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galacticninja
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Posted: 24 Jul, 2012
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Joined: 23 Jul, 2012 Posts: 8
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duncane
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Posted: 24 Jul, 2012
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Joined: 01 Mar, 2007 Posts: 1999 Location: Perth, Western Australia
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galacticninja wrote: Does Duncane AI Patch work fine with Patch 3603? Yes. Nuff said.
_________________ My Mods: SC - Duel AI, Close-up Camera, Alternative Music Order FA - AI patch, Air/Land/Naval AI, Null AI, Swarm AI, AIAllyControl, Base Assault, Return to Fabs Balance Patch SC2 - Research log in replays, Mass Extractor Balance.
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RxTEAM
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Posted: 24 Jul, 2012
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Joined: 02 Jun, 2010 Posts: 188
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Hi,
if it possible to update the AI to use the private-data-save function in the multiplayer save mod - so the AI is still functional after an save/load with this mod ....?
Regards R-TEAM
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galacticninja
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Posted: 25 Jul, 2012
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Joined: 23 Jul, 2012 Posts: 8
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I'm quite new to playing with a custom AI and SC:FA, although I have some experience with Total Annihilation.
I just have some newbie questions:
Does the Duncane AI Patch adjust or account for, if the 'No Experimental units', 'No Nukes', or 'No Game Enders' restrictions are enabled?
Is it affected negatively, or will it adjust its build to another, if it detects that it can't build experimental units or nukes?
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