda weird that that super beam weapon is so underwhelming.


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 PostPosted: 18 Jun, 2012 
 
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tankmayvin wrote:
Brandon, on the ultiminia experimental battleship, the twin conventional turrets do much more damage than that really cool beam weapon thing in the center of the ship.

Seems kinda weird that that super beam weapon is so underwhelming.

The Mega cannon has a bigger AOE radius. I will see about tweaking it though.


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 PostPosted: 19 Jun, 2012 
 
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Good news, the Pacclow is now fixed. The Econ function with the unit was altered becuase the current one wasnt compatible with DMS. The fix will be in the next release =p


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 PostPosted: 20 Jun, 2012 
 

Joined: 22 Feb, 2007
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Good job finding that bug.

I'm wondering if the Wyvern shouldn't be moved to Tech 4? It seems similar in power to the BlackOps Goliath, yet it can be built by a Tech 3 Engineer.

Stuart


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 PostPosted: 20 Jun, 2012 
 
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stuartpierce wrote:
Good job finding that bug.

I'm wondering if the Wyvern shouldn't be moved to Tech 4? It seems similar in power to the BlackOps Goliath, yet it can be built by a Tech 3 Engineer.

Stuart

All Experimentals can be built by a T3 Engineer... So I dont see a problem with it being there O_o


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 PostPosted: 21 Jun, 2012 
 
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To all who use the ACUs, I have discovered a minor blipped with the UEF and Aeon ACUs, This has been fixed now, and will be fixed in future releases.


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 PostPosted: 23 Jun, 2012 
 
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Working on a NEW Monkeylord MK2. The RV for Sc2 has one, so I decided to work on one to ^_^

This is the line art of what I got going so far, What do you think?

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 PostPosted: 24 Jun, 2012 
 
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The new Monkeylord is pretty much done!

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Ingame shot
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 PostPosted: 25 Jun, 2012 
 

Joined: 18 Mar, 2012
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Nice job on the Mod so far.

Really like the Monkeylord MK2, looks really intimidating!
I'm downloading the mod right now looks promising!


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 PostPosted: 25 Jun, 2012 
 
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sander1997 wrote:
Nice job on the Mod so far.

Really like the Monkeylord MK2, looks really intimidating!
I'm downloading the mod right now looks promising!

Haha thanks, just to warn ya, the new Moneylord isnt in the current released version =p


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 PostPosted: 25 Jun, 2012 
 
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Note to all. Public downloads of this mod will be, from this moment on, unavailable from this site. Will post a moddb link soon.

That is all.


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 PostPosted: 25 Jun, 2012 
 

Joined: 01 Jan, 2011
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Seeing as how Brandon has difficulty crediting other peoples' work, I'll do it for him. The MonkeyLord in the above screenshots are taken from a model recently completed by Jazz: http://www.moddb.com/mods/revamp-mod/im ... i-finished

Great "original" sketches you got there Brandon.

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 PostPosted: 25 Jun, 2012 
 
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It would be better if he credited me shore, just one little problem though, I told brandon NOT to make anymore copies of of my unit designs.

@ brandon potter you just started something you really didn't want to start.
You have 24 hours to remove ALL the RV unit copies and models I gave you from your mod and are never to make or use any ever again.

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 PostPosted: 25 Jun, 2012 
 
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*Sigh* More foes to add to my list...

My Monkeylord looks NOTHING like the one you made Jazz.


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 PostPosted: 25 Jun, 2012 
 
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do I have to make a comparison pic...

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 PostPosted: 25 Jun, 2012 
 
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jazz117 wrote:
do I have to make a comparison pic...

You go right ahead and do that. Just because I used the pic for inspiration, doesnt mean I copied anything! So what if the gun looks more blocky? Big whoop! It still very very different!

My ML's gun has a Array on it for special effects. Does yours? Noooo.

So lay off, My ML is unique!


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 PostPosted: 25 Jun, 2012 
 
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I'm quiet shore that people can see the similarities for them selves.
dose anyone hear think that brandons ML MK II has to many "similarities" to mine considering I have told him not to make things that resemble copies of my units.

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 PostPosted: 25 Jun, 2012 
 
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jazz117 wrote:
I'm quiet shore that people can see the similarities for them selves.
dose anyone hear think that brandons ML MK II has to many "similarities" to mine considering I have told him not to make things that resemble copies of my units.

I cant believe you think my ML has ANY similarities to yours... You sir, Need glasses.


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 PostPosted: 25 Jun, 2012 
 
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change the gun a bit (the end mostly) and I will be happy to call it a crappy knockoff and you can keep it, but I don't ever want to see "similarities" again...

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 PostPosted: 25 Jun, 2012 
 
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quit it both of you.
No need to argue.

It might look alike, and yes. I believe brandon is getting inspiration from your models jazz. But so what...??? I mean you dont really lose anything from it. And brandons mod is for FA and not supcom2.

Your status will still be the same Jazz. Youre an amazing artist, no doubt. but dont think you have the copyrights on the monkeylord design. If brandon didnt use your model, then you cant claim it to be yours.

And yes. I do agree that you should probably try to create something new brandon ;) you should start making your own designs and not "copycat"ing other peoples work.

But still, all in all. If one didnt actually use the others work, then no-one can complain.
Even I made a monkeylord bot a while ago.

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Total Mayhem mod for Forged Alliance
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http://forums.gaspowered.com/viewtopic.php?f=7&t=51225
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