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 PostPosted: 02 Aug, 2011 
 

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:lol: Sorry haha im thinking 2 Gauss Cannons with maybe a AA upgrade or Short Range Artillery .

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 PostPosted: 02 Aug, 2011 
 
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I think you'd be better off revamping the original riot gun, from what I recall from Supcom2 there aren't any UEF weapons quite like that and it'd really help it stand out from the rest. Also the general weapon housing(I hope its not on a turret! ;p) is rather large, considering UEF don't do much for hover I see it more as something they need to keep smaller for it to be as effective(or at least similar to) as Aeon Hover.

I do think thought that the AA upgrade would suite the Riptide better than arty, because it could be needing it out on the sea where there isn't AA available(there is Naval Cruisers, but I'm working on the assumption that Riptides will be a tool used to help take back the sea if you've lost your foothold in it)

Mike

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 PostPosted: 02 Aug, 2011 
 

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Ill have to take a look at the riot gun in SC see if i can bring it over to SC2 last time i try bring a proj over it end up in a mess because SC proj effects, Yer good point with the AA ill go with the Anti-Air then, Ill see how the big turret goes in a game it mite be ok i made it so it was the same size as the center of the unit but mite need a minrage of 3 or some thing so it doesnt shot though its own mesh :lol: .

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 PostPosted: 14 Aug, 2011 
 
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RV Cybran ACU its only a WIP so any suggestions? :P

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 PostPosted: 14 Aug, 2011 
 
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THAT is the New Cybran ACU for the Revamp?.... I think I almost crapped my pants =o

Best thing EVER!


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 PostPosted: 14 Aug, 2011 
 
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@ B007 I'm glad you like it, no you cant have it. :twisted:

The shoulder armor is a bit smaller now.

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 PostPosted: 14 Aug, 2011 
 
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jazz117 wrote:
@ B007 I'm glad you like it, no you cant have it. :twisted:

The shoulder armor is a bit smaller now.

I dun want it =o Its too awesome to have in FA XD


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 PostPosted: 16 Aug, 2011 
 
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Cybran T3 pd, it will have 2x beam weapons.
you like? :wink:

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 PostPosted: 19 Aug, 2011 
 

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jazz Cybran PD look shiny bro!

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 PostPosted: 06 Sep, 2011 
 
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that ACU reminds me of some kind of anime mecha or Armored Core mecha, pretty neat either way

the PD looks neat though

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 PostPosted: 21 Sep, 2011 
 

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Hi,

Both those units look like something from BSG (battle star galactica) its the cylons ;)

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 PostPosted: 07 Oct, 2011 
 
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New Cybran SCU WIP. :D
I would like to hear some feed back on this unit before I texture it.
Do you like it, do you hate it, what needs improving and any extras you think might look cool :mrgreen: XD.

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 PostPosted: 07 Oct, 2011 
 
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*Drools* Awesome work! XD


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 PostPosted: 07 Nov, 2011 
 

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jazz117 wrote:
New Cybran SCU WIP. :D
I would like to hear some feed back on this unit before I texture it.
Do you like it, do you hate it, what needs improving and any extras you think might look cool :mrgreen: XD.

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The model looks great, but what upgrades will it have?

From what I can tell, all it will have is an AA upgrade?

I can't make out anything for Jump Jets except those air intake vents at each side of it's head.

Also, the ankles look a little thin to support the whole upper body.

Keep up the good work with the Revamp Mod. :!:


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 PostPosted: 16 Nov, 2011 
 

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Hey here is my first model (rough model not smooth or shaded or textured or anything.)

Faction: Aeon
Tech Level: 3-3.5 (something on the same level as the Brick or Percival)
Abilities: Amphibious
Unit Name: Vanguard (may change it)
Weapons: Main Oblivion Cannon on top moderate/low firing rate high damage (for fighting experimentals), 4 mini-SAM launchers 2 on each side(low damage), two light laser cannons underneath chassis(to deal with smaller units).
Description: Support unit for the Harbinger.

http://s1131.photobucket.com/albums/m559/frizzyhair55/?action=view&current=Vangaurd1.jpg

http://s1131.photobucket.com/albums/m559/frizzyhair55/?action=view&current=Vangaurd2.jpg


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 PostPosted: 17 Nov, 2011 
 
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Unfortunately PtC, there isn't much to critique there yet. I fear you've fallen into a trap many aspiring modelers for Supcom/FA fall for and thats doing something before you're ready.

You know what the first thing I got into the game was? 3 Cubes made to resemble a tank;

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It wasn't much, but I learned from it, an d until then I had a limited understanding of how everything needed to go together for a SupCom model and I had wasted a bunch of time on trying something on a more complicated model only to end up having to redo work as I was trying stuff. and even when you've done your tests/proof-of-concepts start small, do a few T1 units, they're quick, easy and a great way to learn each Faction's unique styling.

If you're still new to 3D modeling entirely I'd suggest trying Model Hacks(importing a stock model and cutting, scaling ect ect to create a new unit) as it will help you learn the basic manipulation controls while still having the possibility of turning out new units.

And don't feel too bad, if I could send a message 4 years back to myself about when I started Modding, I'd give the same advice! xD

Mike

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 PostPosted: 17 Nov, 2011 
 

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Thanks OK, I am new to all this so it feels good to find that people are willing to give advice.

Thanks again


Phil


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 PostPosted: 17 Nov, 2011 
 

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philthecockroach wrote:
Thanks OK, I am new to all this so it feels good to find that people are willing to give advice.

Thanks again


Phil


I think you'll find nothing but help and advice. The more modellers etc. for the game, the better. 8)

If your looking for tutorials, I found this site a few days ago. http://www.allcgtutorials.com/ Just pick whatever program your using on the right and theres loads.

Good luck.


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 PostPosted: 25 Jul, 2012 
 

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http://s1131.photobucket.com/albums/m55 ... -33-27.jpg

so OrangeKnight you mean like this

original rhino (right) next to my elongated Gator (left)


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 PostPosted: 26 Jul, 2012 
 

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philthecockroach wrote:
http://s1131.photobucket.com/albums/m559/frizzyhair55/?action=view&current=SupremeCommander2012-07-2522-42-33-27.jpg

so OrangeKnight you mean like this

original rhino (right) next to my elongated Gator (left)


in the pictture which layout is that?

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 PostPosted: 26 Jul, 2012 
 

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That's a vanilla one.

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Nephylim wrote:
But, an FA army in an FA environment just looks... right.
help wrote:
Does anyone know how to use air transports? I cant get them to pick up troops.


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