|
 |
| Author |
Message |
|
pelirrojo173
|
Posted: 17 Mar, 2010
|
|
Joined: 02 Feb, 2010 Posts: 281
|
drugfreeboy wrote: I've already admitted that I can't say whether it will work in every single situation on every single map. Just take it as a suggestion and quit worryin about trying to poke holes in it!! 
"Poking holes in it" is how you get better. You need to consider the "what ifs". Ie, what if he does this? How do I respond? etc.
|
|
| Top |
|
 |
|
Badzilla
|
Posted: 17 Mar, 2010
|
|
Joined: 26 Feb, 2007 Posts: 287
|
pelirrojo173 wrote: drugfreeboy wrote: I've already admitted that I can't say whether it will work in every single situation on every single map. Just take it as a suggestion and quit worryin about trying to poke holes in it!! :x :D "Poking holes in it" is how you get better. You need to consider the "what ifs". Ie, what if he does this? How do I respond? etc.
Exactly, that is called "strategy" for others who do not know.
|
|
| Top |
|
 |
|
Badzilla
|
Posted: 17 Mar, 2010
|
|
Joined: 26 Feb, 2007 Posts: 287
|
HighFlyer15 wrote: Landiron wrote: Zol wrote: Just leave the game, that's not how SupCom2 or any RTS should be played, don't encourage such behavior by playing with such people.
+ after a few 2 min games they'll get bored trust me, they won't :P Don't remember who posted the video, but they went 64-3
Against noobs.
Countering a cheap strategy is fun. Initiating a cheap strategy can be a riot, like in Total Annihilation, sending a light transport to pick up and thereby neutralize the noob enemy commander. That was rolling-on-the-floor-laughing-out-loud funny, seriously. Taking advantage of the noobs a dirty job, but somebody has to do it...
|
|
| Top |
|
 |
|
billybubbabobobbrain
|
Posted: 17 Mar, 2010
|
|
Joined: 10 Dec, 2007 Posts: 66
|
|
By the way, the people saying "make a transport" are assuming that you're going for a transport rush build right from the start. If you dont, then by the time you see the coms its already too late.
|
|
| Top |
|
 |
|
billybubbabobobbrain
|
Posted: 17 Mar, 2010
|
|
Joined: 10 Dec, 2007 Posts: 66
|
@Badzilla, just because its a cheap strat doesnt mean it only works "against noobs" or that it has a counter. The only thing that "could" work is transport rush, which everyone acknowledges is completely overpowered.
Saying "learn to counter" are not magic words that make you pro  .
|
|
| Top |
|
 |
|
Nerdfish
|
Posted: 17 Mar, 2010
|
|
Joined: 13 Aug, 2007 Posts: 860
|
|
| Top |
|
 |
|
GM1XXA
|
Posted: 17 Mar, 2010
|
|
Joined: 12 Feb, 2008 Posts: 473
|
Nerdfish wrote: I lost my entire team as they couldn't deploy transports quickly enough. but 3 ACU cannot fight off 200 Gemini and 100 Renegades (+1 nuke) in the end.
I haven't watched the replay, but those 4 ACU's must have been slow f****** for someone (or a team if you ask me) to get 200 gemini, 100 renegades AND A NUKE.
You're talking about 20 minutes in the game. (A lot more if the ACU's were aggressive) If they didn't do something else aside from upgrading their acu in those 20 minutes, then I guess they didn't go to highschool.
|
|
| Top |
|
 |
|
Nerdfish
|
Posted: 17 Mar, 2010
|
|
Joined: 13 Aug, 2007 Posts: 860
|
|
the replay got corrupted, but they tried to build up on their side for some reason after I flew back to my base.
I think they thought they had me, but had no idea I had an enormous fab farm hidden from sight.
|
|
| Top |
|
 |
|
drugfreeboy
|
Posted: 17 Mar, 2010
|
|
Joined: 03 Jul, 2007 Posts: 343
|
pelirrojo173 wrote: drugfreeboy wrote: I've already admitted that I can't say whether it will work in every single situation on every single map. Just take it as a suggestion and quit worryin about trying to poke holes in it!!  "Poking holes in it" is how you get better. You need to consider the "what ifs". Ie, what if he does this? How do I respond? etc.
lol I know that's how you get better but I don't even like the strategy so I don't feel like being the one to answer every question about it 
_________________ If I could be a super hero, I would be "drugfreeboy".
|
|
| Top |
|
 |
|
_Golgoth_
|
Posted: 18 Mar, 2010
|
|
Joined: 12 Mar, 2009 Posts: 1629 Location: Scotland - You know, the place above England
|
s9rStef wrote: _Golgoth_ wrote: s9rStef wrote: _Golgoth_ wrote: I repeat Build a transport Capture their engies and their base Rebuild at their base Rebuild over any of your base they destroyed Build factories with sheilds as walls and put p.d behind it Build anti-tml Rinse and repeat until you have most of the map under your control and you have shielded gunships I love when you use another OP tactic to counter an OP one But anyway, that usually doesn't work.  It does make sense when you think about it XDSure, but to make it effective, it means that you have planned from start to rush the transport. Something weird in there 
As it is I usually got that direction so 
_________________
Pink_ wrote: I consider myself a master at both the discipline of masturbation and that of sleeping- and even I would be hard-pressed to do both at the same time Now I'm just going to complain that there are no economy upgrades Forcing us to rely on mass conversion
|
|
| Top |
|
 |
|
Spaceweed10
|
Posted: 18 Mar, 2010
|
|
Joined: 07 Mar, 2010 Posts: 84
|
HighFlyer15 wrote: Landiron wrote: Zol wrote: Just leave the game, that's not how SupCom2 or any RTS should be played, don't encourage such behavior by playing with such people.
+ after a few 2 min games they'll get bored trust me, they won't  Don't remember who posted the video, but they went 64-3 or close, by doing the same boring tactic again and again..
Did you see the vid on Youtube? What a set of gimps. The burger flipper still had his hat on - was funny 
|
|
| Top |
|
 |
|
Badzilla
|
Posted: 20 Mar, 2010
|
|
Joined: 26 Feb, 2007 Posts: 287
|
billybubbabobobbrain wrote: @Badzilla, just because its a cheap strat doesnt mean it only works "against noobs" or that it has a counter. The only thing that "could" work is transport rush, which everyone acknowledges is completely overpowered. Yes, and there could be too many different possible cheap strategies to counter, so winning becomes luck... Scout early. If scouting early does not work, then you have a problem. Would be nice to have a stealth scout to foresee cheap strategies like that, without the enemy knowing that you know.
|
|
| Top |
|
 |
|
Apheirox
|
Posted: 20 Mar, 2010
|
|
Joined: 16 Feb, 2007 Posts: 622
|
|
One of the major problems with the ACU rush is how it's so powerful that you cannot afford to not prepare for it, even if your opponent doesn't rush. Some of the suggestions here: 'Build an air fac as the first thing you do and scout him', 'get radar up ASAP', etc etc etc - if you do make those kinds of preparations in a game and your opponent doesn't, you're going to be at a sizeable mass/energy/research disadvantage against an opponent who simply built up his base.
The only saving grace about this game mechanism is the fact that your opponent is faced with the same situation.
In either case, however, I think you all need to take a step back and just look at this whole 'how to stop ACU rush' discussion. Just what kind of hoops are you expecting players to jump through just to counter some - honestly, really pathetic - strategy that involves queuing up a few research stations and bumrushing the enemy? Does the possibility of an ACU rush detract or add to the game? Is it fair that you should have to (ab)use keyboard ctrl-k commands and cart your ACU around the map in transports in some absurd robot war version of a cat-and-mouse chase? It certainly isn't a game for the masses, then, and I do believe GPG was trying to reach a wider audience with SupCom2. I'm not asking for the game to be dumbed down but honestly, what is dumber than four ACU's invading your base within four minutes? I'm sure the Rock Head tanks would be LOL'ing at the sight of it if they could.
Don't get me wrong, I depise the SimCity players' style where not so much as a scout is sent out at the 10 minute mark. But the ACU bumrush is equally uninteresting.
YES to offensive ACU use, NO to stupid bumrush. How do we achieve this?
|
|
| Top |
|
 |
|
_PINK
|
Posted: 20 Mar, 2010
|
|
Joined: 07 May, 2007 Posts: 8367 Location: No-scoping the asshat camping the powerup
|
|
A pretty big portion of the problem is coming from the ACU upgrades which kill your shit from a much longer range than you can really respond to - and especially how things like the TML and Artillery are still pretty inexpensive RP-wise and gain enormous (>+200% total) benefits from veterancy and Training upgrades.
_________________ Ashley E. says (12:21 AM) no If she was a friend of mine I'd be giving her a reality check. Ashley E. says (12:22 AM) Payable in cash at the bank of having a goddamn clue.
|
|
| Top |
|
 |
|
Nerdfish
|
Posted: 20 Mar, 2010
|
|
Joined: 13 Aug, 2007 Posts: 860
|
Quote: Just what kind of hoops are you expecting players to jump through just to counter some - honestly, really pathetic - strategy that involves queuing up a few research stations and bumrushing the enemy?
Quoted for the truth.
The way I see it, how about making ACU upgrades cost mass as well as Research ?
|
|
| Top |
|
 |
 |
 |
|