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 PostPosted: 19 Mar, 2010 
 
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Oh I see... I fail at looking at details lol

Well then... I will:
build normal flak at my base
Attack the SR with the 15 flak I have there
Build a shield at my base ( probly a bit late, but better late than never right? )


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 PostPosted: 20 Mar, 2010 
 
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I bombard DeadMG with my Ahwassa
I bombard DeadMG with my battleship
I continue upgrading my ACU


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 PostPosted: 20 Mar, 2010 
 
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You can't attack DeadMG's ACU, so I assume you mean you want to attack his base near your base?

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 PostPosted: 20 Mar, 2010 
 
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I use my tanks and my GC to blow shiz up. I continue to build my air factory.

Free action: I teleport.

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 PostPosted: 20 Mar, 2010 
 
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Plasma_Wolf wrote:
You can't attack DeadMG's ACU, so I assume you mean you want to attack his base near your base?

Eh, alright


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 PostPosted: 21 Mar, 2010 
 
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Capture Eco
Upgrade Eco
Attack Ythota with Harbs & Tanks
(OR groups them to attack next turn)


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 PostPosted: 25 Mar, 2010 
 
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Uh.... So whats happening here?


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 PostPosted: 25 Mar, 2010 
 
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Plasma's been masturbating constantly since his last post.

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 PostPosted: 25 Mar, 2010 
 
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DeadMG wrote:
Plasma's been masturbating constantly since his last post.


No I haven't been doing that :lol:
I think spuddyt's been doing that since his last post. He hasn't posted his actions yet.

And as usual, I won't post before Friday evening/Saturday.

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 PostPosted: 26 Mar, 2010 
 
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Wolfinator can do the turn for Spuddyt. Be careful not to forget the progress upgrades.

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 PostPosted: 27 Mar, 2010 
 
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Ah sorry.
My ythotha attacks regabond's economy
I continue upgrading the naval factory
My ACU attempts to repair the ythotha by standing next to it with regen.


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 PostPosted: 28 Mar, 2010 
 
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The regen upgrade does not work for other units.

You'll be using an economy turn for that, which you can afford, so there's no problem

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 PostPosted: 28 Mar, 2010 
 
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Turn 43
Rolls

Mazrix rolls a 1 (+3,-1) on attacking the flak vehicles and he kills 7 units.

Counter-attack: the flak fires back and rolls a 5 (-3,+1) and deals 3750 damage.

Mazrix also attacks Plasma_Wolf’s Strategic bombers and rolls a 6 (+1) on that. Needless to say, they all go down.

Mazrix rolls a 1 on building a new air factory but he gets a +5 bonus, so the factory is built, along with 10 interceptors.

WNxWolfinator rolls a 5 (+1) on the regen upgrade. He is at 11/12 now.

The Ahwassa rolls a 1 (+3) on attacking DeadMG’s base on Wolfinator’s eastern island. The total of 4 kills 60% of the Land Factory.

The Battleship rolls a 6 on attacking the base and kills the land factory completely.

Spuddyt rolls a 6 (+3) on attacking regabond’s economy. The economy dies.

Spuddyt rolls a 1 with upgrading the naval factory. The progress is 8/12.

He wants to repair the Ythota but he’s got to walk there first.

regabondrolls a 1 on the economy upgrading. The progress is at 18/30.

He wants to Attack the Ytohta with his tanks and Harbingers, but the units have to organize first. They move towards the leftover of regabond’s base and are ready to attack next turn.

Regabond rolls a 6 on capturing Spuddyt’s economy. The progress is 80%.

DeadMG rolls a 4 (+2) with his air factory and it is at 67% now (20/30).

He rolls a 2 (+2,-1) with his GC. The result of 3 kills an artillery gun and one PD.

Counter-Attack The weapons return fire and roll a 4 with it. The units do 6250 HP of damage.

The tanks move out and roll a 6. The 25 Auroras kill the Hydrocarbon plant and one economy level.

Plasma_Wolf finishes construction on his nuke.

He attacks the grey dot and rolls something. Something happens.

Counter-attack: The AA fires back, rolls a 4 and kills another 4 torpedo bombers.

Plasma_Wolf also builds more strategic bombers. Witha 5 (+4), he gets 7 Strategic bombers.

Free action: the ASFs will retreat to the base.

shadowstorm11 rolls a 3 on building more static AA in (what’s left of) his base. He gets one, that gets him to the maximum level.

The mobile flak attacks the Soul Ripper, rolling a 1 (-3,+1). The mobile flak kills itself!!!

Shadowstorm rolls a 2 on building a shield generator in his base, nothing happens.

SOUL RIPPER CRASHES
The soul ripper rolls a 5 on crashing and kills two of Shadowstorm’s economy levels.

Shadowstorm now has a weak economy and he’s got to spend next turn’s economy action in upgrading it (therefore he can do only one economy action).

Combat results
Plasma_Wolf loses 6 Strategic Bombers to Mazrix.
Shadowstorm loses 15 flak guns to Mazrix, he also loses two econom levels.
Mazrix loses his Soul Ripper to Shadowstorm.
Mazrix loses a PD and an artillery to DeadMG.
DeadMG loses his Air factory to Wolfinator.
Wolfinator loses a hydrocarbon plant and an economy level to DeadMG.

Status
Mazrix
Economy: T3, weak + T2, very large, 4 hydrocarbons
Army: 3 renegades (XV base). 5 Medusa artillery. 5 (moving) + 11 (old base) ASFs.
ACU: ?? ???/32 000 HP, T3, Cloak, underwater near XV’s old base.
Factories: T1 air factory.
Location: one base at the green field, one at the beach.
Pending: -

WNXWolfinator
Economy: T3, small, 1 hydrocarbon plants.
Army: 1 sub, 6 T3 subhunters and one B-ship. 8 Strategic bombers, 9 ASFs. 1 spy plane. Ahwassa
ACU: 11 500 HP, no upgrades, south of his first base.
Factories: T3 naval
Location: Base is at his primary island
Pending:
Regen upgrade (11/12)

Spuddyt:
Economy: T3, small, 1 hydrocarbon plant
Army: 5 Fobos at the base. 3 air scouts. 6 T2 flak. Ythota 58 000 HP. 5 T1 frigates.
ACU: 11 500 HP, regen upgrade lv1, in the water
Factories: T1 naval.
Location: Base is on an island.
Pending: Naval: T1 –> T2 (8/12)

regabond
Economy: T2, weak.
Army: 2 harbingers. 15 Aurora’s (factory) . Anti-missile.
ACU: 3800 HP, 21 600 SP, Sensor upgrade, T2 engineering suite. On Spuddyt’s island
Factories: 3*T1 land at the same place.
Location: Base is at the beach
Pending: Economy capturing (80%)

DeadMG:
Economy: T3, huge, 3 hydrocarbons
Army: 3 air scouts. GC 76500/100K HP. 25 Auroras.
ACU: 14000 HP, teleport upgrade, T3 suite, on a beach
Factories: T2 Air.
Location: Something on the beach, something else elsewhere on the beach
Pending: T2 air -> T3 air (20/30)

Plasma_Wolf:
Economy: T3, huge, 3 hydrocarbon plants
Army: 4 mongoose. 3 T3 Gunships. 11 ASFs (somewhere), 6 ASFs (Base). 7 StratBombers. 10 spy planes & 4 Torpedo Bombers (Mazrix). Anti-missile. 1 Nuke.
ACU: 12 000 HP, Adv RAS, in the base
Factories: T2 land, T3 air, SML
Pending:

shadowstorm11:
Economy: T3, weak
Army: Anti-missile. 15 T2 flak. Fatboy 12 500 HP 20 000 SP.
ACU: 15 000 HP, 19 750 SP, Construction arm T2, gun upgrade. In the water.
Factories: -
Location: Base is at a wide beach, a T2 radar near the hydrocarbon plant, with a stealth generator.
Pending: -

Bonuses:
Mazrix:
Hydros: +1 (T3/T2) +3 (T1)
WNxWolfinator:
Hydros: +1 (T2), +2 (T1)
Spuddyt:
Empty mexes: +1 when expanding economy size
regabond:
Hydro: +1 (T1)
Base Stealthed
DeadMG:
Huge: +1
3 Hydros: +1 (T3/T2) +3 (T1)
Plasma_Wolf:
Adv RAS: +2
Huge: +1
3 Hydros: +1 (T3/T2) +3 (T1)
shadowstorm11:
Radar effect around his base.

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Last edited by Plasma_Wolf on 30 Mar, 2010, edited 1 time in total.

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 PostPosted: 28 Mar, 2010 
 
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Maps:

Cybran:
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Seraphim:
Image

Aeon:
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UEF:
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 PostPosted: 28 Mar, 2010 
 
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I will:

Attack with the torpedo bombers I've got left.
Build Spy Planes.
Build Additional static AA in my base.


Free actions: the Strategic bombers and gunships I have will group near Mazrix' base.

Mazrix: did I send you a pm with the ACU's latest status? I forgot if I sent you one a week ago (after I already rolled for my own actions of the latest turn). I'll send you a new one.


EDIT:Another free action, ASFs will group in my main base.

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Last edited by Plasma_Wolf on 30 Mar, 2010, edited 1 time in total.

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 PostPosted: 28 Mar, 2010 
 
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PM received.

Goddamnit, I completely forgot the GC.

I will:
Upgrade air fac
Renegades + 5 ints in old base scout north
begin ML construction
since I'm starting to be out of choices

Moving ASFs keep traveling towards my ACU trough revealed path

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 PostPosted: 28 Mar, 2010 
 
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Blow up more **** with my GC, blow up more **** with my Auroras, upgrade more **** on my air fact.

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 PostPosted: 28 Mar, 2010 
 
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I bomb the aurora's
I finish the regen upgrade
I rebuild the hydro


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 PostPosted: 28 Mar, 2010 
 
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Hopefully finish the capture of the eco.
Attack the Ythota with my army.
REAGHEYW! Build mini eco.


Last edited by regabond on 31 Mar, 2010, edited 1 time in total.

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 PostPosted: 28 Mar, 2010 
 
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Ok uh... This isn't good :S

Um... I will:
Build a shield gen around all my AA
Build my eco level back up
Attack the SR with the static AA (If I can)


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 PostPosted: 29 Mar, 2010 
 
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Wait. I'm confused now.

The battle results say that I lost my SR to shadow, but the turn rolls and army status themselves say otherwise.

If my SR is still alive, I will have it retreat to my old base, land and repair.

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 PostPosted: 29 Mar, 2010 
 
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If you check the 42nd turn, you can see that the SR had 1650 HP there, losing the 3850 (or so) in the 43rd, it's easy to see that the SR is dead now.

Sorry for not updating that part (I'm leaving it unedited btw to ensure I still know about it when I get back to making the 44th turn).

Another free action: ASFs will group in my main base.

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 PostPosted: 30 Mar, 2010 
 
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regabond wrote:
Continue upgrading my eco.


Your economy is dead. So the only thing you can do with it, is trying to rebuild it.

Attacking and capturing is ok though.

FFS, WTF has didn't the post include the death of the SR. I really thought I at least included that in it (no surprise mazrix got confused).

Shadowstorm: you'll have to upgrade your economy before you can do something else. Also, the SR has died so there's no need to attack it (not that you can with stationary AA).

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 PostPosted: 31 Mar, 2010 
 
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Ok then, sorry

I will:

Shield generator around my AA
Upgrade my eco
Scout my where my commander is


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 PostPosted: 01 Apr, 2010 
 
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Waiting for Spuddyt again.

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