Thanks live or die, that's very interesting. I looked through the code for each of the custom units (in their faction folders) and I found in each blueprint a line like this one:
Code:
Navigation = {
CostStamp = '/coststamps/Default/Default6x6_coststamp.lua',
},
Is there anything else that needs to be added for CostStamps?
The units in z_standard_units.bp and z_ base_shadow_units.bp are all merge units, so wouldn't they already have a cost stamp associated with them?
EDIT UPDATE: So I did a search on the forums and found out that the CostStamp needs to match the footprint size else desyncs will occur. There are indeed some mismatching errors in my code, which I will fix.
My next question is does this footprint/Coststamp ratio also apply to experimentals/or unit scaling? Say I resized a kriptor to make it bigger, does that blueprint also need its Navigation changed? I ask this because the code for units seem to be different than for buildings?
Code:
Navigation = {
IgnoreNeighbors = true,
Radius = 6,
},
Thanks for your help.