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Stin
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Posted: 04 Oct, 2010
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Joined: 30 Oct, 2008 Posts: 2626
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So far we know that wizards can summon bridges.
I'm thinking it could be pretty cool if a wizard could summon a temporary unit (demon, elemental, golem etc) that was incredibly powerfull but wouldnt last very long.
Maybe something like a significant mana cost, plus a huge cooldown timer.
_________________ Regarding Supcom 2:
Ghaleon wrote: and wtf, now i have to upgrade everything BUT mexes? great ...
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OrangeKnight
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Posted: 04 Oct, 2010
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| Forum Scout |
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Joined: 02 Mar, 2007 Posts: 8995 Location: Ninja Editing Your Post from a Canadian IPhone
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chosan
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Posted: 04 Oct, 2010
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Joined: 12 Jul, 2010 Posts: 800
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OrangeKnight wrote: I like this.
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Ohmega
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Posted: 04 Oct, 2010
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Joined: 03 Jul, 2010 Posts: 37
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Or they could summon a quicksandfiild, where every unit will be slowed down and loses health....
No I think the Monster Idea is better.
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redmoth
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Posted: 04 Oct, 2010
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Joined: 28 Aug, 2010 Posts: 951
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The more mages you have the faster It summons and the more mana It costs. à la Sc1 Could be cool!
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Mr Pinguin
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Posted: 04 Oct, 2010
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Joined: 30 Aug, 2009 Posts: 2538
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redmoth wrote: The more mages you have the faster It summons and the more mana It costs. à la Sc1 Could be cool! Yeah, I could see them incorporating their engineer assist mechanics into the Wizardry/magic system in some interesting ways. This could have some advantages over the problematic engineer assist in SupCom1/FA because Wizards would (presumably) be expensive and not really competitive with the factories/barracks for unit production.. but it'd still be fun if there was some sort of synergy that came from having lots of wizards (along with the risk, presumably, of fielding a bunch of weak and unarmored units that can't stand up to knights or wolves or bear cavalry).
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Last edited by Mr Pinguin on 11 Oct, 2010, edited 1 time in total.
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K-lord
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Posted: 05 Oct, 2010
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Joined: 02 May, 2007 Posts: 324
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Warrior Kings: Battles a game with ideas THIS AWESOME, but implemented very poorly had an interesting technique. If you went Pagan tech (I think you could have been pagan/renaisance) you could get the archdruid, who could turn on map resources into elementals. The theory was that you have to choose between mining that gold/stone/wood to get your elite units, or transforming it permenantly into a massive/largish/smallish Gold/Stone/Wood Titan/Construct/Treeman OF DEATH/DEATH/cannon-fodder. In reality what happened was that you mined your gold and sent the druid to the enemies' resources after distracting him with fire/capatulasauri/behemoths/undead/mutations or my perosnal favourate succubi.
If they made KnC into "Warrior Kings but not hideously broken/buggy" I would not mind one bit.
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VakarisJ
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Posted: 03 Jan, 2011
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Joined: 03 Jan, 2011 Posts: 12
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Actually, if you killed, say a gold golem, it dissolved into gold piles, it wasn't permanent.
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Regless
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Posted: 09 Jan, 2012
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Joined: 09 Jan, 2012 Posts: 2
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If they can summon bridges, why not walls. big ones too. not that unit specific garbage. I like the idea of using landscape to achieve the advantage, like that quicksand spell idea... would the air version be like a whirlwind?
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