Map Name : Docklands
Size : 20 x 10
Players : 8
Download : FA Vault and
http://www.strategyinformer.com/pc/supremecommanderforgedalliance/map/41276.html
The original Christian settlers built many fortification walls to fend off invaders. Only the foundations of these structures remain today. A good knowledge of these relics from the past may be of assistance to navigate the unnatural and complicated terrain.
The Aeon came later and settled in the south and promised not to expand with new settlement into the north. They have blatantly broken their promise and are now moving to take control of all the Docklands. The have shown the Christian inhabitants ‘The Way’ – Out.
The region is now a conglomeration of Commercial Shipping Docks and Wharfs controlled by the Aeon faction. The local Aeon leadership has decreed that all land, sea and air in this region are prohibited to the forces of other factions due to the sensitive nature of the cargo that passes through the ports.
Your mission Commander is to form a team of worthy comrades and drop in the north, take control of the resources and build your bases. From there send recognizance operations to identify this mysterious cargo. We must find out if this is covert production of element115. There have been major magnetic disturbances pinpointed by our tracking satellites as coming from the area below the southern range. HQ is convinced that a new source of E115 has been discovered, mined and manufactured into magnetron fuel, and is being sold on the lucrative Galactic black market.
Take care commander, as this is no ordinary task, the landform is difficult to assess and the Aeon have a strong naval presence. You will be sailing into a modern day pirate’s hub.
Good Luck Commander
TeamPlay Setup --- for excellent AI performance
2 v 2 Sorian Turtle AI
Sorian Turtle AI at bottom far left.
Sorian Turtle AI in bottom far right.
Both AIs are same Aeon faction…. Any faction will perform well.
Maximum 1500units - for normal game speed with quads
2 human players teamed against 2 teamed AI.
Resource sharing ON for both teams.
No pre-built bases.
No civilians
Build restrictions – HQ have deemed that ‘No Air’. No other restrictions are necessary.
Select ‘Annihilation’ as the victory condition.
Select ‘Allied Victory’ so that the game ends when all AI are destroyed.
New Condition
Set Naval expansions from unlimited to
6.Elite mission …verses 1 Sorian Turtle AI + 1 AIX Sorian Turtle AI
AIX Cheat power set to 1.4 and 1.4(you may need to reduce to 1.2 to enjoy this mission)
Extreme Suicide mission…. Verses 2 AIX Sorian Turtle AI(or 2 AIX Sorian Water)
Order of AI faction difficulty on map:
All factions go well from either end, although it will be somewhat easier if you were to start in the south. 2 AI will be better opponents than 4AI.
TeamPlay is meant to be HARD. Rating
10+TeamPlay has only one rule:
All allied Commanders that start must finish the game alive…
If any Commander dies or leaves the mission is lost.
A hollow victory…
This is an Epic battle… allow 3hrs real-time at least to complete.