Hi,
Ahh cool,
im messing with this code,
Code:
local UnitsInRange = self:GetUnitsAroundPosition('EnemyUnits', self:GetPosition(), Radius, false) or {}
local TargetPriorities = WepBp.TargetPriorities
if TargetPriorities then
local priorityTable = {}
for k, v in TargetPriorities do
table.insert(priorityTable, ParseEntityCategory(v))
end
for id, cat in priorityTable do
FilteredUnits = EntityCategoryFilterDown(cat, UnitsInRange)
WARN('new targets size ' .. repr(table.getn(Filter)))
end
end