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 PostPosted: 24 Jul, 2012 
 

Joined: 23 Jul, 2012
Posts: 8
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Does Duncane AI Patch work fine with Patch 3603?


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 PostPosted: 24 Jul, 2012 
 
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Joined: 01 Mar, 2007
Posts: 1999
Location: Perth, Western Australia
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galacticninja wrote:
Does Duncane AI Patch work fine with Patch 3603?


Yes. Nuff said.

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My Mods:
SC - Duel AI, Close-up Camera, Alternative Music Order
FA - AI patch, Air/Land/Naval AI, Null AI, Swarm AI, AIAllyControl, Base Assault, Return to Fabs Balance Patch
SC2 - Research log in replays, Mass Extractor Balance.


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 PostPosted: 24 Jul, 2012 
 

Joined: 02 Jun, 2010
Posts: 188
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Hi,

if it possible to update the AI to use the private-data-save function in the multiplayer save mod - so the AI is still functional after an save/load with this mod ....?

Regards
R-TEAM


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 PostPosted: 25 Jul, 2012 
 

Joined: 23 Jul, 2012
Posts: 8
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I'm quite new to playing with a custom AI and SC:FA, although I have some experience with Total Annihilation.

I just have some newbie questions:

Does the Duncane AI Patch adjust or account for, if the 'No Experimental units', 'No Nukes', or 'No Game Enders' restrictions are enabled?

Is it affected negatively, or will it adjust its build to another, if it detects that it can't build experimental units or nukes?


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