Login  Register
 



Post new topicReply to topic Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 27  Next
 
Author Message
 PostPosted: 07 Sep, 2009 
 

Joined: 18 Oct, 2007
Posts: 60
Offline
http://www.incgamers.com/Previews/133/supreme-commander-2-preview-pc

Latest review over at Inc Gamers.


Top
 Profile  
 PostPosted: 07 Sep, 2009 
 
User avatar

Joined: 26 May, 2008
Posts: 10101
Location: somewhere around nothing
Offline
Why does the Universal Colossus just looks like a buggier GC with a fancier model? I thought it was supposed to get new weapons or something...

_________________
Image


Top
 Profile  
 PostPosted: 07 Sep, 2009 
 
Forum Scout
Forum Scout

Joined: 15 Feb, 2007
Posts: 9774
Location: Austria
Offline
Z32 wrote:
Why does the Universal Colossus just looks like a buggier GC with a fancier model? I thought it was supposed to get new weapons or something...

No, the only thing that changed is, that it can throw units back and not just kill them in his hands. But apparently that wasn't implemented yet.


Top
 Profile  
 PostPosted: 07 Sep, 2009 
 
User avatar

Joined: 16 Feb, 2007
Posts: 1392
Location: on the move
Offline
A very short article from PAX with no new info

http://news.bigdownload.com/2009/09/07/ ... pressions/

_________________
Image


Top
 Profile  
 PostPosted: 11 Sep, 2009 
 

Joined: 18 Oct, 2007
Posts: 60
Offline
http://www.avaultpodcast.com/ has an interview with Chris Taylor available via their podcast (Episode #46). Fast forward around 15mins in to skip the irrelevant stuff. Just a heads up!

"Happy Birthday Dreamcast! Episode 46’s guest, is Chris Taylor, CEO of Gas Powered Games. Chris stopped by and shared some knowledge about the future of Supreme Commander 2, Square Enix, and working with the Japanese. In addition to the interview, this week’s conversation explores, Guitar Hero 5 vs.The Beatles: Rock Band, Batman Arkham Asylum, and All Aspect Warfare vs. Battlefield 1943."


Top
 Profile  
 PostPosted: 12 Sep, 2009 
 
User avatar

Joined: 16 Feb, 2007
Posts: 1392
Location: on the move
Offline
They cut Chris off just as he was about to describe the economy in more detail.

_________________
Image


Top
 Profile  
 PostPosted: 17 Sep, 2009 
 
User avatar

Joined: 04 Mar, 2007
Posts: 28
Offline
Fing0lfin wrote:


omg they had C f'ing T on their show, and they totally didn't milk him for all his SCII worth. peripherals blah

_________________
Image


Top
 Profile  
 PostPosted: 19 Sep, 2009 
 
User avatar

Joined: 01 Aug, 2007
Posts: 5399
Location: Shitting in the wishing well!
Offline
Heads up: Sorian will be posting a pic of SupCom2 navalry soon.

_________________
Image


Top
 Profile  
 PostPosted: 25 Sep, 2009 
 

Joined: 18 Oct, 2007
Posts: 60
Offline
Ha! Seems Sorian got his Supcom 2 weapon concept into the Cybranzilla. Good for you Sorian! Robotic Dinosaurs with Guns never felt so right.


Last edited by Fing0lfin on 01 Oct, 2009, edited 1 time in total.

Top
 Profile  
 PostPosted: 27 Sep, 2009 
 

Joined: 16 Feb, 2007
Posts: 502
Location: Vancouver BC
Offline
I hope everyone is following the blog :-)

_________________
Image


Top
 Profile  
 PostPosted: 29 Sep, 2009 
 
User avatar

Joined: 26 Sep, 2009
Posts: 2
Location: Kongsberg, Norway
Offline
im gonna miss seraphim :(
they are my favorite faction, i hope Aeon looks more like Seraphim in SupCom 2


Top
 Profile  
 PostPosted: 01 Oct, 2009 
 

Joined: 18 Oct, 2007
Posts: 60
Offline
Hopefully they'll take the best of Seraphim and Aeon and drop the rest, mixing it up with some SupCom2 freshness.

_________________
The Future of RTS: http://rtsconcept.wordpress.com/


Top
 Profile  
 PostPosted: 06 Oct, 2009 
 
User avatar

Joined: 26 Feb, 2007
Posts: 7295
Offline
Soembody needs to keep updating this, damn.

_________________
Faction Diversity Mod
Image


Top
 Profile  
 PostPosted: 07 Oct, 2009 
 
User avatar

Joined: 16 Feb, 2007
Posts: 978
Location: Belgium
Offline
Yeah, sorry, real life again and all that. Will update shortly.

_________________
Supreme Commander 2 videos, articles, dev posts and more: http://forums.gaspowered.com/viewtopic.php?f=50&t=37297
Kings and Castles videos, articles, dev posts and more:
http://forums.gaspowered.com/viewtopic.php?f=48&t=48269


Top
 Profile  
 PostPosted: 13 Oct, 2009 
 
User avatar

Joined: 09 Aug, 2007
Posts: 984
Offline
Sorian has finally posted the naval picture:

Image

(from http://soriandev.blogspot.com/2009/10/o ... s-job.html)

_________________
db


Top
 Profile  
 PostPosted: 13 Oct, 2009 
 
User avatar

Joined: 04 Apr, 2008
Posts: 343
Location: Orlando, FL
Offline
The ships remind me of candy canes X-D lol Im loving the details and how much more unique each ship looks!


Top
 Profile  
 PostPosted: 13 Oct, 2009 
 
User avatar

Joined: 03 Jun, 2007
Posts: 320
Location: Zenithia
Offline
Im guessing they just started working on naval since this screen shot took so long to make. Also the water and the ship looks so one sided. Never the less its still in alpha I hope it would change alot from release. Its always good to see some progress.

_________________
What good is money when you cant inspire terror in your fellow men.
Image


Top
 Profile  
 PostPosted: 14 Oct, 2009 
 
Forum Scout
Forum Scout

Joined: 15 Feb, 2007
Posts: 9774
Location: Austria
Offline
Oooh, I like it.


Top
 Profile  
 PostPosted: 14 Oct, 2009 
 
User avatar

Joined: 08 Sep, 2007
Posts: 6497
Location: In an RTD!!!
Offline
What I like most of it, is that the image shows that we will definetely have hills, something that has been questioned by many. The assumption of a lack of hills was a criticized by many as well. However, we can be relieved!

_________________
Image


Top
 Profile  
 PostPosted: 17 Oct, 2009 
 
User avatar

Joined: 21 Apr, 2008
Posts: 2615
Location: Not here. Here sucks.
Offline
Hang on, I'm a little lost.
If what I can gather is correct, tech levels have been abolished, and basic units like tanks become the equivalent of T2/T3 units through upgrades, and are still used in the late game?
If so, I like the sound of it. :D

_________________
Epiphenomenon wrote:
I've always been an easy punching bag for dicks


Top
 Profile  
 PostPosted: 17 Oct, 2009 
 
User avatar

Joined: 07 May, 2009
Posts: 2251
Location: Unknown.
Offline
So you like the fact they've done away with a big part of what makes SupCom SupCom?

_________________
Hahaha love it!


Top
 Profile  
 PostPosted: 17 Oct, 2009 
 
Forum Scout
Forum Scout

Joined: 15 Feb, 2007
Posts: 9774
Location: Austria
Offline
Cipher wrote:
So you like the fact they've done away with a big part of what makes SupCom SupCom?
It's not a big part, compared to other things like the simulation (especially the simulation), infinite resources, elaborate and infinite queuing systems, strategic zoom, massive amounts of units, experimentals and big and heavy weapons.


Top
 Profile  
 PostPosted: 17 Oct, 2009 
 
User avatar

Joined: 07 May, 2009
Posts: 2251
Location: Unknown.
Offline
Spooky wrote:
Cipher wrote:
So you like the fact they've done away with a big part of what makes SupCom SupCom?
It's not a big part, compared to other things like the simulation (especially the simulation), infinite resources, elaborate and infinite queuing systems, strategic zoom, massive amounts of units, experimentals and big and heavy weapons.

... when you put it that way...
I find it to be a defining thing like what you listed. With RTS games like Halo Wars and CnC3:KW you only need to throw up a building of some sort then *poof* a big tank or a bi/tri-pedal walker of pain. With SupCom you have to give your ACU a better left (I can't quite remember off the top of my head) arm or upgrade a factory. The fact that units get like twice as big with the tiers, until T4 which is like fifty-fold, and more menacing is one thing that I really liked.

_________________
Hahaha love it!


Top
 Profile  
 PostPosted: 17 Oct, 2009 
 
Forum Scout
Forum Scout

Joined: 15 Feb, 2007
Posts: 9774
Location: Austria
Offline
Well, that's still the case. Instead of building factories with a certain Tech, you unlock new tech (i.e. bigger units) in the tech tree.

Sure it was a defining thing of SupCom and TA. But it was one of many things. Of course different people like different aspects of the game more, but still, I doubt that anyone that liked SupCom before would still want to play SupCom if it still had the flow bases resource system and the old tech system, but none of the other stuff.


Top
 Profile  
 PostPosted: 19 Oct, 2009 
 

Joined: 16 Feb, 2007
Posts: 502
Location: Vancouver BC
Offline
I certainly hope a new video will come out soon. Would be really interesting to see how it evolved since E3.

_________________
Image


Top
 Profile  
Display posts from previous:  Sort by  
Post new topic Reply to topic Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 27  Next



Quick Tools

Search for:
Jump to:  

© 2002-2010 Gas Powered Games Corp. All Rights Reserved. Gas Powered Games is the exclusive trademark of Gas Powered Games Corp.
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
 
Home| Games | Company | News & Press | Support
  Terms of Use   |    Copyright Information   |    Privacy Policy