Mazrix wrote:
Well.... He's definitely not here...
Start without, it's been almost 24 hours.
It's been 3 days since I let the first round start. He'll have to catch up, hoping to throw nothing but 6. He's been around on the forums for the last days, so I hope he'll notice this soon enough.
Going on for the round 1 results now:
Roll 1
Rolls
DeadMG builds a land factory (automatically) and sends out his ACU to scout while building more economy.
DeadMG rolls a 5 for scouting! DeadMG finds an open spot in the Forest, where he could build a small Hydrocarbon plant. A small hydrocarbon plant gives a +1 with all economy rolls as soon as it is built, but only while his economy is at T1.
He also finds stones that can be reclaimed: Automatically Reclaiming it, DeadMG gets a +1 bonus for the economy roll in the next turn.
DeadMG rolls a 1 for economy building! DeadMG’s Power generators explode! DeadMG now has a “weak” economy. The only thing that he can do with it now, is try to rebuild it to “small”.
regabond builds a land factory (automatically) and then upgrades the economy:
regabond rolls a 1 for economy building! One mass extractor and one Power generator explode! regabond now has a “weak” economy. Also he can only use his economy to try to rebuild it to “small”.
Mazrix builds an Air factory and now tries to upgrade his economy. He also scouts with his ACU:
With scouting, his ACU rolls a 4! Mazrix finds a lot of reclaimables and reclaims them. These will give him a +2 bonus with the economy roll in the next turn.
Mazrix rolls a 1 for economy building! His two mass extractors explode! The power generators remain and now all Mazrix has is a “weak” economy. Only thing he can do with it is trying to rebuild it to “small”.
WNxWolfinator builds an air factory and now tries to upgrade his economy. Additionally, he tries to do the moonwalk with his ACU.
WNxWolfinator rolls a 6 for moonwalking! While doing so, he finds a spot for a small hydrocarbon plant and a lot of stones. A small hydrocarbon plant will give a +1 bonus for all economy rolls as soon as it is built, but only while his economy is at T1.
The high amount of stones give him a +2 for the economy roll at the next turn.
WNxWolfinator rolls a 2 for upgrading his economy, fail. Nothing happens. His economy is still a "small economy".
CommanderDude has gotten a delay in gating in on planet, he is late!
Status
Mazrix:
Economy: Weak (can do nothing with it, but to upgrade it to "small", this will roll a 3 at least)
Army: None
ACU: No damage, no upgrades
Factories: Air only
WNxWolfinator:
Economy: Small
Army: None
ACU: No damage, no upgrades
Factories: Air only
regabond:
Economy: Weak (can do nothing with it, but to upgrade it to "small", this will roll a 3 at least)
Army: None
ACU: No damage, no upgrades
Factories: Land only
DeadMG:
Economy: Weak (can do nothing with it, but to upgrade it to "small", this will roll a 3 at least)
Army: None
ACU: No damage, no upgrades
Factories: Land only
CommanderDude:
Economy: Small.
Army: None.
ACU: Not yet present.
Factories: To be determined.
Bonuses:
Mazrix: +2 for economy roll in the next turn, turn 2.
WNxWolfinator: +2 for economy roll in the next turn, turn 2.
DeadMG: +1 for economy roll in the next turn, turn 2.
Possibilities:
WNxWolfinator: can build a small hydrocarbon plant (gives +1 to economy rolls when built, as long as economy is T1.
DeadMG: can build a small hydrocarbon plant (gives +1 to economy rolls when built, as long as economy is T1.
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That takes more time than I thought. I did the rolls in the past days already, but adding the status, bonus and possibilities sections and the colours takes some time.
I'll try to make a map or something, but that will take some time at least. Don't expect it rightaway, it might not come at all, but I think I'll make one, to keep things sorted for myself!
