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Mond
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Posted: 09 Dec, 2007
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Joined: 19 Nov, 2007 Posts: 9
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Col. Jessep
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Posted: 09 Dec, 2007
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Joined: 08 Aug, 2007 Posts: 3597 Location: Aachen, Germany
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DELTA2468
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Posted: 09 Dec, 2007
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Joined: 06 Mar, 2007 Posts: 159
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then could some one just modify his map
_________________ "Offense is the best Defense"
"for honor, FOR GLORY"
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LeVirus Watts
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Posted: 10 Dec, 2007
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Joined: 08 Apr, 2007 Posts: 526 Location: Colorado, US
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DELTA2468 wrote: then could some one just modify his map
sacrilegious, wait *looks up sacrilegious*. Ya, sacrilegious. *huge grin*
sveno last spoke of leaving until August, which I assumed meant he needed more time for college. Though, I'm probably reading too much into his words, and its been far too long.
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Mapping: 1, 2
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BOTA:99
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Posted: 10 Dec, 2007
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Joined: 15 Feb, 2007 Posts: 6749 Location: Ponyville
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If you are going to modify someone's map you really need to get their permission. Try emailing him and asking him if it he could update it for FA or if he did not want too, did not have the time, if you could do it for him.
That's really the only way to go about it imo.
I think it is fine as it is anyway. If you want more mass spots go take em from your neighbor 
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DELTA2468
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Posted: 10 Dec, 2007
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Joined: 06 Mar, 2007 Posts: 159
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well I don't really know him. Anyone got his email?
_________________ "Offense is the best Defense"
"for honor, FOR GLORY"
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LeVirus Watts
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Posted: 11 Dec, 2007
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Joined: 08 Apr, 2007 Posts: 526 Location: Colorado, US
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DELTA2468 wrote: well I don't really know him. Anyone got his email? Check his post (email icon)
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Mapping: 1, 2
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DELTA2468
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Posted: 15 Dec, 2007
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Joined: 06 Mar, 2007 Posts: 159
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I don't see any email icon
_________________ "Offense is the best Defense"
"for honor, FOR GLORY"
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LeVirus Watts
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Posted: 15 Dec, 2007
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Joined: 08 Apr, 2007 Posts: 526 Location: Colorado, US
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DELTA2468 wrote: I don't see any email icon
Looking at my post, below my sig, one can see "Profile, pm, e-mail, aim, msn." These are the icons that I speak of.
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Mapping: 1, 2
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Spooky
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Posted: 15 Dec, 2007
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Joined: 15 Feb, 2007 Posts: 9775 Location: Austria
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LeVirus Watts wrote: Looking at my post, below my sig, one can see "Profile, pm, e-mail, aim, msn." These are the icons that I speak of.
Sveno didn't provide an e-mail adress for the public (as do most people).
_________________ TF2 • Demigod • FA
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Johanaz
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Posted: 15 Dec, 2007
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Joined: 10 Jun, 2007 Posts: 162 Location: Copenhagen, Denmark
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If you PM a guy the forum will notify him by e-mail (unless he ticked it off in profile settings).
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LeVirus Watts
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Posted: 15 Dec, 2007
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Joined: 08 Apr, 2007 Posts: 526 Location: Colorado, US
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LeVirus Watts wrote: Looking at my post, below my sig, one can see "Profile, pm, e-mail, aim, msn." These are the icons that I speak of.
<edit>
Comment removed
</edit>
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Mapping: 1, 2
Last edited by LeVirus Watts on 16 Dec, 2007, edited 3 times in total.
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Spooky
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Posted: 16 Dec, 2007
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Joined: 15 Feb, 2007 Posts: 9775 Location: Austria
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Oh, well, didn't look at his website yet 
_________________ TF2 • Demigod • FA
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Akizeta
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Posted: 16 Dec, 2007
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Joined: 16 Dec, 2007 Posts: 1
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Spooky wrote: LeVirus Watts wrote: Spooky wrote: LeVirus Watts wrote: Looking at my post, below my sig, one can see "Profile, pm, e-mail, aim, msn." These are the icons that I speak of. Sveno didn't provide an e-mail adress for the public (as do most people). <comment removed> Oh, well, didn't look at his website yet 
Ok, now I feel like an idiot. I can see them because of Mod status. They're not visible from here. Sorry.
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Kion
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Posted: 02 Apr, 2008
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Joined: 02 Apr, 2008 Posts: 1
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looks like a great map. too bad nobody updated it.
if you guys are still looking for his email. sveno@sveno.net
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Nvrmor
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Posted: 11 Jun, 2008
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Joined: 15 Feb, 2007 Posts: 145
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well i emailed. been wanting to play this.
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Warma
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Posted: 12 Jun, 2008
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Joined: 03 Sep, 2007 Posts: 227
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If someone is going to update this map, is there going to be any thought put into the height of the walls and accessibility of the bases.
As it is now, the game never ends to anything but game-ender experimentals, as it is virtually impossible to attack via either sea or land. If the walls didn't exist, this map might actually be fun to play.
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LeVirus Watts
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Posted: 12 Jun, 2008
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Joined: 08 Apr, 2007 Posts: 526 Location: Colorado, US
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Perhaps I'm date'ing myself, but at the time that this map was released, it was _the_ best custom map out there. This was because Sveno was working ahead of the curve, using tools (imaging, text editors, and HazardX's mapping utility) and techniques that were then undocumented.
Many of us stood on the sidelines waiting for GPG's promised editor. Too bad we were expecting a WCIII quality editor.
Warma wrote: If the walls didn't exist, this map might actually be fun to play.
I beg to differ, but I do believe it is fun, regardless.
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Mapping: 1, 2
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Warma
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Posted: 13 Jun, 2008
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Joined: 03 Sep, 2007 Posts: 227
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I understand that some people prefer extremely defensive gameplay, but it's not my cup of tea.
It just seems like a pity since the heightmap and texture work of this map are extremely good, one of the best I've seen. Kind of pisses me off that the actual gameplay is just sitting in your base and not roaming around in that brilliant work.
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Spooky
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Posted: 13 Jun, 2008
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Joined: 15 Feb, 2007 Posts: 9775 Location: Austria
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The most epic games I had on Battle Isle R2 involved early T1 bombing runs on mass fab farms, lots of Salems walking into the enemy base, sneaking T3 subs behind the base to snipe the enemy and T3 bot and SCUs drops into or in front of the enemy base.
_________________ TF2 • Demigod • FA
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LeVirus Watts
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Posted: 13 Jun, 2008
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Joined: 08 Apr, 2007 Posts: 526 Location: Colorado, US
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Spooky wrote: The most epic games I had on Battle Isle R2 involved early T1 bombing runs on mass fab farms, lots of Salems walking into the enemy base, sneaking T3 subs behind the base to snipe the enemy and T3 bot and SCUs drops into or in front of the enemy base. I can hear the music. Sounds like a symphony.
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Mapping: 1, 2
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BulletMagnet
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Posted: 13 Jun, 2008
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Joined: 05 Oct, 2007 Posts: 16449 Location: camping near the biggest power-up
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damn. i want this map. NOW!
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Nephylim wrote: But, an FA army in an FA environment just looks... right. Does anyone know how to use air transports? I cant get them to pick up troops.
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Nvrmor
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Posted: 13 Jun, 2008
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Joined: 15 Feb, 2007 Posts: 145
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well, i havent gotten a reply yet, not that i expect to. imo this is abandoned, so i think somebody should make this fa able, and give credit. i see no harm in it. i would keep it as is though, the map is what it is and should remain true to the original. i always thought this was one of the best maps in the game, gpg or outside built.
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Spooky
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Posted: 14 Jun, 2008
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Joined: 15 Feb, 2007 Posts: 9775 Location: Austria
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You can play it in FA too.
For those who haven't realized this yet: when you're in GPGnet in FA mode on the front page, simply click on "Battle Isles R2" under "Most downloaded maps". You will be able to download it for FA this way (and the map itself works fine in FA).
Or download the map in SC mode, then go to FA mode and open the Vault, go to "My Content" and select "Battle Isles R2" and download it from there.
Or double click a custom game in which Battle Isles R2 is already selected and download it from there.
Or download the map in SC mode, and then simply copy the map to the equivalent FA map folder (but this way it won't be recognized in "My Content", which is only a technicality).
_________________ TF2 • Demigod • FA
Last edited by Spooky on 21 Jun, 2008, edited 1 time in total.
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Lifekatana
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Posted: 15 Jun, 2008
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Joined: 24 Jun, 2007 Posts: 1354 Location: Map
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Greatest map ever!
I'm thinking of writing a guide about it!
People: please don't add extra mass spots, the whole idea of this map is massfabbing and pizza delivery's(destroys massfabs), and while some of you fear the day of vanilla, here the fabs are very well balanced.
_________________
Quote: It's prononce Aeon not Eon and thank you for me to have eye's of a halk.
- Gamer 8
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