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 PostPosted: 19 Nov, 2009 
 

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Spooky, yes there has been many mods for supcom that don't require models, but demigod is a very different game, and I can't think of many simple model-less mods to do. I'm sure some will be cool, but I've got more ideas for mods involving new models.

Frogboy was also the person who convinced Marr to cripple generals. According to him anyway...

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 PostPosted: 19 Nov, 2009 
 
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Patch 1.2 has just been released.


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 PostPosted: 19 Nov, 2009 
 
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So....SDK is where?

Mike

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 PostPosted: 19 Nov, 2009 
 
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OrangeKnight wrote:
So....SDK is where?

Mike
Frogboy already said some time ago that the "SDK" won't be in this patch yet.


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 PostPosted: 19 Nov, 2009 
 
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Oh...Surprise?

Mike

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 PostPosted: 19 Nov, 2009 
 

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1.2 \o/


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 PostPosted: 19 Nov, 2009 
 
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OrangeKnight wrote:
Oh...Surprise?

Mike


I don't get you. He said it's coming, it's just not ready yet. Are you saying you don't believe it's going to happen?

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 PostPosted: 19 Nov, 2009 
 
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least he could do is outline whats in it, so I can finally make up my mind to give up on Demigod except fo rthe occaisional distracting game.

Mike

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 PostPosted: 19 Nov, 2009 
 
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this update was very screwy. surprise?

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 PostPosted: 19 Nov, 2009 
 
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I haven't had a chance to play it yet. What's going on with it?

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 PostPosted: 20 Nov, 2009 
 
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Everything seems fine as far as I can see...


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 PostPosted: 20 Nov, 2009 
 

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Torch Bearer fire bug isn't fixed.


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